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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Lord Gunthar, Solamnic Knight - Dragonlance 24/100$0.25If used to defend a realm, Lord Gunthar gains 2 levels.
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Tower of Wayreth - Dragonlance 16/100$1.50The attached realm cannot be attacked by wizards. At the beginning of this player's turn, this holding must shift to another realm or be discarded.
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Reorxcrown Mountains - Dragonlance 15/100$1.50This realm can only be attacked by flyers or dwarves and is immune to offensive wizard spells.
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Thorin - Dragonlance 14/100$0.20Any dwarf (champion or ally) defending Thorin gains 2 levels, any dwarf attacking loses 2 levels.
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Goodland - Dragonlance 4/100$0.25Any kender or gnome (champion or ally) defending Goodland gains 2 levels.
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Shift Earth - Artifacts 57/100$0.20The player can freely rearrange his realms and holdings, but must fill from the top down. (Def/3)
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Help! - Artifacts 55/100$1.50Choose another player to defend your realm. You choose which champions are used. If he loses a round, his champion is discarded, he draws a card for each round he wins.
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No Funny Business - Artifacts 38/100$1.50Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. No events can be played. All events curre...
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Artifact Vault - Artifacts 35/100$1.50The player can choose to place any Greyhawk Artifacts face-down in a pile called the Artifact Vault. In step 3 of the turn, when cards are played in the pool, the player can distribute the Greyhawk...
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Plentiful Psionics - Artifacts 31/100$1.50Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All champions are able to read minds and ...
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Daern's Instant Fortress - Artifacts 29/100$1.50The Fortress can be played as a magical item or as a holding. The realm or champion is immune to events and offensive spells during other player's turns. (Def)
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Rod of 7 Parts, Part 2 - Artifacts 22/100$1.50Champion is immune to events. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
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Hammer of Thunderbolts - Artifacts 18/100$1.50Can only be attached to a champion who carries gauntlets of ogre power or a girdle of storm giant strength. The first ally used against the attached champion is discarded. (Off)
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Iron Flask of Tuerny the Merciless - Artifacts 3/100$0.25The Flask gives the attached champion a +6 tanar'ri ally that can earthwalk and cast wizard spells. If the artifact is discarded, the attached champion is also discarded.
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Wand of Orcus - Artifacts 1/100$1.50This Wand can be attached to any undead monster champion. When the Wand is used in battle against an opposing champion of level 8 or less, the opponent is instantly slain (discarded). Limit one per...
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Karm, Black Dragon - 1st Edition Special 25 of 25$2.35Card Type: Monster World: AD&D Icon: 10 Frequency: Special Text: Flyer. Karm can cast wizard spells but is excessively proud, no allies can be played to aid him.
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Smolder, Red Dragon - 1st Edition Special 21 of 25$2.90Card Type: Monster World: AD&D Icon: 8 Frequency: Special Text: Flyer. If Smolder loses a round of battle, he destroys one of his owner's holdings for revenge.
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The Avatar - 1st Edition Special 20 of 25$2.80Card Type: Event World: AD&D Frequency: Special Text: The Avatar instantly destroys all undead champions and/or allies.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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