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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Ghost Tower of Iverness - Runes & Ruins 24/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: The attached realm cannot be attacked by a champion of base level 6 or less.
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Oasis of White Palm - Runes & Ruins 23/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Eventss cannot be played when attacking the attached realm.
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Labyrinth of Madness - Runes & Ruins 21/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Champions attacking the attached realm must draw and discard a card, noting the last digit of its number. If the number is higher than th...
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Palace of the Silver Princess - Runes & Ruins 20/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Champions attacking this realm are halved (rounded down) in total levels and cannot use allies.
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Keep on the Borderlands - Runes & Ruins 19/100$1.95Card Type: Holding World: AD&D Frequency: Rare Text: When this holding is played, choose one type of champion that cannot attack the attached realm (hero, monster, etc).
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Sunderhan, Isle of the Slave Lords - Runes & Ruins 18/100$1.95Card Type: Realm World: AD&D Icon: 7 Frequency: Rare Text: Can defend itself as a level 7 hero. Champions (and any attached items) and their allies who are defeated while attacking this realm ...
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Village of Orlane - Runes & Ruins 17/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Defending heroes double their base levels. Attacking monsters are at half their base levels (rounded down) and lose their special powers.
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The Lost City - Runes & Ruins 16/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Cannot be attacked by flyers or swimmers. Only AD&D champions can attack this realm, champions from other worlds cannot attack.
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The Lendore Isles - Runes & Ruins 15/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by monsters or heroes. If this realm is razed, this player may return the bottom card from his discard pile to his hand.
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The Glacial Rift - Runes & Ruins 14/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by swimmers. Defending giants gain 2 levels and are immune to offensive spells and offensive magical items.
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Desert of Desolation - Runes & Ruins 13/100$1.95Card Type: Realm World: AD&D Frequency: Rare Text: Cannot be attacked by swimmers. Defending undead gain 4 levels.
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Isle of Dread - Runes & Ruins 12/100$0.25Card Type: Realm World: AD&D Icon: 7 Frequency: Common Text: Can defend itself as a level 7 monster. Can only be attacked by flyers or swimmers.
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The Depths of the Earth - Runes & Ruins 11/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by flyers or swimmers. Defending swimmers are doubled in base level. If razed, the attacking champion must discard all a...
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The Hidden Shrine of Tamoachan - Runes & Ruins 10/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Clerics defending this realm are immune to offensive psionic power cards. Defending avatars are not discarded if defeated, but return to ...
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Tomb of Horrors - Runes & Ruins 8/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by flyers. Defending monsters are immune to offensive spells and the special powers of avatars.
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The Barrier Peaks - Runes & Ruins 7/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Can only be attacked by flyers or earthwalkers. Defending dwarves double their base levels and are immune to offensive psionics.
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The City of Phlan - Runes & Ruins 6/100$1.95Card Type: Realm World: FR Frequency: Rare Text: Cannot be attacked by monsters unless Zhentil Keep is somewhere in play. Immune to offensive cleric spells.
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White Plume Mountain - Runes & Ruins 4/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Players attacking this realm must discard a card from their hand during each round of battle.
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The Forbidden City - Runes & Ruins 2/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by earthwalkers. Allies defending this realm are doubled in base level.
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Isle of the Ape - Runes & Ruins 1/100$1.95Card Type: Realm World: GH Icon: 9 Frequency: Rare Text: Can defend itself as a level 9 monster. Cannot be attacked by heroes or clerics. Defenders are immune to offensive spells and offensive psi...
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The Wardmeister Strategy - Promo 3/3$2.95Card Type: Event World: AD&D Frequency: Special Text: When played at the start of another player's turn, this event eliminates either phase 3 or phase 4 (choosen by the event player) of the cu...
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Geneva Conclave - Promo 2/3$2.95Card Type: Holding World: AD&D Frequency: Special Text: This holding can be attached to any realm. The realm can cast any spell and is never affected by events. Limit one per deck.
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The Legendary Artifact - Promo 1/3$2.95Card Type: Artifact World: AD&D Frequency: Special Text: This artifact can be attached to any champion, and increses his level to 10. Limit one per deck.
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Avatar's Edict - Powers Special 20/20$2.95Card Type: Rule World: AD&D Frequency: Special Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule...
Added To Cart :Add To Cart Failed :The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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