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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Moon Solinari Waxes - Dragonlance 98/100$1.50All wizards gain 1 level until this player's next turn, wizards of the white robe gain 3 levels.
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Morgain, God of Disease, Strikes - Dragonlance 95/100$0.20Only Dragonlance allies may be played until this player's next turn.
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Mishakal Intervenes - Dragonlance 91/100$0.20One Dragonlance champion or ally in each player's discard pile is returned to the top of its respective deck.
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Hazy Image - Dragonlance 88/100$0.20This player can withdraw his champion or one ally from a battle and return it to the top of his draw pile. He loses the round. (Def/4)
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Return - Dragonlance 87/100$0.20This player's allies and magical items currently under the control of an opponent return to their original deck and are reshuffled. (Def/5)
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Despair - Dragonlance 86/100$0.20The allies of an opponent falter and do not fight this round. Any in battle return to their player's hand. (Off/4)
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Borrow - Dragonlance 85/100$0.20Select an opponent's magical item to use with any champion this round. Return the item to the original player after use. (Def/3)
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Earth-Walking - Dragonlance 84/100$0.20A champion and two allies gain the ability to move through the earth, attacking any realm. (Def/3)
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Protection from Draconians - Dragonlance 79/100$0.20Champion is +2 against draconians and is immune to their effects when defeated. (Off/4)
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Steel - Dragonlance 71/100$0.20Adds +2 to all magical swords, axes, spears, and hammers on this player's side for all battles played in a single turn. (Off/3)
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Dagger of Night - Dragonlance 65/100$1.50The dagger is +4 if played from 6 PM to dawn. It gains an additional +1 for each Moon Waxes event card in play. (Off)
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Dalamar's Ring of Healing - Dragonlance 62/100$1.50At the end of every other turn, the player can bring one wizard from his discard pile and place that card on top of his draw pile. (Def)
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Solamnic Armor - Dragonlance 61/100$1.50All attacking champions and allies are lowered in level by 1 or by 3 if the armor is worn by Lord Gunthar. (Def)
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Brooch of Imog - Dragonlance 60/100$0.25Usable only by wizards, the brooch creates a shield surrounding the champion, allowing him to ignore the effect of one spell per battle. (Def)
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Inflatable Flotilla - Dragonlance 59/100$0.20This gnomish invention cannot be used the turn it is first played. A champion and all allies can attack a coastal realm, each gaining 2 levels. They are treated as swimmers. No effect on landbound ...
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Irongnome - Dragonlance 57/100$0.25A champion wearing this gnomish invention ignores attacks from all magical weapons. (Def)
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Kapak Draconians - Dragonlance 49/100$0.25Become +5 if played from dawn to 6 PM. Kapaks turn to acid if defeated, destroying any player's lead holding.
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Sivak Draconians - Dragonlance 48/100$0.20Can be a +4 ally or can assume the level and ability of a single opposing ally.
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Solamnic Knights - Dragonlance 44/100$0.20Become +4 if used to defend a Dragonlance realm. Become +5 if allied with Lord Gunthar.
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Krynn Minotaurs - Dragonlance 43/100$0.25Become +9 if allied with Kaz the Minotaur. Can be kept in the player's pool with Kaz until used in battle, discard after use.
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Par-Salian, Wizard of the White Robes - Dragonlance 34/100$0.25Par-Salian is level 10 if he is played from dawn to 6 PM. If the Moon Solinari Waxes event card is in play, all spells cast by him gain 2 levels.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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