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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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UnderDread - Underdark 9/100$0.25Card Type: Realm World: RL Frequency: Common Text: This realm extends under opponent's Ravenloft realms, allowing them to be attacked by this player's champions and allies, regardless of position ...
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UnderOerth - Underdark 8/100$0.25Card Type: Realm World: GH Frequency: Common Text: This realm extends under opponent's Greyhawk realms, allowing them to be attacked by this player's champions and allies, regardless of position o...
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The Underdark - Underdark 5/100$1.95Card Type: Realm World: AD&D Frequency: Rare Text: This realm extends under all opponent's realms that have attached holdings, allowing the realms to be attacked by this player's champions and...
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UnderKrynn - Underdark 3/100$0.25Card Type: Realm World: DL Frequency: Common Text: This realm extends under opponent's Dragonlance realms, allowing them to be attacked by this player's champions and allies, regardless of positio...
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UnderAthas - Underdark 1/100$0.25Card Type: Realm World: DS Frequency: Common Text: This realm extends under opponent's Dark Sun realms, allowing them to be attacked by this player's champions and allies, regardless of position o...
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Block - Runes & Ruins 99/100$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Unarmed combat card, usable only by heroes. This maneuver counters any just-played offensive unarmed combat card, negating its ef...
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Headlock - Runes & Ruins 98/100$0.35Card Type: Unarmed Combat World: AD&D Icon: +3 Frequency: Uncommon Text: Unarmed combat card, usable only by heroes. Any unarmed combat cards played by this champion after this one are double...
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Knockdown - Runes & Ruins 97/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +3 Frequency: Common Text: Unarmed combat card, usable only by defending heroes. When this card is played, the opposing champion must draw and disc...
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Flying Kick - Runes & Ruins 91/100$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Unarmed combat card, usable only by heroes. This maneuver can either count as +5 in any battle or it can destroy (discard) an all...
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The Live Ones - Runes & Ruins 90/100$1.95Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: Playing this ally cancels the special powers of any opposing wizard for one round of combat. This ally returns to the player's hand ...
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Hydra - Runes & Ruins 87/100$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: Gains 2 levels for each additional ally played by this player during a round of battle. Immune to the powers of opposing allies.
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Winter Wolf Pack - Runes & Ruins 86/100$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: Increases to +8 when allied with giants. Doubles the base level of any champion defending the Glacier Rift.
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Huge Giant's Rock - Runes & Ruins 80/100$0.25Card Type: Magic Item World: AD&D Icon: +6 Frequency: Common Text: Usable only by giants. Opposing champions must discard one ally of level 7 or less if this item is played during battle. Opp...
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Star Gem of Martek: Amethyst - Runes & Ruins 78/100$0.35Card Type: Magic Item World: AD&D Icon: +4 Frequency: Uncommon Text: If the attached champion is discarded as a result of combat, the opposing champion is sent to the Abyss. If joined with an...
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Star Gem of Martek: Ruby - Runes & Ruins 76/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Undead cannot use their special powers when opposing the attached champion. If joined with another Star Gem, the attached ch...
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Girdle of Dwarvenkind - Runes & Ruins 73/100$1.95Card Type: Magic Item World: AD&D Frequency: Rare Text: The attached champion is considered a dwarf for the purposes of card play, gaining earthwalking ability. (Def)
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Wave - Runes & Ruins 71/100$0.35Card Type: Artifact World: AD&D Icon: +5 Frequency: Uncommon Text: Can only be attached to swimming champions of any world. Nonswimming allies played with the attached champion are considered...
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Tenser's Crystal Ball - Runes & Ruins 68/100$0.25Card Type: Artifact World: AD&D Frequency: Common Text: Can only be attached to wizards of any world. At the beginning of this player's turn, inspect the draw deck of an opposing player. At ...
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The Midas Orb - Runes & Ruins 65/100$0.25Card Type: Artifact World: AD&D Icon: +2 Frequency: Common Text: Champions of base level 3 or less cannot defend against a champion with the Midas Orb. The Orb changes one opposing ally to go...
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Volcanic Eruption - Runes & Ruins 64/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This event razes all realms that can only be attacked by swimmers or earthwalkers. (Harmful)
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Psionic Shield - Runes & Ruins 63/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player's realms, champions, and allies are immune to offensive psionic power cards until the beginning of his next turn. (Helpful)
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The Vampire Attacks! - Runes & Ruins 60/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All attacking undead are immune to opposing champions' special powers until this player's next turn. (Helpful)
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Giant Raid! - Runes & Ruins 59/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All giants in play double their total levels when attacking until this player's next turn. (Helpful)
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Coming of the Phoenix - Runes & Ruins 56/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Retrieve one champion (excluding avatars) from the discard pile and put it into play. (Helpful)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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