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topThere are 3551 productsSort
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Draconic allies - Dracnomicon Special 6/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Until the end of this player's turn, his champions may attack any realm, regardless of restrictions. These champions attack with surprise,...
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Evade - Dracnomicon 98/100$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable by any champion. Play at any time to cancel the effects of an unarmed combat card. (Def)
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Bite - Dracnomicon 93/100$1.95Card Type: Unarmed Combat World: AD&D Icon: +6 Frequency: Rare Text: Usable only by dragons. Victims of this maneuver must discard an attached magical item or discard the first one they play i...
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Mighty Servant of Leuk-o - Dracnomicon 89/100$0.35Card Type: Artifact World: AD&D Icon: +8 Frequency: Uncommon Text: A champion with this artifact is immune to the special powers of champions and allies of level 5 or less.
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Fang of the Dragon - Dracnomicon 87/100$0.35Card Type: Artifact World: AD&D Icon: +4 Frequency: Uncommon Text: This artifact can only be attached to a dragon champion of any world. The champion can use any psionic power card or blood ab...
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Faerie Dragon - Dracnomicon 83/100$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Flyer. This ally can cast wizard spells. The faerie dragon cannot be forced to switch sides or be discarded in combat for any reason.
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Cult of the Dragon - Dracnomicon 80/100$1.95Card Type: Ally World: AD&D Icon: +2 Frequency: Rare Text: Playable only with a dragon champion. This ally doubles the base level of the attached dragon. It is discarded if forced to switch si...
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Maul of the Titans - Dracnomicon 79/100$0.35Card Type: Magic Item World: AD&D Icon: +9 Frequency: Uncommon Text: Usable only by giants. The attached champion ignores the special powers of opposing realms, holdings, and allies. (Def)
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Wand of Magic Detection - Dracnomicon 76/100$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Use this wand in phase 3 of your turn to force all opponents to show you all magical items and artifacts in their hand and face down i...
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Gauntlets of Combat - Dracnomicon 74/100$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: The attached champion can use any type of unarmed combat card. (Def)
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Psychic Blade - Dracnomicon 73/100$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: Until the end of this player's turn, all magical items used by this player's champions are doubled in level. (Def/3)
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Combat Mind - Dracnomicon 67/100$0.35Card Type: Psionic Power World: AD&D Frequency: Uncommon Text: Until the end of this turn, the champion using this power can attack an opposing realm multiple times until he is either defeated...
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Inertial Barrier - Dracnomicon 66/100$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: Until the beginning of this player's next turn, champions of base level 6 or less cannot attack this player's realms. (Def/5)
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Plague - Dracnomicon 65/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: When this spell is cast on an opposing champion, that player must draw and discard a card, noting the last digit. If the number is hig...
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True Seeing - Dracnomicon 64/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: This spell can be cast at any time to inspect an opponent's hand or the next three cards of one draw pile. (Off)
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Symbol of Death - Dracnomicon 61/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: This spell destroys up to 10 levels of opposing allies or prevents an opponent from playing magical items in this round of battle. Any...
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Symbol of Persuasion - Dracnomicon 60/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast during battle to force two opposing allies (caster's choice) to switch sides. Allies must be present when the spell is cast. (O...
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Symbol of Pain - Dracnomicon 59/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: This spell inflicts terrible pain on a champion, preventing casting spells or using psionic power cards. Lasts until dispelled. (Off...
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Meteor Swarm - Dracnomicon 55/100$0.35Card Type: Wizard Spell World: AD&D Icon: +6 Frequency: Uncommon Text: This spell destroys one magical item or artifact of an opposing champion as well as any opposing allies of +3 or less in ...
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Dragon Mark - Dracnomicon 54/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Castable only by dragon champions. Cast on an opposing champion to prevent him from defending against dragon champions attacking t...
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Firetrail - Dracnomicon 50/100$0.25Card Type: Wizrad spell World: AD&D Frequency: Common Text: Castable only by dragons, this spell destroys any one holding in play.
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Venomdust - Dracnomicon 49/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Castable only by dragons, this spell slays one champion of base level 5 or less, or slays one opposing ally. (Off/3/4)
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The Celestial Emperor - Dracnomicon 43/100$1.95Card Type: Cleric World: AD&D Icon: 23 Frequency: Rare Text: Avatar, dragon. Discard 15+ levels of dragons to bring the Emperor into play. Immune to offensive spells and the special powers of ...
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Verminaard the Dragonmaster - Dracnomicon 42/100$1.95Card Type: Cleric World: DL Icon: 7 Frequency: Rare Text: Once per battle Verminaard can use any dragon champion in play as an ally (level only). The borrowed champion returns to its pool. He gain...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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