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topThere are 3551 productsSort
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Huge Giant's Rock - Runes & Ruins 80/100$0.25Card Type: Magic Item World: AD&D Icon: +6 Frequency: Common Text: Usable only by giants. Opposing champions must discard one ally of level 7 or less if this item is played during battle. Opp...
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Star Gem of Martek: Amethyst - Runes & Ruins 78/100$0.35Card Type: Magic Item World: AD&D Icon: +4 Frequency: Uncommon Text: If the attached champion is discarded as a result of combat, the opposing champion is sent to the Abyss. If joined with an...
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Star Gem of Martek: Ruby - Runes & Ruins 76/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Undead cannot use their special powers when opposing the attached champion. If joined with another Star Gem, the attached ch...
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Girdle of Dwarvenkind - Runes & Ruins 73/100$1.95Card Type: Magic Item World: AD&D Frequency: Rare Text: The attached champion is considered a dwarf for the purposes of card play, gaining earthwalking ability. (Def)
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Wave - Runes & Ruins 71/100$0.35Card Type: Artifact World: AD&D Icon: +5 Frequency: Uncommon Text: Can only be attached to swimming champions of any world. Nonswimming allies played with the attached champion are considered...
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The Midas Orb - Runes & Ruins 65/100$0.25Card Type: Artifact World: AD&D Icon: +2 Frequency: Common Text: Champions of base level 3 or less cannot defend against a champion with the Midas Orb. The Orb changes one opposing ally to go...
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Volcanic Eruption - Runes & Ruins 64/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This event razes all realms that can only be attacked by swimmers or earthwalkers. (Harmful)
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Psionic Shield - Runes & Ruins 63/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player's realms, champions, and allies are immune to offensive psionic power cards until the beginning of his next turn. (Helpful)
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The Vampire Attacks! - Runes & Ruins 60/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All attacking undead are immune to opposing champions' special powers until this player's next turn. (Helpful)
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Giant Raid! - Runes & Ruins 59/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All giants in play double their total levels when attacking until this player's next turn. (Helpful)
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Coming of the Phoenix - Runes & Ruins 56/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Retrieve one champion (excluding avatars) from the discard pile and put it into play. (Helpful)
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Energy Drain - Runes & Ruins 54/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Draw and discard a card when this spell is cast, noting the last digit. Subtract that number from the target champion's level. If ...
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Slay Living - Runes & Ruins 47/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Kills any opposing champion or ally of base level 5 or less. Undead are imune to this spell. (Off/3/4)
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The Keeper - Runes & Ruins 43/100$0.35Card Type: Monster World: AD&D Icon: 5 Frequency: Uncommon Text: Giant. This deformed hill giant is immune to offensive psionics. One artifact of any world can be attached to him, it is never...
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Kas the Terrible - Runes & Ruins 35/100$0.35Card Type: Hero World: GH Icon: 9 Frequency: Uncommon Text: Undead. Immune to the effects of harmful events while in combat. If opposing Vecna in battle with the Sword of Kas, Vecna's base level i...
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Lord Robilar - Runes & Ruins 32/100$0.25Card Type: Hero World: GH Icon: 7 Frequency: Common Text: Robilar's mechanical steed grants him the ability to earthwalk. He is immune to offensive cleric spells and the special powers of avatars.
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Tenser the Arch Mage - Runes & Ruins 29/100$0.35Card Type: Wizard World: AD&D Icon: 8 Frequency: Uncommon Text: Tenser can elect to be a hero able to cast cleric spells during any one battle, chosen before combat begins. Tenser can cast wiz...
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The Temple of Death - Runes & Ruins 27/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: The attached realm can only be attacked by clerics. Offensive spells cast in defense of the attached realm are doubled in level.
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Oasis of White Palm - Runes & Ruins 23/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Eventss cannot be played when attacking the attached realm.
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Village of Hommlet - Runes & Ruins 22/100$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: The attached realm must be razed twice during one player's turn to earn spoils of victory. The holding is not discarded until the realm...
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Village of Orlane - Runes & Ruins 17/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Defending heroes double their base levels. Attacking monsters are at half their base levels (rounded down) and lose their special powers.
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The Lost City - Runes & Ruins 16/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Cannot be attacked by flyers or swimmers. Only AD&D champions can attack this realm, champions from other worlds cannot attack.
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The Lendore Isles - Runes & Ruins 15/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by monsters or heroes. If this realm is razed, this player may return the bottom card from his discard pile to his hand.
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Desert of Desolation - Runes & Ruins 13/100$1.95Card Type: Realm World: AD&D Frequency: Rare Text: Cannot be attacked by swimmers. Defending undead gain 4 levels.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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