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topThere are 3551 productsSort
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Sword of Cymrych Hugh - Forgotten Realms 62/100$1.95Card Type: Artifact World: FR Icon: +6 Frequency: Rare Text: When this card is used in combat, discard all undead and giants involved in the battle.
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The Ring of Winter - Forgotten Realms 61/100$1.95Card Type: Artifact World: FR Frequency: Rare Text: While this is in play, all opponents draw one fewer card than normal on their turns (minimum of one card).
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Dragon Throne - Forgotten Realms 58/100$1.95Card Type: Artifact World: FR Frequency: Rare Text: All allies of this champion gain +2, and the player may look at one opponent's hand at the beginning of each of his turns.
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Horn of Blasting - Forgotten Realms 53/100$0.35Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: The attached champion immediately discards the holding of any realm it attacks.
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Dragonslayer - Forgotten Realms 48/100$1.95Card Type: Magic Item World: AD&D Icon: +4 Frequency: Rare Text: Cancel the powers of any dragon champions or allies opposing this champion in battle.
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Water Breathing - Forgotten Realms 45/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: All of this player's champions and allies become swimmers for this turn. They may attack any realm with a coastline, regardless of i...
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Death Link - Forgotten Realms 39/100$0.25Card Type: Wizard Spell World: AD&D Icon: +2 Frequency: Common Text: If the casting champion is defeated, the opposing champion is also discarded. (Def/4)
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Zone of Truth - Forgotten Realms 38/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: All players must keep their hands face up on the table until the end of this player's next turn. (Off/3)
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Word of Recall - Forgotten Realms 37/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The current battle round ends with no winner or loser, though spells and allies are still discarded. A new attacker may continue the...
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Symbol of Hopelessness - Forgotten Realms 36/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Ends the current battle immediately. All allies and spells are discarded, and attacking champion may not attack again this battle....
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Resurrection - Forgotten Realms 34/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Return any champion or ally from your discard pile to your hand. (Def/3/4/5)
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Reincarnate - Forgotten Realms 33/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Discard any champion and replace it with any champion of the same level or lower from your draw pile. Reshuffle the draw pile. (Def/3/5)
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Succor - Forgotten Realms 32/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Return a discarded ally to your hand on the same turn it was defeated. (Def/4/5)
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Quest - Forgotten Realms 31/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: No champions of unadjusted level 5 or higher may be played or enter battle until the beginning of this player's next turn. (Off/3)
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Illusory Fortification - Forgotten Realms 30/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Creates a holding that adds 7 levels to a defending champion. Lasts until the beginning of the player's next turn. (Def/3/4)
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Creeping Doom - Forgotten Realms 28/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Immediately razes one realm with no holding. (Off/3)
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Aerial Servant - Forgotten Realms 27/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Play as a +4 flying ally, or give champion and all allies flying ability for one turn. (Def/4)
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Mithril Hall - Forgotten Realms 22/100$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Each time the attached realm is successfully defended, search the draw pile for the first magical item or artifact, and play it immediately i...
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Candlekeep - Forgotten Realms 20/100$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Whenever an opponent plays an event, the owner of this holding may immediately examine that player's hand.
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Blackstaff Tower - Forgotten Realms 19/100$0.35Card Type: Holding World: FR Icon: +3 Frequency: Uncommon Text: This holding counts as a +3 ally. No wizard spells may be played against champions defending the attached realm, and defending wizar...
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Kozakura - Forgotten Realms 13/100$0.25Card Type: Realm World: FR Frequency: Common Text: This realm can be attacked only by flyers or swimmers.
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Wild Magic Surge - Forgotten Realms 10/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Play at the end of any other player's turn. The order of play immediately reverses (clockwise to counter-clockwise, and vice versa).
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Lady Luck - Forgotten Realms 9/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: The player and one opponent each draw a card and compare card numbers. Discard the card with the lower last digit, play the other immediately...
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Horde - Forgotten Realms 8/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Each player must immediately raze one of his own realms or discard two champions from his pool and/or hand.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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