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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Nemon Hotep - Nightstalkers 67/100$0.25Card Type: Cleric World: RL Icon: 12 Frequency: Common Text: Undead. Immune to offensive spells except those with the word 'flame' or 'fire' in the title. Opposing champions base level 5 or less a...
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Herald of Mei Lung - Nightstalkers 54/100$0.25Card Type: Artifact World: FR Frequency: Common Text: This player is immune to all cards that force cards to be discarded from his hand and to all cards that examine his draw pile and discard or r...
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Heart of Darkness - Nightstalkers 52/100$0.25Card Type: Artifact World: AD&D Icon: +5 Frequency: Common Text: If attached to an undead champion, the bonus becomes +10. This champion can cast wizard spells, and undead champions and allies...
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Orcus - Nightstalkers 44/100$1.95Card Type: Monster World: AD&D Icon: ? Frequency: Rare Text: Avatar. Undead. Two undead champions must be discarded to bring Orcus into play. This player's undead gain 5 to their base levels, ...
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Uldo Dracobane - Nightstalkers 43/100$1.95Card Type: Thief World: AD&D Icon: 7 Frequency: Rare Text: Elf (drow), earthwalker. If not involved in battle at the end of this player's turn. Uldo may send all cards attached to a dragon cha...
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Jacqueline Renier - Nightstalkers 32/100$0.25Card Type: Thief World: RL Icon: 7 Frequency: Common Text: Werebeast. Opposing champion is automatically defeated unless he can cast spells, or has or can play a magical item or artifact.
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Daryth of Calimshan - Nightstalkers 30/100$0.25Card Type: Thief World: FR Icon: 3 Frequency: Common Text: Daryth wears a pair of magical gloves that give a +2 bonus to any thief skills used by him.
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Artemis Entreri - Nightstalkers 29/100$0.35Card Type: Thief World: FR Icon: 8 Frequency: Uncommon Text: Artemis can use unarmed combat cards usable by heroes, and he gains 5 levels if the opposing champion plays no allies.
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Wail of the Banshee - Nightstalkers 24/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All players must discard a champion from their pool, undead are immune to this event. If a player has no champions in his pool, he must d...
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The Boss Wants a Cut - Nightstalkers 21/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, all realms, holdings, and artifacts that give another player extra cards are instead given to t...
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Cavern of Ancient Knowledge - Nightstalkers 18/100$1.95Card Type: Holding World: AD&D Frequency: Rare Text: May be attached to any Underdark realm. While the Cavern is in play, all offensive spells cast at this player are reflected back at the cas...
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Cromlin - Nightstalkers 7/100$0.35Card Type: Realm World: DS Frequency: Uncommon Text: While Cromlin is in play, this player may freely exchange magical items and artifacts between the champions in his pool and his hand in Phase 3.
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Richemulot - Nightstalkers 6/100$0.35Card Type: Realm World: RL Icon: 7 Frequency: Uncommon Text: Can defend itself as a level 7 werebeast (monster) that can use thief skills.
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Nelanther - Nightstalkers 4/100$0.25Card Type: Realm World: FR Frequency: Common Text: Can only be attacked by flyers or swimmers. Nelanther has a powerful pirate navy. All champions and allies attacking any realm by swimming must d...
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The Vast Swamp - Nightstalkers 1/100$1.95Card Type: Realm World: GH Icon: 9 Frequency: Rare Text: Can defend itself as a level 9 undead wizard. Nonflying attackers are at half their adjusted level (rounded down).
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Time of Troubles - Forgotten Realms 99/100$0.35Card Type: Rule World: FR Frequency: Uncommon Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card...
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Kuo Toa - Forgotten Realms 67/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Swimmer. May attack any realm with a coastline, regardless of its position.
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Hallucinatory Terrain - Forgotten Realms 42/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Play as a holding, permanently duplicating the effects of any one holding in play. The illusory holding remains even if the copied h...
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Great Shout - Forgotten Realms 41/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Draw and discard an opponent's card, noting the last digit of its number. Add that digit to the caster's level for this round of bat...
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Shadow Engines - Forgotten Realms 35/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Discard any holding of an opponent. (Off/3/4)
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The Coral Kingdom - Forgotten Realms 11/100$0.25Card Type: Realm World: FR Frequency: Common Text: This realm can be attacked only by swimmers.
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Caer Allison - Forgotten Realms 3/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: May be played as a temporary realm at any time. (Only one can be in play at any time.) At the end of the owner's next turn, this card must be...
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Supernatural Strength - Dungeons 78/100$0.25Card Type: Unarmed combat World: AD&D Frequency: Common Text: Usable only by any undead or dragon champion. The base level of this champion is doubled until the end of this round of combat. (O...
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Vital Blow - Dungeons 77/100$0.35Card Type: Unarmed combat World: AD&D Icon: +5 Frequency: Uncommon Text: The opposing champion is sent to the Abyss if defeated, regardless of any special power he may have. (Off/4)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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