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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Star Gem of Martek: Ruby - Runes & Ruins 76/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Undead cannot use their special powers when opposing the attached champion. If joined with another Star Gem, the attached ch...
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Star Gem of Martek: Sapphire - Runes & Ruins 75/100$0.35Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: Allies played with the attached champion cannot be removed by any means. If joined with another Star Gem, the attached cha...
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Star Gem of Martek: Opal - Runes & Ruins 74/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion can use psionic power cards. If joined with another Star Gem, the attached champion is immune to offen...
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Girdle of Dwarvenkind - Runes & Ruins 73/100$1.95Card Type: Magic Item World: AD&D Frequency: Rare Text: The attached champion is considered a dwarf for the purposes of card play, gaining earthwalking ability. (Def)
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Whelm - Runes & Ruins 72/100$1.95Card Type: Artifact World: AD&D Icon: +6 Frequency: Rare Text: Can only be attached to dwarf champions of any world. This weapon automatically defeats giants. Whelm returns to the player's ha...
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Wave - Runes & Ruins 71/100$0.35Card Type: Artifact World: AD&D Icon: +5 Frequency: Uncommon Text: Can only be attached to swimming champions of any world. Nonswimming allies played with the attached champion are considered...
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Blackrazor - Runes & Ruins 70/100$1.95Card Type: Artifact World: AD&D Icon: +4 Frequency: Rare Text: The attached champion must attack during his turn or discard one champion from his pool. Allies attached to this champion during...
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Albruin - Runes & Ruins 69/100$0.25Card Type: Artifact World: FR Icon: +5 Frequency: Common Text: Cannot be attached to clerics or wizards. Any monster opposing the attached champion is at half its base level (rounded down). Oppon...
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Tenser's Crystal Ball - Runes & Ruins 68/100$0.25Card Type: Artifact World: AD&D Frequency: Common Text: Can only be attached to wizards of any world. At the beginning of this player's turn, inspect the draw deck of an opposing player. At ...
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Invulnerable Coat of Arnd - Runes & Ruins 66/100$0.35Card Type: Artifact World: AD&D Frequency: Uncommon Text: Can only be attached to heroes of any world. Heroes wearing this artifact ignore the levels and powers of all magical items, and opp...
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The Midas Orb - Runes & Ruins 65/100$0.25Card Type: Artifact World: AD&D Icon: +2 Frequency: Common Text: Champions of base level 3 or less cannot defend against a champion with the Midas Orb. The Orb changes one opposing ally to go...
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Volcanic Eruption - Runes & Ruins 64/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This event razes all realms that can only be attacked by swimmers or earthwalkers. (Harmful)
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Psionic Shield - Runes & Ruins 63/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player's realms, champions, and allies are immune to offensive psionic power cards until the beginning of his next turn. (Helpful)
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Barbarian Charge! - Runes & Ruins 62/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Attacking champions who do not use spells or psionic power cards are doubled in base level until the beginning of this player's next turn....
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Undead Guardian - Runes & Ruins 61/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Creates an undead level 5 monster until the beginning of this player's next turn. It is the first to defend this player's realms during att...
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The Vampire Attacks! - Runes & Ruins 60/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All attacking undead are immune to opposing champions' special powers until this player's next turn. (Helpful)
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Giant Raid! - Runes & Ruins 59/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All giants in play double their total levels when attacking until this player's next turn. (Helpful)
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Elixir of Life - Runes & Ruins 58/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Play on a champion who is about to be defeated. He returns to his pool instead of being discarded. If the player was attacking, he can cont...
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The Forgotten King - Runes & Ruins 57/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: If their first attack is successful, all heroes can make an additional attack until the end of this player's next turn. All heroes are consid...
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Coming of the Phoenix - Runes & Ruins 56/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Retrieve one champion (excluding avatars) from the discard pile and put it into play. (Helpful)
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Tyranthraxus, the Possessing Spirit - Runes & Ruins 55/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Play on an opponent's champion, who then becomes a monster able to cast wizard spells. The champion remains under control of the event playe...
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Energy Drain - Runes & Ruins 54/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Draw and discard a card when this spell is cast, noting the last digit. Subtract that number from the target champion's level. If ...
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Crystalbrittle - Runes & Ruins 53/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys one magical item anywhere in play. (Off/3/4)
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Conjure Water Elemental - Runes & Ruins 52/100$0.25Card Type: Cleric Spell World: AD&D Icon: +3 Frequency: Common Text: The +3 ally summoned with this spell stays with the casting champion until the beginning of this player's next turn. Opposi...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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