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topThere are 777 productsSort
Translation missing: en.sections.collection_template.product_count
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Vex - Gloomist (Overnumbered) (Foil) - Unleashed (232/219)$111.80When you or an ally hold, you may exhaust me to draw 1.
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Vaults of Helia - Unleashed (219/219)$0.15When you hold here, your non-token units cost 1 energy more to play this turn.
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Trapping Grounds - Unleashed (217/219)$0.15When you conquer here, if you assigned 3 or more excess damage, play a 1 might Bird unit token with [Deflect].
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Vaults of Helia (Foil) - Unleashed (219/219)$0.15When you hold here, your non-token units cost 1 energy more to play this turn.
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Valley of Idols - Unleashed (218/219)$0.15When a player plays a unit here, they may pay 1 energy to [Buff] it. (Give it a +1 might buff if it doesn't have one.)
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Star Spring - Unleashed (215/219)$0.15The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
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Valley of Idols (Foil) - Unleashed (218/219)$0.15When a player plays a unit here, they may pay 1 energy to [Buff] it. (Give it a +1 might buff if it doesn't have one.)
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Ripper's Bay - Unleashed (214/219)$0.15When a unit here is returned to a player's hand, that player may pay 1 energy to channel 1 rune exhausted.
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Frozen Fortress - Unleashed (212/219)$0.15At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
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Trapping Grounds (Foil) - Unleashed (217/219)$0.15When you conquer here, if you assigned 3 or more excess damage, play a 1 might Bird unit token with [Deflect].
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The Academy - Unleashed (216/219)$0.15When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
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Dusk Rose Lab - Unleashed (209/219)$0.15At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
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Black Flame Altar - Unleashed (208/219)$0.15Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)
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Forbidding Waste - Unleashed (210/219)$0.15While a unit here is defending alone, it has -2 might. (It's alone if there are no other friendly units here.)
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Frozen Fortress (Foil) - Unleashed (212/219)$0.15At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
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Forgotten Library - Unleashed (211/219)$0.15While you control this battlefield, when you play a spell, if you spent 4 energy or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
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Amateur Recital - Unleashed (207/219)$0.15When you hold here, you may move a unit at a battlefield to its base.
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Forgotten Library (Foil) - Unleashed (211/219)$0.15While you control this battlefield, when you play a spell, if you spent 4 energy or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
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Forbidding Waste (Foil) - Unleashed (210/219)$0.15While a unit here is defending alone, it has -2 might. (It's alone if there are no other friendly units here.)
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Dusk Rose Lab (Foil) - Unleashed (209/219)$0.15At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
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Black Flame Altar (Foil) - Unleashed (208/219)$0.15Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)
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Poppy - Keeper of the Hammer (Foil) - Unleashed (203/219)$0.25When you hold, gain 1 XP. Spend 3 XP, exhaust: Draw 1.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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