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AMC
Artbox
Funko
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Altered
Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Ren o' the Blade - Runes & Ruins 37/100$1.95Card Type: Hero World: FR Icon: 7 Frequency: Rare Text: Ren can be sent to the Abyss to retrieve a realm from the discard pile, placing it in the player's formation during phase 2 instead of playi...
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Grimslade the Gray - Runes & Ruins 36/100$0.25Card Type: Hero World: GH Icon: 4 Frequency: Common Text: Can cast wizard spells. Whenever Grimslade attacks, his player draws and discards a card, boting the last digit. If it is 3 or less, the o...
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Kas the Terrible - Runes & Ruins 35/100$0.35Card Type: Hero World: GH Icon: 9 Frequency: Uncommon Text: Undead. Immune to the effects of harmful events while in combat. If opposing Vecna in battle with the Sword of Kas, Vecna's base level i...
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Vecna the Arch Lich - Runes & Ruins 34/100$1.95Card Type: Wizard World: GH Icon: 18 Frequency: Rare Text: Avatar. A Greyhawk champion with the Eye and Hand of Vecna must be discarded to bring Vecna into play. Vecna is immune to offensive spell...
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Lord Robilar - Runes & Ruins 32/100$0.25Card Type: Hero World: GH Icon: 7 Frequency: Common Text: Robilar's mechanical steed grants him the ability to earthwalk. He is immune to offensive cleric spells and the special powers of avatars.
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Falx the Silver Dragon - Runes & Ruins 31/100$0.25Card Type: Monster World: AD&D Icon: 6 Frequency: Common Text: Flyer. Can cast wizard spells. Any magical items attached to Falx cannot be discarded by any means. Gains 1 additional level for ...
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Oonga the Ape - Runes & Ruins 30/100$1.95Card Type: Monster World: AD&D Icon: 10 Frequency: Rare Text: Ignores the effects of any holding in play. The attached holding of any realm he attacks is discarded at the beginning of the battle.
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Tenser the Arch Mage - Runes & Ruins 29/100$0.35Card Type: Wizard World: AD&D Icon: 8 Frequency: Uncommon Text: Tenser can elect to be a hero able to cast cleric spells during any one battle, chosen before combat begins. Tenser can cast wiz...
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Bigby the Great - Runes & Ruins 28/100$1.95Card Type: Wizard World: GH Icon: 9 Frequency: Rare Text: Bigby can cast one spell turning spell during one other player's turn. He is immune to offensive spells and psionic power cards when defen...
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The Temple of Death - Runes & Ruins 27/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: The attached realm can only be attacked by clerics. Offensive spells cast in defense of the attached realm are doubled in level.
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Tenser's Castle - Runes & Ruins 26/100$0.35Card Type: Holding World: GH Frequency: Uncommon Text: The attached realm can only be attacked by heroes or wizards, and all attacking allies must be flyers or swimmers.
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Vault of the Drow - Runes & Ruins 25/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Defending elf (drow) champions can cast spells and use psionic power cards.
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Ghost Tower of Iverness - Runes & Ruins 24/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: The attached realm cannot be attacked by a champion of base level 6 or less.
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Oasis of White Palm - Runes & Ruins 23/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Eventss cannot be played when attacking the attached realm.
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Labyrinth of Madness - Runes & Ruins 21/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Champions attacking the attached realm must draw and discard a card, noting the last digit of its number. If the number is higher than th...
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Palace of the Silver Princess - Runes & Ruins 20/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Champions attacking this realm are halved (rounded down) in total levels and cannot use allies.
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Keep on the Borderlands - Runes & Ruins 19/100$1.95Card Type: Holding World: AD&D Frequency: Rare Text: When this holding is played, choose one type of champion that cannot attack the attached realm (hero, monster, etc).
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Sunderhan, Isle of the Slave Lords - Runes & Ruins 18/100$1.95Card Type: Realm World: AD&D Icon: 7 Frequency: Rare Text: Can defend itself as a level 7 hero. Champions (and any attached items) and their allies who are defeated while attacking this realm ...
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Village of Orlane - Runes & Ruins 17/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Defending heroes double their base levels. Attacking monsters are at half their base levels (rounded down) and lose their special powers.
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The Lost City - Runes & Ruins 16/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Cannot be attacked by flyers or swimmers. Only AD&D champions can attack this realm, champions from other worlds cannot attack.
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The Lendore Isles - Runes & Ruins 15/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by monsters or heroes. If this realm is razed, this player may return the bottom card from his discard pile to his hand.
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The Glacial Rift - Runes & Ruins 14/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by swimmers. Defending giants gain 2 levels and are immune to offensive spells and offensive magical items.
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Desert of Desolation - Runes & Ruins 13/100$1.95Card Type: Realm World: AD&D Frequency: Rare Text: Cannot be attacked by swimmers. Defending undead gain 4 levels.
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Isle of Dread - Runes & Ruins 12/100$0.25Card Type: Realm World: AD&D Icon: 7 Frequency: Common Text: Can defend itself as a level 7 monster. Can only be attacked by flyers or swimmers.
Added To Cart :Add To Cart Failed :The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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