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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Haunted Hall of Eveningstar - 1st Edition 28 of 400$1.50Set: 1st Edition Card Type: Realm World: FR Frequency: Rare Text: Draw one card and place it in your hand when this realm is played or rebuilt.
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Damara - 1st Edition 23 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: Double the level of a defending Forgotten Realms champion.
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Impiltur - 1st Edition 19 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: All champions and allies who defend Impiltur gain 1 level.
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Jungles of Chult - 1st Edition 15 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Icon: 5 Frequency: Realm Text: Chult can defend itself as a level 5 monster.
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The Great Rift - 1st Edition 12 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: Flyers cannot attack this realm.
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Pirate Isles - 1st Edition 10 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: Flyers cannot attack this realm.
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Moonshae Isles - 1st Edition 7 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Icon: 2 Frequency: Realm Text: The Moonshaes can defend themselves as a level 2 hero. All defending allies gain 3 levels.
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Magical Champion - 2nd Edition 402 of 420$2.50Set: 2nd Edition Card Type: Magic Item World: AD&D Frequency: Special Text: Attach this item to an ally from your hand. The ally becomes a champion (hero) until discarded for any reason. Its l...
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Chaos Shield - 2nd Edition 404 of 420$2.50Set: 2nd Edition Card Type: Artifact World: FR Icon: +1 Frequency: Special Text: A champion with this shield gains 1 level for every ally currently opposing him.
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Mercenary Gold - 2nd Edition 407 of 420$2.50Set: 2nd Edition Card Type: Ally World: AD&D Icon: +8 Frequency: Special Text: One opposing ally of level 1 or 2, chosen by this player, is discarded.
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Scroll of 7 Leagues - 2nd Edition 412 of 420$2.50Set: 2nd Edition Card Type: Magic Item World: AD&D Icon: +7 Frequency: Special Text: The possessor of this scroll (and allies) can attack any realm without flying. (Def)
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Map of Life - 2nd Edition 413 of 420$2.50Set: 2nd Edition Card Type: Event World: AD&D Frequency: Special Text: No player can play a realm or rebuild a realm until this player's next turn.
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Ego Coin - 2nd Edition 419 of 420$2.50Set: 2nd Edition Card Type: Magic Item World: AD&D Frequency: Special Text: A champion with this coin can have any number of attached artifacts, and of any world. (Def)
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Waterdeep - 2nd Edition 1 of 400$0.15Set: 2nd Edition Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Waterdeep.
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Menzoberranzan - 2nd Edition 2 of 400$0.15Set: 2nd Edition Card Type: Realm World: FR Frequency: Realm Text: Can be played at any time. Immune to flyers.
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Moonshae Isles - 2nd Edition 7 of 400$0.15Set: 2nd Edition Card Type: Realm World: FR Icon: 2 Frequency: Realm Text: The Moonshaes can defend themselves as a level 2 hero. All defending allies gain 3 levels.
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Myth Drannor - 2nd Edition 13 of 400$0.25Set: 2nd Edition Card Type: Realm World: FR Frequency: Uncommon Text: Any champion can use wizard spells when defending Myth Drannor. Increases player's maximum hand by one.
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Darkhold - 2nd Edition 27 of 400$0.15Set: 2nd Edition Card Type: Realm World: FR Frequency: Realm Text: All defenders of Darkhold gain 2 levels if Zhentil Keep is in play anywhere.
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Evermeet - 2nd Edition 29 of 400$0.15Set: 2nd Edition Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wiizard spells when defending Evermeet. Flyers cannot attack.
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Gnomes of Samek - 2nd Edition 52 of 400$0.25Set: 2nd Edition Card Type: Hero World: FR Icon: 4 Frequency: Uncommon
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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