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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Balic - 3rd Edtion 227/400$0.15Card Type: Realm World: DS Icon: 4 Frequency: Realm Text: All attacking allies are halved (round up). Balic can defend itself as a level 4 hero.
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Gulg - 3rd Edtion 225/400$0.35Card Type: Realm World: DS Icon: 7 Frequency: Uncommon Text: The first ally to attack Gulg itself each battle is destroyed. Gulg can defend itself as a level 7 hero.
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Fast Talking! - 3rd Edtion 210/400$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Everyone is convinced all artifacts and magical items in play no longer work. All players discard all magical items and artifacts. (Harmful)
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Bruce's Revenge - 3rd Edtion 203/400$0.25Card Type: Event World: AD&D Frequency: Common Text: This player can swap two of his opponent's realms with each other in their formations, any attached holdings are discarded. (Harmful)
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Transformation! - 3rd Edtion 201/400$0.25Card Type: Event World: AD&D Frequency: Common Text: All players must discard their hands immediately and draw five cards. (Harmful)
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Ren's Crystal Ball - 3rd Edtion 199/400$0.25Card Type: Artifact World: GH Frequency: Common Text: At the beginning of his turn, the owner of Ren's Crystal Ball can inspect the top three cards of any deck and discard one.
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Hell Hound - 3rd Edtion 190/400$0.35Card Type: Ally World: AD&D Icon: +5 Frequency: Uncommon Text: All cards friendly to the hell hound are immune to offensive spells.
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Wolf Nomads - 3rd Edtion 181/400$0.25Card Type: Hero World: GH Icon: 4 Frequency: Common Text: The nomads gain 2 levels if Mika is in the player's pool.
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Rary the Traitor - 3rd Edtion 161/400$0.25Card Type: Wizard World: GH Icon: 4 Frequency: Common Text: Rary gains 3 levels when fighting a wizard and/or 3 levels when defending a realm with an attached holding.
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Eye and Hand of Vecna - 3rd Edtion 156/400$0.35Card Type: Artifact World: GH Icon: +5/+2 Frequency: Uncommon Text: The attached champion gains 5 levels when attacking, 2 when defending.
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Siege! - 3rd Edtion 150/400$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Razes the first realm of every player, regardless of special powers, if a player's first realm is already razed, he ignores this event. (...
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Burneal Forest - 3rd Edtion 140/400$0.25Card Type: Realm World: GH Frequency: Common Text: Any champion and allies who attack Burneal Forest lose 2 levels.
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The Bright Desert - 3rd Edtion 129/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Cannot be attacked by heroes.
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Celene - 3rd Edtion 128/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Monsters cannot attack or defend Celene. Elves gain 2 levels when defending this realm.
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Veluna - 3rd Edtion 121/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Any champion defending Veluna can use cleric spells.
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Blackmoor - 3rd Edtion 116/400$0.35Card Type: Realm World: GH Frequency: Uncommon Text: All magical items and artifacts defending Blackmoor gain 2 levels.
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Hold of the Sea Princes - 3rd Edtion 114/400$0.15Card Type: Realm World: GH Icon: 1 Frequency: Realm Text: This realm can defend itself as a level 1 champion.
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The Pomarj - 3rd Edtion 113/400$0.15Card Type: Realm World: GH Frequency: Realm Text: A monster defending the Pomarj gains 3 levels.
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Labor of Legend - 3rd Edtion 108/400$0.25Card Type: Event World: AD&D Frequency: Common Text: One razed realm is rebuilt by a champion from the player's pool, the champion is discarded.
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Surprise Raid - 3rd Edtion 101/400$0.25Card Type: Event World: AD&D Frequency: Common Text: This player's champion and allies are doubled in levels for one round of battle.
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Fortunate Omens - 3rd Edtion 92/400$0.25Card Type: Event World: AD&D Frequency: Common Text: This player's allies gain 3 levels until his next turn. (Helpful)
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Bad Omens - 3rd Edtion 91/400$0.25Card Type: Event World: AD&D Frequency: Common Text: All champions and allies, other than the event's player, lose 2 levels until this player's next turn. (Harmful)
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Airship - 3rd Edtion 90/400$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Destroys any two allies, chosen by this card's player, choice does not have to be immediate. (Harmful)
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Mind Flayer - 3rd Edtion 83/400$1.95Card Type: Ally World: AD&D Icon: +3 Frequency: Rare Text: When played, the mind flayer can immediately shift one opposing ally to its own side for that round of battle. The ally loses 1 level.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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