-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
-
Antimagic Barrier - Dragonlance 68/100$0.25Champion can ignore all spells and magical items used by an opponent for one round of battle. (Def/4)
-
Time Shift: Day into Night - Dragonlance 67/100$1.50If played from dawn to 6 PM, it is now considered night. This spell reverses the effect of a night into day card. Remains in effect until countered or dispelled. (Def/3)
-
Time Shift: Night into Day - Dragonlance 66/100$1.50If played 6 PM to dawn, it is now considered day. This spell reverses the effect of a day into night card. Remains in effect until countered or dispelled. (Def/3)
-
Flute of Wind Dancing - Dragonlance 64/100$0.25Creates a strong force of wind, keeping at least 6 levels of allies (opponent's choice) out of a battle. (Off)
-
Bupu's Emerald - Dragonlance 58/100$0.20Usable only by dwarves, gnomes, kender, and halflings, the emerald works only against monsters. (Def)
-
Shield of Huma - Dragonlance 53/100$0.20The attached champion must be defeated twice when defending before being discarded. Dragon champions lose 3 levels if attacking this champion.
-
Dimernesti Elves - Dragonlance 47/100$0.20Swimmer. Sea elves. If this player's champion is a swimmer, the elves can switch the attack to any other coastal realm. Nonswimming attacking allies are discarded.
-
Flint Fireforge - Dragonlance 37/100$0.20Dwarf. Flint has the earth-walking ability, letting him strike at any realm.
-
Ladonna, Wizard of the Black Robes - Dragonlance 28/100$0.25Ladonna is level 7 if she is played from 6 PM to midnight. If the Moon Nuitari Waxes event card is in play, all spells cast by her gain 2 levels.
-
-
The Lost Citadel - Dragonlance 17/100$1.50Any wizard defending the attached realm gains 2 levels, any wizard attacking loses 2 levels.
-
-
-
Southern Ergoth - Dragonlance 10/100$0.25Any elf (champion or ally) attacking Southern Ergoth loses 2 levels.
-
Lake Island - Artifacts 97/100$0.20Can be attacked only by flyers or earthwalkers. Lake Island defends itself as a level 5 monster.
-
The Forest Ridge - Artifacts 95/100$0.20If the Forest Ridge is razed by an attacking champion, feral halflings eat the winning champion, causing the card (and any possessions) to be discarded.
-
Shault - Artifacts 94/100$0.20Shault can be attacked only by monsters or flyers. The city can defend itself as any type of level 6 champion, chosen by the player when attacked.
-
Deathstream, Black Dragon - Artifacts 72/100$0.20Flyer, swimmer, can attack any realm that shows coastline on the card. One opponent's magical item is discarded. Deathstream can cast wizard spells.
-
Death Glyph - Artifacts 70/100$0.20Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. An attacking champion without an attached artifact or magica...
-
Curse Glyph - Artifacts 69/100$0.25Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. An attacking champion with an attached magical item is defea...
-
Lightning Glyph - Artifacts 68/100$1.50Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. The attacking champion must discard all attached magical ite...
-
Weakness Glyph - Artifacts 67/100$0.25Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. The attacking champion's base level is a 1 for this round of...
-
Spellfire Citadel - Artifacts 65/100$0.25This holding can be attached to any realm. This player can, at the end of each turn, rearrange his holdings. Holdings must still be attached to realms legally.
-
Keep of the Dead - Artifacts 64/100$0.20This holding can be attached to any realm. If something forces the attached realm to be discarded, this holding is discarded in place of the realm, and the realm stays in play.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'