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topThere are 3551 productsSort
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Armies of Bloodstone - 3rd Edtion 58/400$0.35Card Type: Ally World: AD&D Icon: +4 Frequency: Uncommon Text: This ally can "save" a champion - the player can withdraw his champion from combat and continue with a new one (allies and spells...
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Alias the Sell-Sword - 3rd Edtion 41/400$0.35Card Type: Hero World: FR Icon: 6 Frequency: Uncommon Text: Immune to offensive spells.
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Peasant Militia - 3rd Edtion 40/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Each champion and ally attacking the attached realm loses 1 level.
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Mulmaster - 3rd Edtion 33/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Draw another card every time a spell card is played.
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Daggerdale - 3rd Edtion 26/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Allies cannot be used when attacking this realm.
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Damara - 3rd Edtion 23/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Double the level of a defending Forgotten Realms champion.
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Anauroch - 3rd Edtion 18/400$0.15Card Type: Realm World: FR Frequency: Realm Text: All attackers lose one level.
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Sword Coast - 3rd Edtion 17/400$0.15Card Type: Realm World: FR Frequency: Realm Text: The defending player can return one ally to his hand after each round of battle.
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The High Forest - 3rd Edtion 16/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Defenders of the high forest are immune to offensive magical items.
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The Great Rift - 3rd Edtion 12/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Flyers cannot attack this realm.
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Ravens Bluff - 3rd Edtion 11/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Ravens Bluff.
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Calimshan - 3rd Edtion 9/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Defending champions gain +1 for each magical item they own.
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Cormyr - 3rd Edtion 5/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Can cast wizard spells
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Shadowdale - 3rd Edtion 4/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Any champion can cast cleric and wizard spells when defending Shadowdale.
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Spell Turning - 0th Edition 398 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Turns a just-cast spell back at its caster, as if the original target had cast it. (Def/3/4)
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Death Fog - 0th Edition 391 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills all champions of level 5 or less in one player's pool and prevents survivors from attacking until after that ...
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Gabrielle Aderre - Ravenloft 93 of 100$0.45Card Type: Wizard World: RL Icon: 3 Frequency: Common Text: If defeated, looks at opponent's hand and places one card on the bottom of that player's draw pile.
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Sir Hiregaard - Ravenloft 92 of 100$0.35Card Type: Hero World: RL Icon: 2 Frequency: Common Text: When defending, he turns into a level 6 monster.
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Wilfred Godefroy - Ravenloft 90 of 100$0.20Card Type: Monster World: RL Icon: 4 Frequency: Common Text: Undead. Flyer. Any undead allies gain 2 levels.
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Werebat - Ravenloft 80 of 100$0.20Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Flyer. Werebeast.
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Spectre - Ravenloft 77 of 100$0.55Card Type: Ally World: AD&D Icon: +4 Frequency: Uncommon Text: Flyer. Undead. All enemy champions and allies (except undead) lose 1 level when opposing this ally.
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Amulet of the Beast - Ravenloft 64 of 100$0.35Card Type: Magic Item World: AD&D Frequency: Common Text: Used in combat, one enemy ally (except undead) is turned into a werebeast, causing him to switch sides. (Off)
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Soul Searcher Medallion - Ravenloft 62 of 100$0.35Card Type: Magic Item World: AD&D Frequency: Common Text: Before combat, the player can look at one other player's hand. If used, the attached champion cannot attack this turn. (Def)
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Ring of Regeneration - Ravenloft 58 of 100$0.40Card Type: Magic Item World: AD&D Frequency: Uncommon Text: If this champion is defeated, he is returned to his pool at the end of the player's next turn. (Def)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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