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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Kinfolk Shaman - Promo Apocalypse$4.40The Shaman can use any Theurge or Lupus Gifts. Spirits will not attack the Shaman, but they will defend themselves against him if attacked.
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Glass Elemental - Promo Apocalypse$4.40A spirit recently conceived from humankind's skyscraper cities, Glass Elementals are every bit as potent as their traditional brethren.
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Battle Fervor - Promo Apocalypse$4.40Your character can play 1 additional Combat Action for the duration of the combat. Draw 2 additional Combat Cards. Battle Fervor is considered a frenzy and may be canceled as such.
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Wyldstone - The Umbra$0.20This fetish adds 1 to a Garou's Gnosis for the purpose of using Gifts. Alternately, the character can discard this stone at any time and immediately change into Crinos form.
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Wyldling - The Umbra$0.20Wyldings are unpredictable and dangerous spirits. A Wyldling exists only in the Umbra.
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World of Human - The Umbra$0.20The Garou can use this Gift to raise the Gauntlet of any caern by 1. A caern cannot have its Gauntlet raised by more than 4 in this fashion. This card remains in effect until the Gift is removed.
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Wolf-Spirit - Unlimited$0.25The Garou can call to duty the spirit of a wolf. The wolf may take no action during the turn it is summoned.
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Wolfhome (Foil) - Promo Apocalypse$4.40Opponents attacking a pack which controls Wolfhome revert to breed form (unless doing so would kill them) and may not use Gifts during the combat. The pack which controls Wolfhome may not use any t...
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Wendigo - Unlimited$0.35Increase your combat hand by 1. A pack may not have more than 1 Pack Totem at any time.
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Wendigo - Limited$0.45Increase your combat hand by 1. A pack may not have more than 1 Pack Totem at any time.
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Wanchese's Bow - Promo Apocalypse$4.40Weapon. A character can make a sacrificial attack against any enemy in the Hunting Grounds. This character can, as a Combat Action, kill herself doing her full Renown in damage against her foe. Thi...
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Wailer - The Wyrm$0.25When in combat against Wailer, opponents with less Gnosis than Wailer cannot play a Combat Action on the round following the Wailer's transformation into his Battle form.
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Voice of Reason - The Wyrm$0.35The Gift user gains 2 additional votes in all board meetings. This Gift is permanent until canceled. A character can not be affected by more than one Voice of Reason at a time.
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Victory Party - Limited$0.30Play this Rite immediately after a pack defeats an enemy in the Hunting Grounds of Renown 8 or more. This card is worth +2 victory points.
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Unlucky Lune - The Wyrm$0.25A Lune is a fragment of the great Incarna Luna. A Lune can use any Auspice Gifts. If a Full Moon is in play, the Lune's Rage becomes 6.
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Unicorn - Unlimited$0.35One pack member may regenerate 1 additional damage card during your Regeneration Phase. A pack may not have more than 1 Pack Totem at any time.
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Unicorn - Limited$0.45One pack member may regenerate 1 additional damage card during your Regeneration Phase. A pack may not have more than 1 Pack Totem at any time.
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Umbral Wave - The Umbra$0.25All characters in the Umbra revert to their breed forms. Discard all Gauntlet Fluxes in play.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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