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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Wall of Fire - 0th Edition 335 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Only flyers can attack across the wall. (Off/4)
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Magic Missile - 0th Edition 334 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: (Off/4)
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Paralyze - 0th Edition 333 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Cast on a champion before battle to prevent that card from defending. Cast during a battle to eliminate one ally of...
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Lightning Bolt - 0th Edition 332 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Immediately destroys one opposing ally of level 4 or less, or one magic item, of caster's choice. (Off/4)
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Fireball - 0th Edition 331 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys immediately all opposing allies of level 4 or less. (Off/4)
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Tembo - 0th Edition 330 of 400$0.35Set: 0th Edition Card Type: Monster World: DS Icon: 3 Frequency: Uncommon Text: The opponent cannot use allies for defense or offense.
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Shaqat Beetles - 0th Edition 329 of 400$0.25Set: 0th Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Common
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Marauder - 0th Edition 328 of 400$0.25Set: 0th Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Common
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Desert Warrior - 0th Edition 327 of 400$1.95Set: 0th Edition Card Type: Hero World: DS Icon: 4 Frequency: Rare Text: All allies played on the desert warrior gain an additional +1.
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Desert Warrior - 0th Edition 326 of 400$1.95Set: 0th Edition Card Type: Hero World: DS Icon: 3 Frequency: Rare Text: The desert warrior's first ally each round is considered a +3, regardless of the ally's actual level.
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Desert Warrior - 0th Edition 325 of 400$1.95Set: 0th Edition Card Type: Hero World: DS Icon: 2 Frequency: Rare Text: The desert warrior's first ally each round is considered a +4, regardless of the ally's actual level.
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Thugs - 0th Edition 324 of 400$0.35Set: 0th Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon
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The Outcast - 0th Edition 323 of 400$1.95Set: 0th Edition Card Type: Hero World: DS Icon: 5 Frequency: Rare Text: Can use cleric or wizard spells.
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Elven Archer - 0th Edition 322 of 400$1.95Set: 0th Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Rare
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Elemental Cleric - 0th Edition 321 of 400$0.25Set: 0th Edition Card Type: Cleric World: DS Icon: 2 Frequency: Common Text: The elemental cleric is immune to offensive wizard spells.
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The Necklace - 0th Edition 320 of 400$0.35Set: 0th Edition Card Type: Magic Item World: AD&D Frequency: Uncommon Text: Allows the attached champion to cast wizard spells.
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The Caravan - 0th Edition 319 of 400$0.25Set: 0th Edition Card Type: Event World: AD&D Frequency: Common Text: Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where ...
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The Heartwood Spear - 0th Edition 318 of 400$0.25Set: 0th Edition Card Type: Artifact World: DS Frequency: Common Text: Kills any opposing dragon or monster in the battle automatically.
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Shield of Gore - 0th Edition 317 of 400$0.35Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: (Off)
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Shield of Wickedness - 0th Edition 316 of 400$0.25Set: 0th Edition Card Type: Magic Item World: AD&D Frequency: Common Text: One enemy ally, chosen by the shield's owner, is forced to switch sides and fight for the shield's owner for one roun...
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Shield of Devastation - 0th Edition 315 of 400$0.25Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: (Def)
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Shield of Annihilation - 0th Edition 314 of 400$0.35Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +2 Frequency: Uncommon Text: (Def)
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Shield of Destruction - 0th Edition 313 of 400$0.25Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: (Def)
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Treasure - 0th Edition 312 of 400$0.25Set: 0th Edition Card Type: Event World: AD&D Frequency: Common Text: All monsters are bribed to desert, discard all monsters in battle or in pools.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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