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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Board of Directors - The War of the Amazon$1.75Select 1 Wyrm character of Renown 7 or greater. On a successful vote that character becomes a member of Pentex's Board of Directors. This character gains 1 Renown.
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Blossom - The Wyrm$0.25Before Alphas are chosen, Blossom can remove herself and 1 character from play until the end of turn. Neither can take actions other than regenerate during this time. Blossom cannot affect the same...
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Bladetooth - Unlimited$0.25Bladetooth is an outcast from the Get. Bladetooth cannot participate in any pack action with the Get.
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Black Spiral Dancer - Unlimited$0.35A lone Black Spiral Dancer has stumbled into the Hunting Grounds. He may use any Metis, Ragabash, or Ahroun Gifts. The Black Spiral Dancer is considered to be in Crinos form.
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Beastmind - Limited$0.45The target of this Gift finds his mind reduced to that of an animal for 1 turn. The target may not use any Equipment during this time. Discard this Gift after its effect takes place.
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Bane Arrow - Unlimited$0.35Weapon. During the Withdrawal step the owner of the Bane Arrow may discard Bane Arrow to do 3 damage to an Enemy she is in combat with. Use the Bane Arrow to mark this damage. If the Enemy is kille...
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Awe - Limited$0.45The Silver Fangs's regal manner increases her Renown by 1, except during moots, where her Renown increases by 2. This Renown increase does not affect the character's victory point worth. This Gift ...
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Aura of Confidence - Limited$0.45The Shadow Lords gives himself a spiritual aura of prestige, increasing his Renown by 1. This Renown increase does not affect the character's victory point worth. This Gift lasts until canceled.
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Allamande - Limited$1.20Allamande is a Knife Skulker of the Ratkin (wererats) and is a master of stealth. When Allamande is alpha, his challenges cannot be refused.
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Alexandru ThunderRage (Foil) - Limited$29.95When Alpha Alexandru has +4 Renown during the Combat Phase (does not count towards victory points). Alexandru can select Alphas for other packs once per game per pack. Weakness: None.
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Alaskan Wolf Hunt - Unlimited$1.45Humans are exterminating native wolves. Red Talons are caught in the hunt. All Red Talons characters must go into the Hunting Grounds until the next Regeneration Phase. Only 1 Alaskan Wolf Hunt may...
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Airt Gateway - The Wyrm$0.25The Bane can automatically step sideways into the Umbra, regardless of the Gauntlet. The Bane automatically assumes its Battle form. Discard this Gift after its effect takes place.
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.38 Special - Unlimited$0.25Weapon. Firearm. Only usable by creatures in Homid form. This Firearm allows this creature to play combat cards of Rage 3 or less. .38 Special does not count as a Weapon for purposes of determining...
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Old Red Eagle (Foil) - Limited$29.95Each pack member can regenerate an extra damage card during the Regeneration Phase. +4 Gnosis. Weakness: -3 Health (never less than 1).
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War of Attrition - Promo Apocalypse$4.40Attacker: 20 Renown, any pack. Draw 4 additional combat cards. Defender: 20 Renown, any pack. Draw 4 additional combat cards. If this combat does not last 5 rounds, this Battlefield remains in the...
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Stand like a Fool - Promo Apocalypse$4.40A Ragabash can play this card on any opponent she is facing in combat. For the next round the opponent cannot play any Combat Actions. If the opponent survives to the following round, she immediate...
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Quest of Spirit - Promo Apocalypse$4.40A character must single-handedly bind a spirit whose Renown is at least twice her own. If successful, the spirit is worth its full Renown in victory points.
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Pumpkin Man - Promo Apocalypse$4.40Characters attacking the Pumpkin Man can retreat only after all their combat action cards have been played. The Pumpkin Man can use any Theurge or Philodox Gifts.
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Morozhki - Promo Apocalypse$19.95These frost spirits are often Wyrm-tainted. If the Morozhki is attacked in the physical world, combat cards played on its behalf are aggravated.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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