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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Feebleminded - 3rd Edtion 385/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: An opposing spellcaster cannot cast any spells for the rest of this round. (Off/4)
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Blink - 3rd Edtion 374/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: A champion who is about to lose a round of battle escapes to the player's pool, but the battle is still lost. (Def/4)
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Flame Strike - 3rd Edtion 367/400$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Destroys any number of opposing allies with levels totaling 6 or less, selected by the caster. Discard immediately. (Off/4)
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Holy Word - 3rd Edtion 365/400$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Destroys all undead allies on both sides of a battle instantly. (Off/4)
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Protection - 3rd Edtion 360/400$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The opponent cannot use undead in this battle round, any already played as allies are discarded. An undead champion loses the battle...
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Cure Serious Wounds - 3rd Edtion 350/400$0.25Card Type: Cleric Spell World: AD&D Icon: +2 Frequency: Common Text: Can be cast to retrieve an ally of level 3 or 3 who was discarded during this combat. (Def/4/5)
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Cure Light Wounds - 3rd Edtion 349/400$0.25Card Type: Cleric Spell World: AD&D Icon: +1 Frequency: Common Text: Can be cast to retrieve an ally of level 1 or 2 who was discarded during this battle. (Def/4/5)
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Dispel Magic - 3rd Edtion 346/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to cancel the effect of a just-cast spell or to cancel an existing spell. (Def)
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Fly - 3rd Edtion 343/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: One champion or ally becomes a flyer. (Def/3/4)
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Magic Missile - 3rd Edtion 334/400$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: The level bonus increases to +5 if cast by a level 7 or 8 champion, or to +9 if cast by a champion of level 9 or higher. (O...
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The Heartwood Spear - 3rd Edtion 318/400$0.25Card Type: Artifact World: DS Frequency: Common Text: Kills any opposing dragon or monster in the battle automatically.
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Shield of Devastation - 3rd Edtion 315/400$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Negates the power of one offensive magical item used against the attached champion (this player's choice). (Def)
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Treasure - 3rd Edtion 312/400$0.25Card Type: Hero World: AD&D Frequency: Common Text: All monsters are bribed to desert, discard all monsters in battle or in pools. (Harmful)
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Tiger - 3rd Edtion 309/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: If played during defense, this shape-chaged druid remains with the realm until it is razed.
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Preserver - 3rd Edtion 306/400$0.25Card Type: Wizard World: DS Icon: 6 Frequency: Common Text: If defeated by a Dark Sun champion, the Preserver is sent to Limbo until the end of this player's next turn, when he returns to his pool.
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Cistern Fiend - 3rd Edtion 282/400$0.25Card Type: Monster World: DS Icon: 2 Frequency: Common Text: Immune to offensive and defensive spells. Enemy allies cannot be used against this fiend.
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Sky Singers - 3rd Edtion 278/400$0.25Card Type: Event World: AD&D Frequency: Common Text: Destroys all magical items in play. (Harmful)
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Herminard - 3rd Edtion 264/400$0.25Card Type: Hero World: DS Icon: 4 Frequency: Common Text: Herminard has a death wish, and if he dies when defending a Dark Sun realm, the opposing champion (though victorious) must be discarded too.
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Nomad Mercenaries - 3rd Edtion 256/400$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Can be played at any time to participate in another player's battle, level rises to 6. Regardless of the outcome, the mercenaries r...
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Mogadisho's Horde - 3rd Edtion 251/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: If this card is on the losing side of a battle, all holdings of the opponent are discarded.
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Dungeon of Gulg - 3rd Edtion 248/400$0.25Card Type: Holding World: DS Frequency: Common Text: All champions (if defeated) and allies who attack this realm are sent to the Abyss at the end of the battle.
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Fort Melidor - 3rd Edtion 247/400$0.25Card Type: Holding World: DS Frequency: Common Text: Allies defending any Dark Sun realm held by this player are doubled in level.
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Bitter Well - 3rd Edtion 245/400$0.25Card Type: Holding World: DS Frequency: Common Text: This oasis destroys any flyers that attack the attached realm.
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Tyr - 3rd Edtion 224/400$0.15Card Type: Realm World: DS Icon: 5 Frequency: Realm Text: Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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