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topThere are 3551 productsSort
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Gorynych - Underdark 84/100$1.95Card Type: Monster World: AD&D Icon: 7 Frequency: Rare Text: Flyer. Can attack twice per turnif it wins its first round. On its second attack, it can wishbone, automatically razing the realm i...
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Sword Slug - Underdark 79/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Reduces the level of all magical items played against it to 0, though it does not negate any special powers.
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Gnasher - Underdark 77/100$1.95Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: Flyer. When played, devours one psionicist champion in any pool.
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Baelnorn - Underdark 73/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Undead. If used in the successful defense of a realm, they remain with the realm until it is razed.
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The Avatar Shar - Underdark 72/100$0.35Card Type: Cleric World: FR Icon: 17 Frequency: Uncommon Text: Avatar, a cleric and one Forgotten Realms holding must be discarded to bring Shar into play. She absorbs all offensive spells cast ag...
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Things That Go Bump in the Night - Underdark 69/100$0.35Card Type: Rule World: AD&D Frequency: Uncommon Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rul...
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Invasion of the Undead - Underdark 67/100$0.35Card Type: Rule World: GH Frequency: Uncommon Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card...
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Moradin's Avatar - Underdark 66/100$0.25Card Type: Cleric World: AD&D Icon: 21 Frequency: Common Text: Avatar, two dwarf champions or the Reorxcrown Mountains realm must be discarded to bring Moradin's Avatar into play. All realms h...
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The Faceless One, Avatar of Jubilex - Underdark 65/100$0.35Card Type: Cleric World: AD&D Frequency: Uncommon Text: Avatar, two clerics equalling 12 points or more must be discarded to bring the Faceless One into play. It and any AD&D champions in ...
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The West Wind - Underdark 59/100$0.25Card Type: Artifact World: GH Frequency: Common Text: Usable only by a Greyhawk avatar. The attached champion and its allies can attack any ñwesternî realm (to this player's left), regardless of p...
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Age Dragon - Underdark 55/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Cast only on dragons, the spellcaster can double the age (base level) of a dragon or halve the age (base level, rounded down) and take...
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Ward Matrix - Underdark 54/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by champions of level 13+, this spell connects the first realm of each player in a matrix, allowing each to be attacked (r...
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Preservation - Underdark 53/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by champions of level 13+ on a realm, this spell remains in effect until dispelled or negated. The realm is immune to offe...
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Animal Horde - Underdark 51/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Cast only by champions of level 13+. All allies in an opponent's hand come to the aid of this spellcaster. Discard allies after use. (...
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The South Wind - Underdark 50/100$0.25Card Type: Artifact World: FR Frequency: Common Text: Usable only by a Forgotten Realms avatar. The attached champion and its allies can attack any ñsouthernî realm (opposite this player), regardl...
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Wolf Spirits - Underdark 48/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Cast only by champions of level 13+, this spell creates an ally equal to the base level of the caster. The wolf spirits devour an ...
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Warband Quest - Underdark 47/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by champions of level 13+. Each champion in one pool gains 4 levels until the player's next turn. The spell may be continu...
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Summon Undead - Underdark 46/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Cast only by champions of level 13+. All undead champions and allies from players' pools and hands come to the aid of the caster. ...
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Mind Fog - Underdark 44/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Cast on one player's pool. All spellcasters and psionic power card users in that pool cannot cast spells or use psionic power card...
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Summon Lycanthrope - Underdark 43/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: All cards in players' hands that specify werebeasts or lycanthropes (except realms and holdings) must be played to aid the caster. D...
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Locate Creature - Underdark 42/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Allows the caster to see all allies of a specific type (earthwalkers, flyers, swimmers, or undead) held in player's hands. Discard...
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Shattered Glass - Underdark 40/100$1.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Opponent cannot play one specified type of card (cleric or wizard spells, psionic power cards, allies, magical items, artifacts, or ev...
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Maximillian's Earthen Grasp - Underdark 39/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Cast only on a hero. The affected champion cannot attack or defend until the end of its owner's next turn. (Off/3)
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Shovel of Gravedigging - Underdark 36/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: If used by an undead champion, its allies gain an additional +2. If the allies are also undead, they gain +4. (Def)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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