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topThere are 3551 productsSort
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Magic Draining Field - Dungeons 74/100$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: Can be played at any time to negate all spells in play, including a just cast spell. No more spells may be cast until the end of th...
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Clockwork Ogre - Dungeons 71/100$0.35Card Type: Magic Item World: AD&D Icon: +8 Frequency: Uncommon Text: If the attached champion is discarded in battle, this mechanical marvel returns to the pool and is instantly attached to an...
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Amulet of the Dragon King - Dungeons 68/100$0.35Card Type: Magic Item World: AD&D Frequency: Uncommon Text: This magical item can only be attached to any realm. For each attacking champion defeated while defending the attached realm, 1 drag...
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Catapult - Dungeons 62/100$0.25Card Type: Artifact World: AD&D Icon: +6 Frequency: Common Text: This artifact can only be attached to an AAD&D realm. At any time during a round of combat, this player can choose to catap...
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Hero Slayer - Dungeons 50/100$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: Giant. This ally negates a just played unarmed combat card or instantly slays an opposing hero of base level 4 or less.
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Tyvorg the Frost Giant - Dungeons 45/100$0.25Card Type: Cleric World: GH Icon: 10 Frequency: Common Text: Can cast wizard spells. Tyvorg instantly slays the Living Wall when he is brought into play. For each giant ally played with him, Tyvor...
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The Ogre - Dungeons 37/100$0.35Card Type: Hero World: BR Icon: 7 Frequency: Uncommon Text: Awnshegh. Can use blood abilities and all unarmed combat cards. In combat this player may take the top three cards from any opponent's d...
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The Bitter Knoll - Dungeons 36/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Any realm played into the formation after the Bitter Knoll is converted into an AAD&D realm. If this realm is razed or discarded, all c...
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The Forgotten Ruins - Dungeons 34/100$0.25Card Type: Realm World: DS Frequency: Common Text: A powerful psionic shield emanates from this realm, protecting this player's champions from unarmed combat cards.
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Tower by the Sea - Dungeons 33/100$0.25Card Type: Realm World: DL Frequency: Common Text: The lighthouse is a haven, letting this player increase or reduce his swimming champions' and allies' base level by 3.
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Border Post - Dungeons 30/100$0.35Card Type: Realm World: GH Icon: 5 Frequency: Uncommon Text: This realm can defend itself as a level 5 hero. If it is in the same formation as the Border Garrison, its level adds to that realm.
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Spells of the Archmage - Dungeons 17/100$0.25Card Type: Dungeon World: AD&D Frequency: Common Text: Any wizard spells with a stated duration that are cast by this player's AAD&D champions are doubled in duration.
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Field of the Battle Lord - Dungeons 9/100$1.95Card Type: Dungeon World: AD&D Frequency: Rare Text: This player's heroes do not discard unarmed combat cards at the end of combat. Instead, they are retained for future combat, adding the car...
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Breath Weapon III - Dracnomicon 96/100$1.95Card Type: Unarmed Combat World: AD&D Icon: +8 Frequency: Rare Text: Usable only by dragon champions. Discards an opposing champion of base level 5 or less or any two opposing allies. (Off/4)
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Breath Weapon II - Dracnomicon 95/100$0.35Card Type: Unarmed Combat World: AD&D Icon: +6 Frequency: Uncommon Text: Usable only by dragon champions. Discard an opposing champion or ally of base level 4 or less. (Off/4)
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Swoop - Dracnomicon 90/100$1.95Card Type: Unarmed Combat World: AD&D Frequency: Rare Text: Usable only by dragons. This maneuver doubles the base level of an attacking dragon if the opposing champion cannot fly. (Def/4)
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Firedrake - Dracnomicon 84/100$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: Dragon, flyer. The base level of an opposing nondragon champions is reduced to 2 for this round of battle.
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Dragonne - Dracnomicon 82/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Dragon, flyer. This ally can use unarmed combat cards usable only by dragons. Playing this ally discards an opposing ally of +2 or ...
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Undead Dragonrider - Dracnomicon 81/100$0.35Card Type: Ally World: AD&D Icon: +5 Frequency: Uncommon Text: Dragon, undead, flyer. All opposing allies that are not undead or flyers are level 0 and have no special powers.
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Well of Many Worlds - Dracnomicon 77/100$0.35Card Type: Magic Item World: AD&D Frequency: Uncommon Text: Discard this card from the attached champion during a round of combat to send two cards attached to the opposing champion to the Aby...
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Talisman of the Beast - Dracnomicon 75/100$1.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Rare Text: A champion wearing the talisman can fly and is considered a dragon. (Def)
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Synaptic Static - Dracnomicon 71/100$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: Use this power at any time to cancel an offensive psionic power card when it is first played. (Off)
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Death Field - Dracnomicon 69/100$0.25Card Type: Psionic Power World: AD&D Icon: +3 Frequency: Common Text: Usable only during combat, the opposing champion can no longer use spells, psionic power cards, blood abilities, or unarme...
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Phase - Dracnomicon 68/100$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: Before attacking, a champion can use this power to ignore any realm's special power. (Def/3)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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