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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Fast Strike - Unlimited$1.40This card deals damage before your opponent's combat card takes effect. The special effect of Fast Strike is ignored if the character cannot meet the Rage requirements of this card.
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Fang Jumper - Limited$0.15If Fang Jumper's pack alpha is Get of Fenris, Fang Jumper may join the alpha in pack defense at any time.
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Eyes-of-Frost - Limited$0.30Eyes-of-Frost can banish a Pack Totem card, but then cannot use Gifts for the rest of the game.
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Eyes Gouged - Limited$0.25A victim damaged by this attack is temporarily blinded. The victim must attack with a random draw from his combat hand during the next combat round.
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Evan Heals-the-Past - Limited$0.30Evan has only recently joined the Garou, but has quickly distinguished himself as an arbitrator and peacemaker.
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Evade and Strike - Limited$1.20Kailindo. You can dodge all attacks this round, except those that normally ignore dodges.
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Elder Stone - Limited$0.45The owner of this stone gains an additional 3 votes during any moot. The owner can discard this stone during a moot and gain an additional 10 votes. A character cannot have more than 1 Elder Ston...
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El Guapo - The War of the Amazon$7.15El Guapo, infamous leader of a South American paramilitary group, may play 2 Combat Actions per round, but may never play a Dodge, Evasion, or Fancy Footwork. Only 1 El Guapo can be played per game.
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Dr. Spencer - The Wyrm$0.25When directly involved in conflict, Dr. Spencer allows you to see your opponent's card selection before choosing your Combat Action.
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Distractions - Limited$0.45The user may interrupt any Combat Action with this Gift. The target is distracted and may not take his intended action. The target's Combat Action is immediately discarded. Only 1 Distractions may ...
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Disarm - Limited$0.45Choose one piece of your opponent's Equipment. That piece of Equipment cannot be used for the remainder of the Combat Phase.
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Defiler - The Wyrm$0.35You may discard the Defiler to take any 1 caern in play and make it your own. Ignore the target Caern's requirements (it has been defiled). A pack may not have more than 1 Pack Totem at any time.
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Corporate Acquisition - The Wyrm$0.35On a successful vote, control of 1 Wyrm caern is transferred to another Wyrm pack. Select both the caern and the pack before any votes are placed.
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Consumption of Gaia - The Wyrm$0.25The Gift user can cancel any Gift of 6 or less Gnosis. Discard this Gift after its effect takes place.
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Cernonous - Unlimited$0.35Cernonous is considered -1 Renown for moot voting due to his Metis disfigurement.
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Catfeet - Unlimited$0.35The user of this Gift becomes extremely nimble. For the duration of the current combat, he is agile enough to dodge all Combat Actions except those which specifically ignore dodges. The character m...
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Catfeet - Limited$0.45The user of this Gift becomes extremely nimble. For the duration of the current combat, he is agile enough to dodge all Combat Actions except those which specifically ignore dodges. The character m...
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Camp Farris - Legacy of the Tribes$3.45A pack that controls Camp Farris may automatically pack attack or defend with up to 15 Renown worth of characters (including the alpha). Draw no additional cards if pack attacking or defending in t...
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Caern of the Bloodfist - The Umbra$0.80Members of a pack controlling this caern are at +2 Health when in the Umbra. Only one Caern of the Bloodfist can be in play at any time.
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Caern Building - Unlimited$0.35This Rite takes the form of a moot, as caern building requires cooperation. Select a player to own the caern. If the vote passes, the player gains 4 victory points. For the remainder of the game, a...
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Business Merger - The Wyrm$0.35Select 2 Wyrm Packs. On a successful vote these 2 packs have a temporary alliance. These packs will never willingly attack one another while this truce is in effect. This Merger can be voted out...
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Bum Rush - Limited$0.45Play at the beginning of any combat round before combat action cards are exchanged. Each member of the character's pack comes forward to join the combat for the upcoming round only. At the end of t...
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Broken Limb - Limited$0.30If damaged by this attack, the victim plays all of her Combat Actions at -2 Rage for the duration of the combat.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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