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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Crown of Souls - Ravenloft 67 of 100$1.95Card Type: Artifact World: RL Frequency: Rare Text: When used to attack, defender's realm power (but not attached holding) is ignored.
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Chill Touch - Ravenloft 55 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Does not affect undead monsters. (Off/4)
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Neverending Nightmare - Ravenloft 54 of 100$0.20Card Type: Wizard Spell World: AD&D Frequency: Common Text: Player adds 1 level to this champion for each realm and holding he has in play. (Def/4)
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Strahd's Malefic Meld - Ravenloft 52 of 100$0.25Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Multiply the levels of the two weakest allies and add to the total. If only one ally is present, it is now a 0. (Def/4)
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Detect Magic - Ravenloft 50 of 100$0.25Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Opponent lays all spells and magical items in his hand face up on the table for this round. (Off/4)
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Hold Person - Ravenloft 49 of 100$2.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Reduces opposing champion's level to 0 for this round. (Off/4)
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Shades - Ravenloft 47 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: Casting this spell creates a +4 ally. (Def/4)
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Shadow Magic - Ravenloft 46 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: (Off/4)
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Plane Shift - Ravenloft 44 of 100$2.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Player can substitute an unrazed realm's power, but not its attached holding, for this round. (Off/4)
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Imbue with Spell Ability - Ravenloft 42 of 100$0.35Card Type: Cleric Spell World: AD&D Frequency: Common Text: A cleric in a player's pool can cast this on any champion, allowing him to cast cleric spells for this round. (Def/3)
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Spell Book of Drawmij - Ravenloft 29 of 100$2.95Card Type: Rule World: GH Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is ...
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Quirk of Fate - Ravenloft 26 of 100$2.95Card Type: Event World: AD&D Frequency: Rare Text: All champions use the first digit of their card number for their level until the end of this player's next turn.
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Mists - Ravenloft 21 of 100$0.20Card Type: Event World: AD&D Frequency: Common Text: All players can rearrange their realms and holdings.
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Tepest - Ravenloft 7 of 100$0.35Card Type: Realm World: RL Frequency: Common Text: If razed in combat, look at top six cards of opponent's deck. Place one at the bottom of his draw pile.
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Moon Nuitari Waxes - Dragonlance 100/100$1.50All wizards gain 1 level until this player's next turn, wizards of the black robe gain 3 levels.
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Moon Lunitari Waxes - Dragonlance 99/100$1.50All wizards gain 1 level until this player's next turn, wizards of the red robe gain 3 levels.
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Habbakuk Interferes - Dragonlance 92/100$0.25The god of animal life and the seas is watching. Until the player's next turn, no coastal realm can be attacked.
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Peace - Dragonlance 89/100$0.20The attacking force has a change of heart. That force's magical items and spells are discarded. Champions and allies return to the opponent's pool or hand. (Off/4)
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Reflection - Dragonlance 83/100$0.25All spells cast at this champion by an opponent are directed back at that opponent or at any other champion (this player's choice). (Def/4)
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Summon Griffon - Dragonlance 82/100$0.20One champion and up to two allies can fly for one round. (Def/3/4)
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Divine Intervention - Dragonlance 81/100$1.50This player can retrieve one champion and one ally from his discard pile, which must be put into his hand. (Def/5)
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Tenser's Transformation - Dragonlance 75/100$0.25The wizard who casts this becomes a level 9 hero for one round. He can still cast wizard spells. (Off/3)
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Switch - Dragonlance 73/100$0.20When attacking, this player can switch his champion with another champion from either his pool or his discard pile. (Off/4)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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