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topThere are 3551 productsSort
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Animate Dead - 0th Edition 383 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: A wizard who casts this spell can fight again in the next round of battle, regardless of whether he won or lost the...
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Solid Fog - 0th Edition 382 of 400$0.25Set: 0th Edition Card Type: Event World: AD&D Frequency: Common Text: Unearthly fog prevents all attacks against all players until this player's next turn.
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Phantasmal Killer - 0th Edition 381 of 400$1.95Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Rare Text: The champion gains one level for each ally played against him. (Off/4)
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Ice Storm - 0th Edition 380 of 400$0.25Set: 0th Edition Card Type: Event World: AD&D Frequency: Common Text: Destroys all champions and allies of level 4 or less in play anywhere.
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Fire Shield - 0th Edition 379 of 400$0.35Set: 0th Edition Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Uncommon Text: (Off/4)
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Black Tentacles - 0th Edition 378 of 400$0.35Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: All champions of level 4 or less die, regardless of whether they are in battle or in pools. (Off/3/4)
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Wind of Disenchantment - 0th Edition 377 of 400$1.95Set: 0th Edition Card Type: Event World: AD&D Frequency: Rare Text: An anti-magic storm sweeps across the cosmos, destroying all magical items in play.
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Charm Monster - 0th Edition 376 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: An opposing monster returns to its pool, the caster wins this round of battle. (Off/4)
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Hold Undead - 0th Edition 375 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Opposing undead allies have no effect on the outcome of this battle. (Off/4)
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Blink - 0th Edition 374 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: A champion who is about to lose a round of battle escapes to the player's pool, but the battle is still lost. (Def/4)
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Web - 0th Edition 373 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys any opposing allies of level 3 or less already in play. (Off/4)
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Forget - 0th Edition 372 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: One ally 'forgets' to attack or defend this turn, discard the ally. (Off/4)
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Wall of Fog - 0th Edition 371 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: No attacks are allowed against any player until the caster's next turn. (Off/3)
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Invisibility to Undead - 0th Edition 370 of 400$0.25Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Common Text: This champion ignores undead opponents.
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Silence - 0th Edition 369 of 400$0.35Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: The opposing champion cannot cast any spells in this battle. (Off/4)
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Protection from Lightning - 0th Edition 368 of 400$0.25Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Common Text: Lightning cannot harm the caster or his allies in this battle. (Def/4)
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Flame Strike - 0th Edition 367 of 400$0.35Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Destroys any number of opposing allies with levels totaling 6 or less, selected by the caster. Discard immediatel...
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Raise Dead - 0th Edition 366 of 400$1.95Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Any one defeated champion can be selected from the player's discard pile and placed back in his hand. (Def/3/5)
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Holy Word - 0th Edition 365 of 400$0.25Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Common Text: Destroys all undead allies on both sides of a battle instantly. (Off/4)
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Wall of Fire - 0th Edition 364 of 400$0.35Set: 0th Edition Card Type: Cleric Spell World: AD&D Icon: +1 Frequency: Uncommon Text: Cast only when defending. Only attackers of level 4 or higher can cross the wall. (Off/4)
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Wall of Thorns - 0th Edition 363 of 400$0.25Set: 0th Edition Card Type: Cleric Spell World: AD&D Icon: +2 Frequency: Common Text: Cast only when defending. Only attackers of level 3 or higher can cross the wall. (Def/4)
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Sunray - 0th Edition 362 of 400$1.95Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Rare Text: The sunray kills all undead in one player's pool. (Off/3)
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Chariot of Sustarre - 0th Edition 361 of 400$0.25Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Common Text: One champion or two allies can fly for one round of battle. (Def/4)
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Protection - 0th Edition 360 of 400$0.25Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Common Text: The opponent cannot use undead in this battle round, any already played as allies are discarded. An undead champion...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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