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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Bottomless Horror - Dungeons 54/100$0.35Card Type: Ally World: AD&D Icon: +? Frequency: Uncommon Text: Underdark, earthwalker. This horrid creature can reach into any player's Abyss when in combat. The icon levels of all cards there...
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Psion Sucker - Dungeons 52/100$0.25Card Type: Ally World: AD&D Icon: +? Frequency: Common Text: When this dreaded ally appears in combat, all psionicists in play are reduced by 2 levels, which are added to the Psion Sucker. The...
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The White Weird - Dungeons 51/100$1.95Card Type: Ally World: AD&D Icon: +7 Frequency: Rare Text: Underdark, flyer. The White Weird can be played at any time as a harmful event to fly over to a player's formation and poison (discar...
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Lurker in the Earth - Dungeons 48/100$0.35Card Type: Ally World: AD&D Icon: +9 Frequency: Uncommon Text: Underdark, earthwalker. The Lurker can be played at any time as a harmful event to burrow over to a player's pool and devour (dis...
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Hook Horror - Dungeons 47/100$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: Underdark. Because of this creature's acute hearing, it can "hear" the next card to be played by an opposing player (the card is sh...
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Dearlyn Ambersong - Dungeons 44/100$0.25Card Type: Wizard World: FR Icon: 6 Frequency: Common Text: Adventurer. Especially distrustful of thieves, Dearlyn can choose to negate one thief skill played against her or a fellow adventurer in...
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The Hapless Halfling - Dungeons 42/100$0.25Card Type: Thief World: DL Icon: 5 Frequency: Common Text: Adventurer. A morale booster, the halfling adds 2 levels to all fellow adventurers and halflings champions and allies played by this player.
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Jasper - Dungeons 41/100$0.35Card Type: Hero World: FR Icon: 4 Frequency: Uncommon Text: Adventurer. Cautious and wary, Jasper deflects unarmed combat cards played against him to a champion in any pool.
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Zaranda Star - Dungeons 39/100$0.25Card Type: Regent World: BR Icon: 7 Frequency: Common Text: Adventurer. Zaranda can store blood abilities face down beneath her in the pool, using whichever ones she wishes in combat.
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Beneath Castle Drawmij - Dungeons 25/100$0.35Card Type: Dungeon World: AD&D Frequency: Uncommon Text: This player's holdings cannot be discarded except by razing the attached realm. This player can ignore the Rule of the Cosmos when play...
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Song of the Dragonlance - Dungeons 22/100$1.95Card Type: Dungeon World: DL Frequency: Rare Text: This player's realms can only be attacked by flyers, swimmers, or earthwalkers. His champions and allies all have the ability to swim as needed.
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Might of the Blood Right - Dungeons 21/100$0.25Card Type: Dungeon World: BR Frequency: Common Text: This player's champions are all considered regents and can use blood abilities.
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Spells from the Grave - Dungeons 19/100$1.95Card Type: Dungeon World: GH Frequency: Rare Text: Any defensive spells cast by this player's undead Greyhawk champions cannot be dispelled or turned.
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Carrock of High Magicks - Dungeons 14/100$1.95Card Type: Dungeon World: AD&D Frequency: Rare Text: This player can keep a spellbook. Each time this player is entitled to draw spoils of victory, he may instead search through his draw pile ...
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The Torture Room - Dungeons 12/100$0.25Card Type: Dungeon World: BR Frequency: Common Text: This player may reshuffle his discard pile into his draw pile any time there are three or more blood abilities in his discard pile. No champion...
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Palace of the Celestial Light - Dungeons 8/100$0.25Card Type: Dungeon World: AD&D Frequency: Common Text: This player's clerics need never ask permission to cast spells. Avatars may not attack this player's realms, nor may they defend against ...
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Under Castle Strahd - Dungeons 7/100$0.25Card Type: Dungeon World: RL Frequency: Common Text: This player's Ravenloft champions all become undead, and Young Strahd's special power has no effect on this player's champions.
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Labyrinth of Castle Greyhawk - Dungeons 6/100$1.95Card Type: Dungeon World: GH Frequency: Rare Text: This player's Greyhawk realms may only be razed or discarded through combat.
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Undermountain - Dungeons 5/100$0.25Card Type: Dungeon World: FR Frequency: Common Text: Each time this player is entitled to draw spoils of victory, he may also take the bottom three cards of his draw pile. Any monster champions th...
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Domain of Takhisis, Queen of Darkness - Dungeons 4/100$0.25Card Type: Dungeon World: DL Frequency: Common Text: This player's monster (dragon) champions are immune to all events, spells, artifacts, and magical items that instantly discard or defeat them.
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Lair of Dregoth, the Undead Dragon-King - Dungeons 3/100$0.35Card Type: Dungeon World: DS Frequency: Uncommon Text: This player may discard a Dark Sun champion from his pool or hand to psionically turn a just-cast spell back at its original caster.
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Dungeon of the King - Dungeons 2/100$0.25Card Type: Dungeon World: BR Frequency: Common Text: This player's champions do not need to ask permission to use spells, psionic powers, unarmed combat cards, blood abilities, or thief skills.
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Mausoleum of the Zombie Master - Dungeons 1/100$0.25Card Type: Dungeon World: AD&D Frequency: Common Text: This player's champions can never enter the Abyss. If sent there by an opposing player's action, the champion instead goes to the discar...
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Wyrmblight - Dracnomicon Special 20/25$2.95Card Type: Magic item World: AD&D Icon: +5 Frequency: Special Text: Sword. May only be attached to nondragon heroes. The attached champion is immune to the special powers of all dragons and th...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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