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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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The Leviathan Horn - 4th Edition 195/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: Usable only by giants, the attached champion is immune to cards that instantly kill giants. (Def)
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The Harp of Kings - 4th Edition 194/520$0.25Card Type: Magic Item World: AD&D Icon: +5 Frequency: Common Text: Usable only by regents, the attached champion is immune to cards that instantly kill regents. (Def)
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Lyre of Arvanaith - 4th Edition 193/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: Usable only by elves (including drows), the attached champion is immune to cards that instantly kill elves or drows. (Def)
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Shield of Devastation - 4th Edition 174/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Negates the power of one offensive magical item of this player's choice used against the attached champion in combat. (Off)
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Shield of Annihilation - 4th Edition 173/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Instantly annihilates one opposing enemy ally of this player's choice played against the attached campion in combat. (Off)
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Net of Entrapment - 4th Edition 169/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: This champion's opponent cannot play allies. Any already in play are discarded. (Off)
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Ghost Crystal - 4th Edition 168/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: During phase 3 the attached champion can retrieve one undead ally from the discard pile to the player's hand. (Def)
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Monstrous Intervention - 4th Edition 148/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, only monsters can attack. (Harmful)
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Deflection - 4th Edition 137/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player can deflect a harmful event affecting only him onto any other player. (Helpful)
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Slave Revolt! - 4th Edition 126/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All opposing players must discard one champion from their pool (chosen by this player). (Harmful)
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Spell Turning - 3rd Edtion 398/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to turn a just-cast spell back at its caster, as if the original target had cast it. (Def)
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Feebleminded - 3rd Edtion 385/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: An opposing spellcaster cannot cast any spells for the rest of this round. (Off/4)
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Blink - 3rd Edtion 374/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: A champion who is about to lose a round of battle escapes to the player's pool, but the battle is still lost. (Def/4)
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Flame Strike - 3rd Edtion 367/400$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Destroys any number of opposing allies with levels totaling 6 or less, selected by the caster. Discard immediately. (Off/4)
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Holy Word - 3rd Edtion 365/400$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Destroys all undead allies on both sides of a battle instantly. (Off/4)
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Protection - 3rd Edtion 360/400$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The opponent cannot use undead in this battle round, any already played as allies are discarded. An undead champion loses the battle...
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Cure Serious Wounds - 3rd Edtion 350/400$0.25Card Type: Cleric Spell World: AD&D Icon: +2 Frequency: Common Text: Can be cast to retrieve an ally of level 3 or 3 who was discarded during this combat. (Def/4/5)
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Cure Light Wounds - 3rd Edtion 349/400$0.25Card Type: Cleric Spell World: AD&D Icon: +1 Frequency: Common Text: Can be cast to retrieve an ally of level 1 or 2 who was discarded during this battle. (Def/4/5)
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Dispel Magic - 3rd Edtion 346/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Can be cast at any time to cancel the effect of a just-cast spell or to cancel an existing spell. (Def)
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Fly - 3rd Edtion 343/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: One champion or ally becomes a flyer. (Def/3/4)
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Magic Missile - 3rd Edtion 334/400$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: The level bonus increases to +5 if cast by a level 7 or 8 champion, or to +9 if cast by a champion of level 9 or higher. (O...
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The Heartwood Spear - 3rd Edtion 318/400$0.25Card Type: Artifact World: DS Frequency: Common Text: Kills any opposing dragon or monster in the battle automatically.
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Shield of Devastation - 3rd Edtion 315/400$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Negates the power of one offensive magical item used against the attached champion (this player's choice). (Def)
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Treasure - 3rd Edtion 312/400$0.25Card Type: Hero World: AD&D Frequency: Common Text: All monsters are bribed to desert, discard all monsters in battle or in pools. (Harmful)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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