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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Moon Nuitari Waxes - Dragonlance 100/100$1.50All wizards gain 1 level until this player's next turn, wizards of the black robe gain 3 levels.
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Moon Lunitari Waxes - Dragonlance 99/100$1.50All wizards gain 1 level until this player's next turn, wizards of the red robe gain 3 levels.
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Morgain, God of Disease, Strikes - Dragonlance 95/100$0.20Only Dragonlance allies may be played until this player's next turn.
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Peace - Dragonlance 89/100$0.20The attacking force has a change of heart. That force's magical items and spells are discarded. Champions and allies return to the opponent's pool or hand. (Off/4)
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Reflection - Dragonlance 83/100$0.25All spells cast at this champion by an opponent are directed back at that opponent or at any other champion (this player's choice). (Def/4)
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Summon Griffon - Dragonlance 82/100$0.20One champion and up to two allies can fly for one round. (Def/3/4)
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Tenser's Transformation - Dragonlance 75/100$0.25The wizard who casts this becomes a level 9 hero for one round. He can still cast wizard spells. (Off/3)
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Switch - Dragonlance 73/100$0.20When attacking, this player can switch his champion with another champion from either his pool or his discard pile. (Off/4)
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Antimagic Barrier - Dragonlance 68/100$0.25Champion can ignore all spells and magical items used by an opponent for one round of battle. (Def/4)
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Flute of Wind Dancing - Dragonlance 64/100$0.25Creates a strong force of wind, keeping at least 6 levels of allies (opponent's choice) out of a battle. (Off)
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Solamnic Armor - Dragonlance 61/100$1.50All attacking champions and allies are lowered in level by 1 or by 3 if the armor is worn by Lord Gunthar. (Def)
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Bupu's Emerald - Dragonlance 58/100$0.20Usable only by dwarves, gnomes, kender, and halflings, the emerald works only against monsters. (Def)
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Shield of Huma - Dragonlance 53/100$0.20The attached champion must be defeated twice when defending before being discarded. Dragon champions lose 3 levels if attacking this champion.
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Dimernesti Elves - Dragonlance 47/100$0.20Swimmer. Sea elves. If this player's champion is a swimmer, the elves can switch the attack to any other coastal realm. Nonswimming attacking allies are discarded.
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Flint Fireforge - Dragonlance 37/100$0.20Dwarf. Flint has the earth-walking ability, letting him strike at any realm.
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Ladonna, Wizard of the Black Robes - Dragonlance 28/100$0.25Ladonna is level 7 if she is played from 6 PM to midnight. If the Moon Nuitari Waxes event card is in play, all spells cast by her gain 2 levels.
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Lord Gunthar, Solamnic Knight - Dragonlance 24/100$0.25If used to defend a realm, Lord Gunthar gains 2 levels.
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The Lost Citadel - Dragonlance 17/100$1.50Any wizard defending the attached realm gains 2 levels, any wizard attacking loses 2 levels.
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Thorin - Dragonlance 14/100$0.20Any dwarf (champion or ally) defending Thorin gains 2 levels, any dwarf attacking loses 2 levels.
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Southern Ergoth - Dragonlance 10/100$0.25Any elf (champion or ally) attacking Southern Ergoth loses 2 levels.
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Lake Island - Artifacts 97/100$0.20Can be attacked only by flyers or earthwalkers. Lake Island defends itself as a level 5 monster.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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