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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Princess Amber - Artifacts 84/100$1.50Heroes cannot resist helping the princess. When entering battle, Amber can use any hero in play as an ally, after battle, win or lose, the hero returns to its owner's pool.
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Dregoth, undead Dragon-King - Artifacts 74/100$1.50Undead flyer. Can cast any spell. Immune to psionics and offensive spells. If Dregoth attacks, his level drops to 6.
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Fire Glyph - Artifacts 66/100$1.50Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. The attacking champion cannot play allies in this round of b...
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Treasure Vault - Artifacts 61/100$1.50This holding can be attached to any realm. Any artifact of any world can be attached to this holding. Any champion defending the attached realm can use the artifact.
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Deflection - Artifacts 54/100$1.50When someone plays an event that affects only you, this card can deflect the effects of that event onto another player, chosen by you.
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Flying Carpet - Artifacts 49/100$0.20The champion can choose to be a flyer or non-flyer at the beginning of combat. (Def)
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The Ship of the Sky - Artifacts 44/100$1.50Remains with the champion until dispelled. Champion and allies become flyers and swimmers. (Def/3/4)
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Cosmic Justice - Artifacts 40/100$1.50Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All realms that have no special powers ca...
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The Walking Dead - Artifacts 34/100$0.25Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Undead champions and Ravenloft monsters c...
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Obsidian Man of Urik - Artifacts 14/100$1.50If the attached champion is discarded, the artifact returns to the player's pool as a monster. Instead of attaching this artifact to a champion, the player can play the Obsidian Man as a monster.
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All-Knowing Eye of Yasmin Sira - Artifacts 10/100$1.50The attached champion is immune to offensive spells and once per battle can cast a +5 spell (Def/4). Once per turn, the player can examine one opponent's hand.
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Ember, the Red Dragon - 1st Edition Special 23 of 25$2.30Card Type: Monster World: AD&D Icon: 9 Frequency: Special Text: Flyer. If Ember is defeated, the victor can draw two spoils of victory cards (the dragon's hoard).
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Alicia - 1st Edition Special 18 of 25$2.55Card Type: Wizard World: AD&D Icon: 8 Frequency: Special Text: Alicia's protective spells give her complete immunity against magical items, opponents' magical items have no effect.
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Darbee - 1st Edition Special 14 of 25$2.55Card Type: Hero World: AD&D Icon: 6 Frequency: Special Text: Darbee gains 4 levels when fighting a monster.
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Fejyelsae - 1st Edition Special 7 of 25$2.45Card Type: Hero World: AD&D Icon: 10 Frequency: Special Text: If any allies are played with Fejyelsae, she drops to level 7.
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Gib Ekim - 1st Edition Special 4 of 25$2.15Card Type: Hero World: AD&D Icon: 5/7 Frequency: Special Text: Gib can fight as either a wizard (5) or a hero (7), the player must choose at the start of the round.
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Sakornia - 1st Edition Special 1 of 25$2.45Card Type: Hero World: AD&D Icon: 6 Frequency: Special Text: Sakornia gains 3 additional levels when using an artifact.
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Estate Transference - 1st Edition 437 of 440$2.50Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Special Text: This spell places a realm and any attached holding in the Abyss. If spell-turned or reflected, the caster of this ...
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Big Chief Bagoomba - 1st Edition 435 of 440$4.55Set: 1st Edition Card Type: Hero World: FR Icon: 5 Frequency: Special Text: Bagoomba is a figurehead of great charisma. When defending, the levels of his allies are doubled, and opposing allies of...
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Bengoukee the Witch Doctor - 1st Edition 434 of 440$4.55Set: 1st Edition Card Type: Wizard World: FR Icon: 7 Frequency: Special Text: Can cast wizard and cleric spells and is immune to all spells cast in phase 3. Phase 4 spells cast by the witch doctor...
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Malatra, the Living Jungle - 1st Edition 432 of 440$4.55Set: 1st Edition Card Type: Realm World: FR Icon: 6 Frequency: Special Text: Malatra can defend itself as a level 6 monster. It cannot be attacked by any champion or ally that is a swimmer. The le...
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Prismal the Outrageous - 1st Edition 431 of 440$4.55Set: 1st Edition Card Type: Wizard World: FR Icon: 8 Frequency: Special Text: Can cast wizard and cleric spells and is immune to offensive magical items. Prismal and his allies can attack any Forg...
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The Abyssal Vortex - 1st Edition 430 of 440$4.55Set: 1st Edition Card Type: Rule World: GH Frequency: Special Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any...
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Tapestry of the Stag - 1st Edition 426 of 440$4.55Set: 1st Edition Card Type: Artifact World: GH Icon: +5 Frequency: Special Text: This player's champions are immune to the special powers (but not the levels) of all Ravenloft champions and allies.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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