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topThere are 777 productsSort
Translation missing: en.sections.collection_template.product_count
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Jinx, Demolitionist (Foil) - Origins #30$0.25[Accelerate] (You may pay 1 energy and 1 fury rune as an additional cost to have me enter ready.) [Assault 2] (+2 might while I'm an attacker.) When you play me, discard 2.
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Raging Firebrand (Foil) - Origins #31$0.25When you play me, the next spell you play this turn costs 5 energy less.
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Clockwork Keeper (Foil) - Origins #44$0.10You may pay 1 calm rune as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.
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Clockwork Keeper - Origins #44$0.10You may pay 1 calm rune as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.
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Tryndamere, Barbarian (Foil) - Origins #34$0.25When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.
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Ravenborn Tome (Foil) - Origins #32$0.25exhaust: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
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Vayne, Hunter (Foil) - Origins #35$0.26[Assault 3] (+3 might while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay 1 energy to return me to my owner's hand.
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Iron Ballista - Origins #17$0.15This enters exhausted. exhaust: Deal 2 to a unit at a battlefield.
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Void Seeker - Origins #24$0.15[Action] (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.
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Legion Rearguard - Origins #10$0.10[Accelerate] (You may pay 1 energy and 1 fury rune as an additional cost to have me enter ready.)
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Get Excited! - Origins #8$0.10[Action] (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
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Hextech Ray (Foil) - Origins #9$0.52[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.
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Dangerous Duo - Origins #16$0.15[Legion] — When you play me, give a unit +2 might this turn. (Get the effect if you've played another card this turn.)
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Brazen Buccaneer - Origins #2$0.10As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by 2 energy.
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Pouty Poro - Origins #13$0.10[Deflect] (Opponents must pay 1 rune of any type to choose me with a spell or ability.)
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Blazing Scorcher - Origins #1$0.10[Accelerate] (You may pay 1 energy and 1 fury rune as an additional cost to have me enter ready.)
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Dangerous Duo (Foil) - Origins #16$0.15[Legion] — When you play me, give a unit +2 might this turn. (Get the effect if you've played another card this turn.)
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Raging Soul - Origins #19$0.15If you've discarded a card this turn, I have [Assault] and [Ganking]. (+1 might while I'm an attacker. I can move from battlefield to battlefield.)
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Scrapyard Champion - Origins #20$0.15[Legion] — When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
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Hextech Ray - Origins #9$0.10[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.
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Noxus Hopeful - Origins #12$0.25[Legion] — I cost 2 energy less. (Get the effect if you've played another card this turn.)
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Sun Disc - Origins #21$0.15exhaust: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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