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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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The Undead Htimsen - 1st Edition 425 of 440$4.55Set: 1st Edition Card Type: Monster World: AD&D Icon: 3 Frequency: Special Text: Undead. Flyer. If played between 6 PM and 6 AM his level rises to 10. Spiritual kin to the Gib Htimsen, this va...
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Orb of Green Dragonkind - 1st Edition 424 of 440$4.55Set: 1st Edition Card Type: Artifact World: AD&D Frequency: Special Text: Once per turn can duplicate the level and special powers of any dragon in play. The orb cannot be used again until the...
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Age of Entropy - 1st Edition 423 of 440$2.50Set: 1st Edition Card Type: Rule World: AD&D Frequency: Special Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect unt...
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Gelatinous Cube - 1st Edition 421 of 440$4.55Set: 1st Edition Card Type: Monster World: AD&D Icon: 0 Frequency: Special Text: If the opposing champion loses in combat, his attachments are transferred to the cube. It receives all bonuses ...
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Aurak Draconian Lord - 1st Edition 418 of 440$2.50Set: 1st Edition Card Type: Monster World: DL Icon: 8 Frequency: Special Text: If the aurak is defeated, it also forces the champion who killed it to be discarded.
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Mind Flayer Lord - 1st Edition 417 of 440$2.50Set: 1st Edition Card Type: Monster World: FR Icon: 8 Frequency: Special Text: The illithid immediately destroys all opposing allies of level 3 or less. The illithid can only be joined by allies o...
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Pit Trap! - 1st Edition 416 of 440$2.50Set: 1st Edition Card Type: Event World: AD&D Frequency: Special Text: Traps a winning champion so a realm is not razed. The champion is discarded as if he had lost the battle.
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Map to a Mercenary Army - 1st Edition 415 of 440$2.50Set: 1st Edition Card Type: Ally World: AD&D Icon: +8 Frequency: Special Text: Offensive wizard spells have their levels (if any) halved (rounding up) when used against this ally.
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Supernatural Chill - 1st Edition 414 of 440$2.50Set: 1st Edition Card Type: Event World: AD&D Frequency: Special Text: Unnatural winter strips 2 levels from every champion and ally until this player's next turn. Any card reduced to level 0 ...
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Scroll of 7 Leagues - 1st Edition 412 of 440$2.50Set: 1st Edition Card Type: Magic Item World: AD&D Icon: +7 Frequency: Special Text: The possessor of this scroll (and allies) can attack any realm without flying. (Def)
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Annulus - 1st Edition 411 of 440$2.50Set: 1st Edition Card Type: Artifact World: DS Icon: +3 Frequency: Special Text: At the beginning of its owner's turn, this helm of telepathy (fashioned from a mummified illithid's head) allows th...
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The Labyrinth Map of Shuuc - 1st Edition 410 of 440$2.50Set: 1st Edition Card Type: Artifact World: FR Icon: +4 Frequency: Special Text: A champion with this map is never discarded, if defeated, he escapes into the labyrinth and returns to the player's...
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Ren's Bell of Death - 1st Edition 409 of 440$2.50Set: 1st Edition Card Type: Artifact World: FR Icon: +3 Frequency: Special Text: Allies of level 4 or higher cannot be used against the champion who carries Ren's Bell of Death.
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Living Scroll - 1st Edition 408 of 440$2.50Set: 1st Edition Card Type: Monster World: FR Icon: 0 Frequency: Special Text: The Living Scroll defeats a hero or cleric automatically. But it is automatically defeated by a wizard or monster.
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Mercenary Gold - 1st Edition 407 of 440$2.50Set: 1st Edition Card Type: Ally World: AD&D Icon: +8 Frequency: Special Text: One opposing ally of level 1 or 2, chosen by this player, is discarded.
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Phorbes's Scrolls - 1st Edition 406 of 440$2.50Set: 1st Edition Card Type: Wizard Spell World: AD&D Icon: +7 Frequency: Special Text: Besides adding 7 levels, the scrolls force the largest enemy ally played so far to be discarded. (Off/4)
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Slave Realm of Tunek - 1st Edition 405 of 440$2.50Set: 1st Edition Card Type: Realm World: DS Frequency: Special Text: No cleric or wizard can attack this realm.
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Chaos Shield - 1st Edition 404 of 440$2.50Set: 1st Edition Card Type: Artifact World: FR Icon: +1 Frequency: Special Text: A champion with this shield gains 1 level for every ally currently opposing him.
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Traitor - 1st Edition 403 of 440$2.50Set: 1st Edition Card Type: Event World: AD&D Frequency: Special Text: One ally of this player's choice switches sides for the duration of this round.
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Magical Champion - 1st Edition 402 of 440$2.50Set: 1st Edition Card Type: Magic Item World: AD&D Frequency: Special Text: Attach this item to an ally from your hand. The ally becomes a champion (hero) until discarded for any reason. Its l...
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Discovery of Spellfire - 1st Edition 401 of 440$2.50Set: 1st Edition Card Type: Event World: AD&D Frequency: Special Text: The user can examine all other player's hands and discard one card from each.
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Control Undead - 1st Edition 396 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: The caster can ask any player for his largest undead ally card and use it in this round of battle. The ally is disc...
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Geas - 1st Edition 394 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: The affected champion can neither attack nor defend until after the owner's next turn. (Off/3)
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Death Fog - 1st Edition 391 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills all champions of level 5 or less in one player's pool and prevents survivors from attacking until after that ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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