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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Flaming Fist - 4th Edition 238/520$0.25Card Type: Ally World: AD&D Icon: +9 Frequency: Common Text: After a round of combat is resolved when using this ally, the losing player must immediately discard one magical item or artifact f...
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Loup-Garou - 4th Edition 236/520$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Werebeast. The opposing champion is automatically defeated unless he has or can play a magical item.
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Mogadisho's Horde Marches On - 4th Edition 220/520$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: If this card is on the losing side of a battle, all holdings of every player are discarded.
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Skeletal Minion - 4th Edition 218/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Undead. This ally and any other undead allies played with it cannot be forced to switch sides.
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Skeletal Lord - 4th Edition 217/520$0.25Card Type: Ally World: AD&D Icon: +7 Frequency: Common Text: Undead. This ally strikes fear in all opposing champions (except clerics), reducing their base level to 0.
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Mind Flayer - 4th Edition 212/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: When played, the mind flayer can immediately shift one opposing ally to its own side for that round of battle. The ally loses 1 level.
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The Iron Legion - 4th Edition 209/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: This ally instills fear in all opposing heroes, reducing their base level to 0 during that round of combat.
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Armies of Bloodstone - 4th Edition 208/520$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: The ally can "save" a champion - the player can withdraw his champion from combat and continue with a new one (allies and spells ar...
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Scimitar of Speed - 4th Edition 205/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: If defending a realm, the item's level rises to 6, and the attached champion must be defeated twice in one battle before he i...
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Javelin of Lightning - 4th Edition 203/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: This javelin can create a +7 offensive wizard spell (in addition to its normal +2) for one round of combat. If so used, the i...
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Arrow of Slaying - 4th Edition 200/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: This item can be used during combat to discard a champion in the pool of a player other than the opponent's. The arrow is the...
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Xeno-Xylophone - 4th Edition 197/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Usable only by psionicists, the attached champion is immune to cards that instantly kill psionicists. (Def)
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Chimes of Chelerie - 4th Edition 196/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: Usable only by clerics, the attached champion is immune to cards that instantly kill clerics. (Def)
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The Leviathan Horn - 4th Edition 195/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: Usable only by giants, the attached champion is immune to cards that instantly kill giants. (Def)
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The Harp of Kings - 4th Edition 194/520$0.25Card Type: Magic Item World: AD&D Icon: +5 Frequency: Common Text: Usable only by regents, the attached champion is immune to cards that instantly kill regents. (Def)
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Lyre of Arvanaith - 4th Edition 193/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: Usable only by elves (including drows), the attached champion is immune to cards that instantly kill elves or drows. (Def)
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Shield of Devastation - 4th Edition 174/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Negates the power of one offensive magical item of this player's choice used against the attached champion in combat. (Off)
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Shield of Annihilation - 4th Edition 173/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Instantly annihilates one opposing enemy ally of this player's choice played against the attached campion in combat. (Off)
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Net of Entrapment - 4th Edition 169/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: This champion's opponent cannot play allies. Any already in play are discarded. (Off)
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Ghost Crystal - 4th Edition 168/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: During phase 3 the attached champion can retrieve one undead ally from the discard pile to the player's hand. (Def)
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Monstrous Intervention - 4th Edition 148/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, only monsters can attack. (Harmful)
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Deflection - 4th Edition 137/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player can deflect a harmful event affecting only him onto any other player. (Helpful)
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Slave Revolt! - 4th Edition 126/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All opposing players must discard one champion from their pool (chosen by this player). (Harmful)
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Spell Turning - 3rd Edtion 398/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to turn a just-cast spell back at its caster, as if the original target had cast it. (Def)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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