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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Allamande - Limited$1.20Allamande is a Knife Skulker of the Ratkin (wererats) and is a master of stealth. When Allamande is alpha, his challenges cannot be refused.
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Alexandru ThunderRage (Foil) - Limited$29.95When Alpha Alexandru has +4 Renown during the Combat Phase (does not count towards victory points). Alexandru can select Alphas for other packs once per game per pack. Weakness: None.
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Airt Mastery - The Wyrm$0.35Select 1 target in the Umbra. That target becomes hopelessly lost and is removed from play until the next Regeneration Phase. Discard this Gift after its effect takes place.
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Airt Gateway - The Wyrm$0.25The Bane can automatically step sideways into the Umbra, regardless of the Gauntlet. The Bane automatically assumes its Battle form. Discard this Gift after its effect takes place.
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Old Red Eagle (Foil) - Limited$29.95Each pack member can regenerate an extra damage card during the Regeneration Phase. +4 Gnosis. Weakness: -3 Health (never less than 1).
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War of Attrition - Promo Apocalypse$4.40Attacker: 20 Renown, any pack. Draw 4 additional combat cards. Defender: 20 Renown, any pack. Draw 4 additional combat cards. If this combat does not last 5 rounds, this Battlefield remains in the...
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Stand like a Fool - Promo Apocalypse$4.40A Ragabash can play this card on any opponent she is facing in combat. For the next round the opponent cannot play any Combat Actions. If the opponent survives to the following round, she immediate...
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Scourging the Wyrm - Promo Apocalypse$5.95Select 1 character and 1 enemy in the Hunting Grounds. If that character can single-handedly slay the enemy within one turn, that enemy is worth +1 victory points.
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Quest of Spirit - Promo Apocalypse$4.40A character must single-handedly bind a spirit whose Renown is at least twice her own. If successful, the spirit is worth its full Renown in victory points.
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Pumpkin Man - Promo Apocalypse$4.40Characters attacking the Pumpkin Man can retreat only after all their combat action cards have been played. The Pumpkin Man can use any Theurge or Philodox Gifts.
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Morozhki - Promo Apocalypse$19.95These frost spirits are often Wyrm-tainted. If the Morozhki is attacked in the physical world, combat cards played on its behalf are aggravated.
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Kinfolk Shaman - Promo Apocalypse$4.40The Shaman can use any Theurge or Lupus Gifts. Spirits will not attack the Shaman, but they will defend themselves against him if attacked.
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Glass Elemental - Promo Apocalypse$4.40A spirit recently conceived from humankind's skyscraper cities, Glass Elementals are every bit as potent as their traditional brethren.
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Battle Fervor - Promo Apocalypse$4.40Your character can play 1 additional Combat Action for the duration of the combat. Draw 2 additional Combat Cards. Battle Fervor is considered a frenzy and may be canceled as such.
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Wyldstone - The Umbra$0.20This fetish adds 1 to a Garou's Gnosis for the purpose of using Gifts. Alternately, the character can discard this stone at any time and immediately change into Crinos form.
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Wyldling - The Umbra$0.20Wyldings are unpredictable and dangerous spirits. A Wyldling exists only in the Umbra.
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World of Human - The Umbra$0.20The Garou can use this Gift to raise the Gauntlet of any caern by 1. A caern cannot have its Gauntlet raised by more than 4 in this fashion. This card remains in effect until the Gift is removed.
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Wolf-Spirit - Unlimited$0.25The Garou can call to duty the spirit of a wolf. The wolf may take no action during the turn it is summoned.
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Wolf-Spirit - Limited$0.30The Garou can call to duty the spirit of a wolf. The wolf may take no action during the turn it is summoned.
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Wolfhome (Foil) - Promo Apocalypse$4.40Opponents attacking a pack which controls Wolfhome revert to breed form (unless doing so would kill them) and may not use Gifts during the combat. The pack which controls Wolfhome may not use any t...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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