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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Thay - 0th Edition 8 of 400$0.15Set: 0th Edition Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Thay.
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Moonshae Isles - 0th Edition 7 of 400$0.15Set: 0th Edition Card Type: Realm World: FR Icon: 2 Frequency: Realm Text: The Moonshaes can defend themselves as a level 2 hero. All defending allies gain 3 levels.
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Shadowdale - 0th Edition 4 of 400$0.15Set: 0th Edition Card Type: Realm World: FR Frequency: Realm Text: Any champion can cast cleric and wizard spells when defending Shadowdale.
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Zhentil Keep - 0th Edition 3 of 400$1.95Set: 0th Edition Card Type: Realm World: FR Icon: 5 Frequency: Rare Text: Zhentil Keep can defend itself as a level 5 cleric.
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Menzoberranzan - 0th Edition 2 of 400$0.15Set: 0th Edition Card Type: Realm World: FR Frequency: Realm Text: Can be played at any time. Immune to flyers.
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Waterdeep - 0th Edition 1 of 400$0.15Set: 0th Edition Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Waterdeep.
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Tiyet - Ravenloft 91 of 100$0.20Card Type: Monster World: RL Icon: 5 Frequency: Common Text: Undead. Casts cleric spells.
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Ankhtepot - Ravenloft 84 of 100$0.55Card Type: Monster World: RL Icon: 7 Frequency: Uncommon Text: Undead. Casts cleric spells. Ignores the effects of opposing holdings.
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Cat of Felkovic - Ravenloft 65 of 100$0.45Card Type: Magic Item World: AD&D Frequency: Common Text: If victorious, champion keeps up to six ally cards face down with it. These are dead allies, however, champion gains 1 level for each ...
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Blood Coin - Ravenloft 60 of 100$0.20Card Type: Magic Item World: AD&D Frequency: Common Text: If defeated, put card on opponent's champion. Opponent's hand size is reduced by one until dispel magic is cast or the new owner is de...
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Paridon - Ravenloft 19 of 100$0.40Card Type: Holding World: RL Frequency: Uncommon Text: If the attached realm is attacked, a doppleganger imitates any one of the attacker's allies each round.
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Kargat Mausoleum - Ravenloft 18 of 100$0.35Card Type: Holding World: RL Icon: 4 Frequency: Common Text: The attached realm can defend itself as a level 4 undead champion (vampire).
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Har' Akir - Ravenloft 13 of 100$0.45Card Type: Realm World: RL Frequency: Common Text: Cleric spells lose 2 levels when attacking Har' Akir.
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Vebrek - Ravenloft 8 of 100$0.45Card Type: Realm World: RL Icon: +3 Frequency: Common Text: Wolves are a +3 ally to defending champions.
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Reorx, the Forge, Walks the Land - Dragonlance 94/100$0.20All dwarves, gnomes, and kender (champions and allies) gain 2 levels until the end of this player's turn.
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Shoikan Grove - Dragonlance 18/100$0.20Only flyers or earth-walkers can attack the attached realm.
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Celik - Artifacts 96/100$1.50Any champion attacking Celik, must discard all attached magical items or artifacts, and cannot add more during battle.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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