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topThere are 3551 productsSort
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Armor of Dispel Magic - Underdark 29/100$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: Once per turn, the attached champion can dispel one spell against another player. The champiion must then attack on its turn ...
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Mika's Undead Ward - Underdark 27/100$0.25Card Type: Event World: AD&D Frequency: Common Text: This player's undead champions and allies are protected until the end of this player's next turn. Cards that specifically harm the undead h...
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Gods' Plague - Underdark 19/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: All avatars in pools are destroyed. Immune to Limited Wish. (Harmful)
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UnderToril - Underdark 7/100$0.25Card Type: Realm World: FR Frequency: Common Text: This realm extends under opponents' Forgotten Realms realms, allowing them to be attacked by this player's champions and allies, regardless of po...
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The Underdark - Underdark 5/100$1.95Card Type: Realm World: AD&D Frequency: Rare Text: This realm extends under all opponent's realms that have attached holdings, allowing the realms to be attacked by this player's champions and...
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The Unipolar Triumvirate - Underdark 2/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Adds a +3 Underdark ally to all champions of this player when attacking. The ally is negated by any other Triumvirate realm in play unless ...
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Disarm - Runes & Ruins 94/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +2 Frequency: Common Text: Unarmed combat card, usable only by heroes. This maneuver strips away (discards) one magical item or artifact of an oppo...
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Uppercut - Runes & Ruins 93/100$0.35Card Type: Unarmed Combat World: AD&D Icon: +4 Frequency: Uncommon Text: Unarmed combat card, usable only by heroes. Victims of this maneuver cannot cast spells or use psionic power cards dur...
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Red Dragon - Runes & Ruins 88/100$0.35Card Type: Ally World: AD&D Icon: +5 Frequency: Uncommon Text: Flyer. This ally's level increases to +7 if played with a dragon champion. All allies played after the red dragon may be conside...
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Remorhaz - Runes & Ruins 84/100$0.35Card Type: Ally World: AD&D Icon: +6 Frequency: Uncommon Text: This ally is +8 if played with a giant. Any additional allies played by this player are immune to offensive psionics for this ro...
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Hypnosnake - Runes & Ruins 82/100$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: This ally hypnotizes one opposing ally chosen at any time during the battle, causing that ally to switch sides.
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Albruin - Runes & Ruins 69/100$0.25Card Type: Artifact World: FR Icon: +5 Frequency: Common Text: Cannot be attached to clerics or wizards. Any monster opposing the attached champion is at half its base level (rounded down). Oppon...
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Tenser's Crystal Ball - Runes & Ruins 68/100$0.25Card Type: Artifact World: AD&D Frequency: Common Text: Can only be attached to wizards of any world. At the beginning of this player's turn, inspect the draw deck of an opposing player. At ...
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Ipsissimo's Black Goose - Runes & Ruins 67/100$0.25Card Type: Artifact World: AD&D Icon: +2 Frequency: Common Text: Can only be attached to clerics of any world. When the attached cleric is in this player's pool, it and all other clerics in t...
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Invulnerable Coat of Arnd - Runes & Ruins 66/100$0.35Card Type: Artifact World: AD&D Frequency: Uncommon Text: Can only be attached to heroes of any world. Heroes wearing this artifact ignore the levels and powers of all magical items, and opp...
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Barbarian Charge! - Runes & Ruins 62/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Attacking champions who do not use spells or psionic power cards are doubled in base level until the beginning of this player's next turn....
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Crystalbrittle - Runes & Ruins 53/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys one magical item anywhere in play. (Off/3/4)
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King Snurre the Fire Giant - Runes & Ruins 41/100$0.25Card Type: Monster World: AD&D Icon: 7 Frequency: Common Text: Earthwalker. If King Sn champion not to attack that turn.
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Oonga the Ape - Runes & Ruins 30/100$1.95Card Type: Monster World: AD&D Icon: 10 Frequency: Rare Text: Ignores the effects of any holding in play. The attached holding of any realm he attacks is discarded at the beginning of the battle.
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Demonweb Pits - Runes & Ruins 9/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Any elf (drow) defending this realm is doubled in base level and is immune to offensive spells. Spells cast by defending drow during a roun...
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Tomb of Horrors - Runes & Ruins 8/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by flyers. Defending monsters are immune to offensive spells and the special powers of avatars.
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The Lost Caverns of Tsojcanth - Runes & Ruins 3/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by flyers or swimmers. Defenders of this realm are immune to offensive spells.
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Nullify Magic - Powers 86/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ca...
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Repugnance - Powers 76/100$0.25Card Type: Psionic Power World: AD&D Icon: +4 Frequency: Common Text: Psionic power. Usable by psionicist champions. Used in battle, this power forces all allies of the opposing champion to jo...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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