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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Throne of the Pharaohs - 4th Edition 466/520$0.25Card Type: Artifact World: AD&D Icon: +3 Frequency: Common Text: Usable by a champion from any world. When brought into play, all events in play are negated and no more can be played as long a...
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Nature's Throne - 4th Edition 461/520$0.25Card Type: Artifact World: AD&D Icon: +6 Frequency: Common Text: Usable by any champion from any world. Nature's Throne strips any special movement requirement (swimmers, flyers, etc) from any...
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Axe of the Dwarvish Lords - 4th Edition 457/520$0.25Card Type: Artifact World: AD&D Icon: +3 Frequency: Common Text: The Axe can be attached to any champion. In addition to the listed bonus, the Axe also gives the attached champion a +8 ally.
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Phobia Amplification - 4th Edition 428/520$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: The base level of this champion is subtracted from the base level of the target. If the opponent is reduced below level 0, he remai...
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Ward of Ruin - 4th Edition 413/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Until the end of this player's next turn, any realm that is razed in combat is also discarded. (Off/3)
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Ward of Ironguarding - 4th Edition 412/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Until the end of this player's next turn, this player's draw pile is immune to the special power of other cards that try to look at ...
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Ward of Freedom - 4th Edition 411/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: This spell can be cast to recall any champion from Limbo back to the player's pool or from the Abyss to the discard pile. (Def/3)
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Ward of Erebus - 4th Edition 408/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Until the end of this player's next turn, all clerics discarded by any means are sent to Limbo instead of the discard pile. They ret...
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Sepia Sanke Sigil - 4th Edition 395/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Hide under any realm in your formation, expose when the realm is attacked. An attacker is sent to Limbo until the end of that player...
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Stinking Cloud - 4th Edition 394/520$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: All opposing allies of level 3 or less are discarded. Opposing allies of level 4 or higher lose their special powers. (Off/4)
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Prismatic Sphere - 4th Edition 388/520$0.25Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: This spell may only be cast by a defending champion and lasts until the beginning of this player's next turn. The attached ...
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Adan El-Mesir - 4th Edition 349/520$0.25Card Type: Regent World: BR Icon: 5 Frequency: Common Text: Adan is charismatic and used to the burdens of command. Any allies played with him gain 2 levels and are immune to offensive spells.
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Cidre Bint Corina - 4th Edition 348/520$0.25Card Type: Regent World: BR Icon: 4 Frequency: Common Text: Elf. When attacking a realm showing trees, Cidre's allies cannot be forced to switch sides or discarded for any reason.
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The Magian - 4th Edition 345/520$1.95Card Type: Regent World: BR Icon: 9 Frequency: Rare Text: Awnshegh, undead. The Magian can cast wizard and cleric spells. He and his allies are immune to the special powers of opposing realms and ...
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Photed - 4th Edition 289/520$0.25Card Type: Hero World: AD&D Icon: 7 Frequency: Common Text: Orc, adventurer. When Photed is in a pool with one or more other adventurers, each adventurer gains 1 to his base level.
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Sadira - 4th Edition 277/520$0.25Card Type: Wizard World: DS Icon: 4 Frequency: Common Text: Sadira can use psionic power cards. Psionicists must ask her permission to use psionic power cards.
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Athasian Cistern Fiend - 4th Edition 269/520$0.25Card Type: Monster World: DS Icon: 8 Frequency: Common Text: This hideous monster devours points' worth of allies up to its base level, and it is immune to offensive psionic power cards.
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Borys the Dragon - 4th Edition 268/520$0.25Card Type: Monster World: DS Icon: 9 Frequency: Common Text: Flyer. Borys can cast wizard and cleric spells and use psionic power cards. He is immune to psionic attack.
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Stone Giant - 4th Edition 264/520$0.25Card Type: Monster World: FR Icon: 6 Frequency: Common Text: If in a player's pool, the stone giant may destroy one enemy ally of level 4 of less during each round of combat.
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Hettman Tsurin - 4th Edition 257/520$0.25Card Type: Hero World: GH Icon: 2 Frequency: Common Text: At the end of this player's turn, if Hettman hasn't attacked, this player can randomly draw one card from another player's hand and discar...
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Thorvid - 4th Edition 256/520$0.25Card Type: Hero World: GH Icon: 5 Frequency: Common Text: Thorvid gains 3 levels when fighting monsters, undead, or flyers.
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The Dreaded Ghost - 4th Edition 246/520$0.25Card Type: Ally World: AD&D Icon: +9 Frequency: Common Text: Undead. This ally drains the adjusted level of an opposing champion (except cleric) by 9, any that drop below 0 are instantly defea...
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Mermaid - 4th Edition 245/520$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: Swimmer. This ally's level is doubled when defending a realm showing a coastline.
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Ogre Mage - 4th Edition 244/520$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: Giant. This ally can cast wizard spells.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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