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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Ancient Arms of Nyrond - 3rd Edtion 147/400$0.25Card Type: Holding World: GH Frequency: Common Text: This player's monsters have the ability to fly, swim, or earthwalk, as needed.
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Ancient Arms of Furyondy - 3rd Edtion 146/400$0.25Card Type: Holding World: GH Frequency: Common Text: The attached realm deflects all offensive spells and harmful events directed at it to any other realm of the player's choice.
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Ancient Arms of the Horned Society - 3rd Edtion 142/400$1.95Card Type: Holding World: GH Icon: 5 Frequency: Rare Text: This player's Greyhawk monsters all have the ability to earthwalk, as do their allies.
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Duchy of Tenh - 3rd Edtion 139/400$0.25Card Type: Realm World: GH Frequency: Common Text: If Menzoberranzan is played or razed while this realm is in play, this player draws 3 cards.
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County of Sunndi - 3rd Edtion 138/400$0.25Card Type: Realm World: GH Frequency: Common Text: Any champion can use wizard spells when defending the County of Sunndi, spells are doubled in level.
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Principality of Ulek - 3rd Edtion 137/400$0.25Card Type: Realm World: GH Frequency: Common Text: This realm has coastal fortifications and is immune to all swimmers.
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Hookhill - 3rd Edtion 134/400$0.25Card Type: Realm World: GH Frequency: Common Text: This player's Greyhawk realms are immune to offensive spells and harmful events if Bissel is also in play anywhere.
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Theocracy of the Pale - 3rd Edtion 130/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Clerics refuse to attack the Theocracy, clerics who defend the realm, however, double their base level.
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Perrenland - 3rd Edtion 126/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Maximum hand size for all opposing players is reduced by one.
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Sterich - 3rd Edtion 119/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Any monster defending Sterich gains 5 levels.
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The Horned Society - 3rd Edtion 117/400$0.15Card Type: Realm World: GH Frequency: Realm Text: At the start of this player's turn, send one champion to limbo until the end of that player's next turn.
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Spell of Formless Horror - 3rd Edtion 106/400$0.35Card Type: Wizard Spell World: AD&D Icon: -3 Frequency: Uncommon Text: Cast on opposing champion to reduce its level by 3. Spell remains until dispelled. (Off/3/4/5)
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Staff of Conjuring - 3rd Edtion 105/400$0.25Card Type: Magic Item World: AD&D Icon: +5 Frequency: Common Text: Can retrieve an ally from the discard pile during each battle the attached champion is in. If defeated, the staff is broken a...
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Horrors of the Abyss - 3rd Edtion 96/400$0.35Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Uncommon Text: After the round of battle is concluded (win or lose), this spell and the opposing champion are sent to the Abyss. (Off/4/5)
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Rod of Shapechange - 3rd Edtion 93/400$0.35Card Type: Artifact World: FR Frequency: Uncommon Text: Select any champion from the discard pile and use it in battle in place of this champion. After winning the battle, this champion and artifa...
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Cleric of Malar - 3rd Edtion 89/400$0.25Card Type: Cleric World: FR Icon: 4 Frequency: Common Text: This cleric gains 2 levels when attacking realms from outside the Forgotten Realms.
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Hornhead Saurial - 3rd Edtion 81/400$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: The attached champion and all his allies are immune to magical items of +3 or less.
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Drow Matron - 3rd Edtion 71/400$0.35Card Type: Wizard World: FR Icon: 5 Frequency: Uncommon Text: Elf (drow). The drow matron gains 3 levels when defending Menzoberranzan.
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Cleric of Torm - 3rd Edtion 69/400$1.95Card Type: Cleric World: FR Icon: 5 Frequency: Rare Text: May be discarded at any time from a player's pool to eliminate one ally from play.
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Karlott the Shaman - 3rd Edtion 63/400$0.35Card Type: Cleric World: FR Icon: 4 Frequency: Uncommon Text: Must remain in his pool for one turn, after that, he may be discarded to the Abyss to retrieve a used event to the player's hand.
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The Iron Legion - 3rd Edtion 59/400$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: This ally instills fear in all opposing heroes, reducing their base level to 0 in battle.
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The Jotunslayers - 3rd Edtion 57/400$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: Dwarf, earthwalker. The Jotunslayers are level 8 if the opposing champion is a monster.
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Crime Lord - 3rd Edtion 55/400$0.35Card Type: Hero World: FR Icon: 7 Frequency: Uncommon Text: The Crime Lord can also be played as an event to destroy one holding. The destroyed holding and the Crime Lord are discarded.
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Gnomes of Samek - 3rd Edtion 52/400$0.35Card Type: Hero World: FR Icon: 4 Frequency: Uncommon Text: Gnome, eathwalker. The gnomes' armor gives them the ability to ignore one ally, magical item, or offensive spell each round.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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