-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
-
Tiger - 3rd Edtion 309/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: If played during defense, this shape-chaged druid remains with the realm until it is razed.
-
Preserver - 3rd Edtion 306/400$0.25Card Type: Wizard World: DS Icon: 6 Frequency: Common Text: If defeated by a Dark Sun champion, the Preserver is sent to Limbo until the end of this player's next turn, when he returns to his pool.
-
Cistern Fiend - 3rd Edtion 282/400$0.25Card Type: Monster World: DS Icon: 2 Frequency: Common Text: Immune to offensive and defensive spells. Enemy allies cannot be used against this fiend.
-
Sky Singers - 3rd Edtion 278/400$0.25Card Type: Event World: AD&D Frequency: Common Text: Destroys all magical items in play. (Harmful)
-
Herminard - 3rd Edtion 264/400$0.25Card Type: Hero World: DS Icon: 4 Frequency: Common Text: Herminard has a death wish, and if he dies when defending a Dark Sun realm, the opposing champion (though victorious) must be discarded too.
-
Nomad Mercenaries - 3rd Edtion 256/400$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Can be played at any time to participate in another player's battle, level rises to 6. Regardless of the outcome, the mercenaries r...
-
Mogadisho's Horde - 3rd Edtion 251/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: If this card is on the losing side of a battle, all holdings of the opponent are discarded.
-
Dungeon of Gulg - 3rd Edtion 248/400$0.25Card Type: Holding World: DS Frequency: Common Text: All champions (if defeated) and allies who attack this realm are sent to the Abyss at the end of the battle.
-
Fort Melidor - 3rd Edtion 247/400$0.25Card Type: Holding World: DS Frequency: Common Text: Allies defending any Dark Sun realm held by this player are doubled in level.
-
Bitter Well - 3rd Edtion 245/400$0.25Card Type: Holding World: DS Frequency: Common Text: This oasis destroys any flyers that attack the attached realm.
-
Tyr - 3rd Edtion 224/400$0.15Card Type: Realm World: DS Icon: 5 Frequency: Realm Text: Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero.
-
Urik - 3rd Edtion 223/400$0.15Card Type: Realm World: DS Icon: 4 Frequency: Realm Text: Allies cannot be played to attack Urik. Urik can defend itself as a level 4 champion.
-
Raam - 3rd Edtion 222/400$0.15Card Type: Realm World: DS Frequency: Realm Text: All defenders of this realm gain 1 level.
-
Draj - 3rd Edtion 221/400$0.15Card Type: Realm World: DS Frequency: Realm Text: Nonflying attackers lose 2 levels.
-
Kevin's Blade of Doom - 3rd Edtion 206/400$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: If the combat level of the attached hero or monster is greater than 20 (after all modofiers), the champion automatically wins...
-
Border Forts - 3rd Edtion 198/400$0.25Card Type: Holding World: FR Frequency: Common Text: Only flyers can attack the attached realm.
-
Treants of the Grandwood - 3rd Edtion 195/400$0.35Card Type: Ally World: AD&D Icon: +5 Frequency: Uncommon Text: The treants and all cards in the player's force are immune to all offensive wizard spells except fireball.
-
Winged Horror - 3rd Edtion 194/400$0.35Card Type: Monster World: GH Icon: 7 Frequency: Uncommon Text: Undead, flyer. Any magical item weapons attached to the horror are doubled in level.
-
Young Gold Dragon - 3rd Edtion 188/400$0.25Card Type: Monster World: GH Icon: 4 Frequency: Common Text: Flyer. The Dragon can use wizard spells.
-
Nenioc - 3rd Edtion 187/400$0.35Card Type: Cleric World: GH Icon: 5 Frequency: Uncommon Text: Nenioc may be sacrified to bring out an avatar, but she is shuffled back in the player's draw pile rather than discarded.
-
Iuz the Evil - 3rd Edtion 167/400$0.35Card Type: Monster World: GH Icon: 8 Frequency: Uncommon Text: Iuz can cast wizard spells. If defeated, Iuz forces one razed enemy realm to be discarded, or razes one realm.
-
Otto - 3rd Edtion 164/400$1.95Card Type: Wizard World: GH Icon: 6 Frequency: Rare Text: Otto can cast both wizard and cleric spells.
-
Orb of Dragonkind - 3rd Edtion 157/400$0.35Card Type: Artifact World: GH Icon: +4 Frequency: Uncommon Text: This player's Greyhawk realms cannot be attacked by dragons or monsters.
-
Skull Keep - 3rd Edtion 148/400$0.25Card Type: Holding World: GH Icon: +4 Frequency: Common Text: Any champion defending the attached realm gains 4 levels.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'