-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
-
Hold Undead - 1st Edition 375 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Opposing undead allies have no effect on the outcome of this battle. (Off/4)
-
Forget - 1st Edition 372 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: One ally 'forgets' to attack or defend this turn, discard the ally. (Off/4)
-
Wall of Fog - 1st Edition 371 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: No attacks are allowed against any player until the caster's next turn. (Off/3)
-
Invisibility to Undead - 1st Edition 370 of 400$0.20Set: 1st Edition Card Type: Cleric Spell World: AD&D Frequency: Common Text: This champion ignores undead opponents.
-
Protection from Lightning - 1st Edition 368 of 400$0.20Set: 1st Edition Card Type: Cleric Spell World: AD&D Frequency: Common Text: Lightning cannot harm the caster or his allies in this battle. (Def/4)
-
Holy Word - 1st Edition 365 of 400$0.20Set: 1st Edition Card Type: Cleric Spell World: AD&D Frequency: Common Text: Destroys all undead allies on both sides of a battle instantly. (Off/4)
-
Charm - 1st Edition 357 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Opponent loses one ally of the caster's choice, chosen immediately. (Off/4)
-
Bark Skin - 1st Edition 356 of 400$0.20Set: 1st Edition Card Type: Cleric Spell World: AD&D Icon: +2 Frequency: Common Text: Adds 2 levels to a single defender. (Def/4)
-
Wind Walk - 1st Edition 355 of 400$1.50Set: 1st Edition Card Type: Cleric Spell World: AD&D Frequency: Rare Text: The champion and all his allies this round are treated as flyers. (Def/4)
-
Shield - 1st Edition 342 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Icon: +2 Frequency: Common Text: (Def/4)
-
Cone of Cold - 1st Edition 340 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: (Off/4)
-
Wall of Stone - 1st Edition 337 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: Only flyers can attack across the wall. Use on defense only. (Def/4)
-
Wall of Iron - 1st Edition 336 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Only flyers can attack across the wall. Use on defense only. (Def/4)
-
Wall of Fire - 1st Edition 335 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Only flyers can attack across the wall. (Off/4)
-
Marauder - 1st Edition 328 of 400$0.20Set: 1st Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Common
-
Thugs - 1st Edition 324 of 400$0.25Set: 1st Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon
-
Elemental Cleric - 1st Edition 321 of 400$0.20Set: 1st Edition Card Type: Cleric World: DS Icon: 2 Frequency: Common Text: The elemental cleric is immune to offensive wizard spells.
-
The Necklace - 1st Edition 320 of 400$0.25Set: 1st Edition Card Type: Magic Item World: AD&D Frequency: Uncommon Text: Allows the attached champion to cast wizard spells.
-
The Heartwood Spear - 1st Edition 318 of 400$0.20Set: 1st Edition Card Type: Artifact World: DS Frequency: Common Text: Kills any opposing dragon or monster in the battle automatically.
-
Shield of Gore - 1st Edition 317 of 400$0.25Set: 1st Edition Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: (Off)
-
Shield of Destruction - 1st Edition 313 of 400$0.20Set: 1st Edition Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: (Def)
-
Orb of Power - 1st Edition 310 of 400$0.20Set: 1st Edition Card Type: Magic Item World: AD&D Frequency: Common Text: Offensive spells and magical items have no affect against the champion with this orb. (Def)
-
Gith - 1st Edition 308 of 400$0.25Set: 1st Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon
-
Punisher - 1st Edition 307 of 400$0.20Set: 1st Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Common
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'