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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Demonweb Pits - Runes & Ruins 9/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Any elf (drow) defending this realm is doubled in base level and is immune to offensive spells. Spells cast by defending drow during a roun...
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Tomb of Horrors - Runes & Ruins 8/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by flyers. Defending monsters are immune to offensive spells and the special powers of avatars.
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The Lost Caverns of Tsojcanth - Runes & Ruins 3/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by flyers or swimmers. Defenders of this realm are immune to offensive spells.
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Repugnance - Powers 76/100$0.25Card Type: Psionic Power World: AD&D Icon: +4 Frequency: Common Text: Psionic power. Usable by psionicist champions. Used in battle, this power forces all allies of the opposing champion to jo...
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Molecular Agitation - Powers 73/100$0.25Card Type: Psionic Power World: AD&D Icon: +3 Frequency: Common Text: Psionic power. Usable by psionicist champions. All magical items and artifacts of the opposing champion are discarded. (Of...
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Molecular Rearrangement - Powers 70/100$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: Psionic power. Usable by psionicist champions. Discard all magical items and artifacts in play. (Off/3/4)
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Tako - Powers 59/100$0.35Card Type: Monster World: FR Icon: 6 Frequency: Uncommon Text: Swimmer. In combat, the Tako multiplies its level times the level of its lowest ally.
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Living Wall - Powers 58/100$1.95Card Type: Monster World: FR Icon: 10 Frequency: Rare Text: This monster absorbs (discards) all champions and allies of level 6 and higher. It is immune to artifacts and offensive spells and magic...
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Kirre - Powers 56/100$0.35Card Type: Monster World: DS Icon: 5 Frequency: Uncommon Text: Psionicist, may use psionic power cards. If Kirre is defeated, his owner may draw one card and add it to his hand.
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Crabman - Powers 53/100$0.35Card Type: Monster World: FR Icon: 5 Frequency: Uncommon Text: Swimmer. In battle, the crabman can force one other player to contribute an ally to his side. If he has none, the power is wasted. Af...
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Phridge - Powers 19/100$0.25Card Type: Psionicist World: DS Icon: 6 Frequency: Common Text: Psionicist Champion,can use psionic power cards. Can also cast wizard and cleric spells.
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Dawn d'Ereath - Powers 18/100$0.25Card Type: Psionicist World: DS Icon: 6 Frequency: Common Text: Psionicist Champion,can use psionic power cards. Through psionic Ejection, Dawn is automatically immune to all psionic powers.
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Roghal Baen - Powers 11/100$0.35Card Type: Psionicist World: DS Icon: 8 Frequency: Uncommon Text: Psionicist Champion,can use psionic power cards. When used in defense, Roghal can employ his Precognition, forcing the attacker to...
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Dragonsbane - Powers 6/100$0.35Card Type: Magic Item World: AD&D Icon: +6 Frequency: Uncommon Text: During battle, Dragonsbane destroys all dragons. (Off)
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Adjatha, the Spell Drinker - Powers 1/100$0.35Card Type: Magic Item World: AD&D Icon: +2 Frequency: Uncommon Text: Cannot be attached to a wizard or cleric. For one round of battle, Adjatha drains all magical items of the opposing champio...
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Constitution Drain - Nightstalkers 95/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +2 Frequency: Common Text: Usable only by any undead. An opposing champion is discarded at the end of this round of combat, win or lose. (Off/4)
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Aging - Nightstalkers 91/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +4 Frequency: Common Text: Usable only by any undead. Opponent's base level is halved (rounded down). )Off/4)
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Blessed Abundance - Nightstalkers 89/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: For this round of combat, all cards attached to the affected champion are doubled in level bonus. (Def/3)
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Power of Faith - Nightstalkers 87/100$1.95Card Type: Cleric Spell World: AD&D Icon: +3 Frequency: Rare Text: Negates the effect of all unarmed combat cards playable only by dragons or undead and prevents any more from being played in ...
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Guardian Mist - Nightstalkers 84/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Prevents either flyers, swimmers, or earthwalkers from attacking this player's formation (caster's choice) until the end of his next...
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Bigby's Dexterous Digits - Nightstalkers 83/100$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Until dispelled, this champion can use thief skills. (Def/3/4)
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Ancient Dracolich - Nightstalkers 81/100$1.95Card Type: Ally World: AD&D Icon: +9 Frequency: Rare Text: Undead, flyer, dragon. One opposing ally of this player's choice is instantly discarded.
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Zombie Horde - Nightstalkers 79/100$0.35Card Type: Ally World: AD&D Icon: +5 Frequency: Uncommon Text: Undead. Gains an additional 2 levels for each ally or spell played against it.
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Negative Planar Energy - Nightstalkers 73/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ca...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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