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topThere are 3551 productsSort
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Climb Walls - Nightstalkers 60/100$0.25Card Type: Thief Skill World: AD&D Icon: +4 Frequency: Common Text: Until the end of this player's next turn, this champion ignores all walls and can attack realms normally attacked only by fl...
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Hide in Shadows - Nightstalkers 59/100$0.35Card Type: Thief Skill World: AD&D Frequency: Uncommon Text: This champion can retreat from a battle back to his pool. He is defeated but not discarded. (Def/4)
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Move Silently - Nightstalkers 57/100$0.25Card Type: Thief Skill World: AD&D Icon: +2 Frequency: Common Text: Attached champion ignores realm champions, instantly defeating them. This skill lasts until this champion is discarded. (Off...
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Backstab - Nightstalkers 55/100$0.25Card Type: Thief Skill World: AD&D Frequency: Common Text: Doubles the attached thief's base level for one round. (Def/4)
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Rod of Zombie Mastery - Nightstalkers 47/100$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: A champion defeated by the rod wielder is not discarded. Instead it is used as an undead ally in this champion's next battle ...
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El-Hadid - Nightstalkers 40/100$0.35Card Type: Thief World: BR Icon: 4 Frequency: Uncommon Text: El-Hadid can use blood abilities. In combat his opponent must choose up to 4 cards he plans to use that round and place them face up in...
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Donval - Nightstalkers 39/100$0.25Card Type: Thief World: DS Icon: 8 Frequency: Common Text: Dwarf, earthwalker. Donval can have any number of attached artifacts from any world. However, he may not use magical items.
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Jamlin - Nightstalkers 38/100$0.35Card Type: Thief World: DS Icon: 5 Frequency: Uncommon Text: Elf. Jamlin must be beaten by 10 or more points in combat to be discarded, if not, he returns to his pool with attached cards.
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Phostrek - Nightstalkers 37/100$0.25Card Type: Thief World: DS Icon: 4 Frequency: Common Text: Halfling, can use psionic power cards. Phostrek is a savage warrior - against nonmonster champions his base level rises to 8.
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Turin Deathstalker - Nightstalkers 35/100$1.95Card Type: Thief World: GH Icon: 8 Frequency: Rare Text: Undead. Turin carries a dagger of venom that instantly discards allies of +4 or less. He is immune to unarmed combat cards and the special ...
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Julio, Master Thief of Haslic - Nightstalkers 34/100$0.25Card Type: Thief World: RL Icon: 2 Frequency: Common Text: If victorious in battle, Julio can return one nonspell card from the discard pile to his player's hand.
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Storm Silverhand - Nightstalkers 31/100$0.35Card Type: Thief World: FR Icon: 9 Frequency: Uncommon Text: Storm can be sent to Limbo at any time, allowing her player to look at an opponent's hand. She returns to the pool at the end of her pl...
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Three Card Monte - Nightstalkers 27/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: All players draw three cards face up. Realms go to the Abyss. The icon level of all other cards are tallied for each player. The player with ...
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The Long Arm of the Law - Nightstalkers 23/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: All thieves in play are immediately sent to Limbo until their players post bail by discarding a card to the Abyss to retrieve each thief. (Ha...
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Assassin's Guild - Nightstalkers 14/100$0.25Card Type: Holding World: GH Frequency: Common Text: When the Guild is in play, each turn this player may discard a champion from his pool, forcing an opposing player to discard a champion from po...
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Forgotten Crypt - Nightstalkers 13/100$0.25Card Type: Holding World: FR Frequency: Common Text: Any champion attacking this realm is discarded at the end of combat, whether he wins or loses. Undead are immune to this holding.
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Haunted Graveyard - Nightstalkers 11/100$1.95Card Type: Holding World: RL Icon: +6 Frequency: Rare Text: Act as a +6 ghost ally (undead). This ghost is so terrifying that only undead allies and events may be played to attack the attached rea...
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The Vampire's Realm - Nightstalkers 9/100$0.35Card Type: Realm World: BR Frequency: Uncommon Text: This realm is protected by a great swarm of bats that attack all nonearthwalking champions, reducing their adjusted levels by half (rounded down).
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UnderCerilia - Nightstalkers 8/100$0.25Card Type: Realm World: BR Frequency: Common Text: Underdark. This realm extends under opponents' Birthright realms, allowing them to be attacked by this player's champions and allies, regardless ...
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Mintarn - Nightstalkers 3/100$0.25Card Type: Realm World: FR Frequency: Common Text: Can only be attacked by flyers or swimmers. Whenever a thief in this player's pool is to be discarded outside of combat, it instead goes to Limbo...
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Red Wizards - Forgotten Realms 75/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Allows the allied champion to cast wizard spells.
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Ninjas - Forgotten Realms 70/100$0.35Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon Text: When used in combat, draw one card at random from the opponent's hand, playing it against the opponent if possible, discarding it...
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Locathah - Forgotten Realms 68/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Swimmer. May attack any realm with a coastline, regardless of its position.
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Halfling, Inc. - Forgotten Realms 66/100$0.35Card Type: Ally World: AD&D Icon: +3 Frequency: Uncommon Text: When this card is used in combat, immediately discard one of the opposing champion's magic items or artifacts. Halfling.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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