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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Winter Wolf - Limited$0.30A successful vote removes any 1 Garou of Renown 6 or higher from play. This Garou is placed in its owner's victory pile and is worth its Renown in victory points.
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Wendigo - Unlimited$0.35Increase your combat hand by 1. A pack may not have more than 1 Pack Totem at any time.
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Wendigo - Limited$0.45Increase your combat hand by 1. A pack may not have more than 1 Pack Totem at any time.
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Wanchese's Bow - Promo Apocalypse$4.40Weapon. A character can make a sacrificial attack against any enemy in the Hunting Grounds. This character can, as a Combat Action, kill herself doing her full Renown in damage against her foe. Thi...
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Wailer - The Wyrm$0.25When in combat against Wailer, opponents with less Gnosis than Wailer cannot play a Combat Action on the round following the Wailer's transformation into his Battle form.
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Wahya-Ohni - The Umbra$0.25When in the Umbra, Wahya-Ohni can regenerate one additional damage card during his Regeneration Phase.
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Voice of Reason - The Wyrm$0.35The Gift user gains 2 additional votes in all board meetings. This Gift is permanent until canceled. A character can not be affected by more than one Voice of Reason at a time.
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Vigilante - The Wyrm$0.35At the end of the Combat Phase the Vigilante will automatically attack whoever killed the lowest Renown victim for 2 rounds. Decide randomly in the event of a tie.
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Victory Party - Limited$0.30Play this Rite immediately after a pack defeats an enemy in the Hunting Grounds of Renown 8 or more. This card is worth +2 victory points.
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Unlucky Lune - The Wyrm$0.25A Lune is a fragment of the great Incarna Luna. A Lune can use any Auspice Gifts. If a Full Moon is in play, the Lune's Rage becomes 6.
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Unicorn - Unlimited$0.35One pack member may regenerate 1 additional damage card during your Regeneration Phase. A pack may not have more than 1 Pack Totem at any time.
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Unicorn - Limited$0.45One pack member may regenerate 1 additional damage card during your Regeneration Phase. A pack may not have more than 1 Pack Totem at any time.
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Uncle Freddy - The Wyrm$0.25Victims Uncle Freddy single-handedly kills are worth 1 additional victory point.
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Umbral Wave - The Umbra$0.25All characters in the Umbra revert to their breed forms. Discard all Gauntlet Fluxes in play.
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Umbral Quest - Unlimited$0.25Play this card on a character in your pack at the beginning of the Moot Phase. The character will immediately enter the Umbra and the Hunting Grounds for 2 turns. If she returns without having take...
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Umbral Quest - Limited$0.30Play this card on a character in your pack at the beginning of the Moot Phase. The character will immediately enter the Umbra and the Hunting Grounds for 2 turns. If she returns without having take...
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Umbral Flurry - The Umbra$0.20All things possess a living energy. A true warrior learns to harness his - and his opponent's. In the Umbra, spirit is energy. This combat action is only playable in the Umbra.
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Uktena - Unlimited$0.35No spirit may attack pack members. A pack may not have more than 1 Pack Totem at any time.
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Uktena - Limited$0.45No spirit may attack pack members. A pack may not have more than 1 Pack Totem at any time.
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Tribal War - Unlimited$1.40Choose 2 tribes. Characters from these tribes must attack each other before they attack any other opponents in the game. If members of both tribes are in 1 pack, then 1 must be discarded (no victor...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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