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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Jorge Bolivar (Foil) - Legacy of the Tribes$79.95Silver Pack. Jorge is renowned as a fair and just mediator. Once per game, he may cancel any Moot that has been voted on and passed, but has not taken effect yet (before the end of the Moot Phase)....
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Jacky Gecko - Limited$0.30Jacky can start the game equipped with either the .38 Special or the 9mm Semi-Auto pistol Equipment cards.
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Jackal's Curse - Unlimited$0.25The Ragabash calling this vote selects any 1 kill from a pack's victory pile. On a successful vote, that kill is discarded and no longer worth any victory points. Only Ragabash may vote on this iss...
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Jack Debiltongue (Foil) - Limited$44.95Can pack attack the highest-Renown target in play. Up to 10 Renown of pack can join him. Draw 1 additional card for every member of the pack. This attack may be taken as Jack's alpha action. Weakne...
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Incarna Sigil - Limited$1.70The owner of this fetish can freely interact with anything in the Umbra. This includes using Gifts, attacking, or swapping Equipment.
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Impergium - Limited$1.50If this vote is successful, discard all human Kinfolk allies in play. Only Lupus can vote on this moot.
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Hunting Party - Limited$0.45Play when your character is declaring an attack. For attacks against nonalpha characters, Hunting Party must be played before the challenge is accepted or declined. Select members of your pack to j...
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Hereditary Castle - Legacy of the Tribes$4.10As long as the castle is in play, alphas may declare an attack against the castle owner's pack only if she permits it. The castle may be attacked as a Territory normally. Only 1 Hereditary Castle m...
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Gunnar Draugrbane (Foil) - Limited$44.95Can change into Crinos form whenever and as often as you choose. +4 Rage, +5 Health. Weakness: Gunnar cannot use any Gifts.
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Guides-to-Truth - Unlimited$1.45Twice per game, Guides-to-Truth allows you to look at an opponent's sept or combat hand.
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Grandfather Thunder - Limited$0.45All opponents play Combat Actions at -1 Rage when fighting any member of your pack. A pack may not have more than 1 Pack Totem at any time.
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Glass Elemental - The Umbra$0.20A spirit recently conceived from humankind's skyscraper cities, Glass Elementals are every bit as potent as their traditional brethren.
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Glade Child - The Wyrm$0.35The Glade Child is a tree spirit. At the end of the Combat Phase the Glade Child removes ALL Mass Pollution cards from play. A Glade Spirit can use any Lupus, Metis, Bane, or Children of Gaia Gifts.
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Gesar - Limited$0.30If Gesar is your alpha, he is considered Renown 2 for purposes of taking his alpha action.
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Geas - Unlimited$0.35The user of this Gift makes any other character immediately enter combat with anything in the Hunting Grounds. The combat must last at least 3 rounds before the Geas target may withdraw. Geas will ...
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Gathering for the Departed - Unlimited$0.25This Rite is enacted to honor the recently deceased. It must be called immediately after the death of any character from your pack. The departed character's heroics are sung as her packmates howl h...
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Gaffling Pest - Limited$0.30The Gaffling is a minor spirit which is easily summoned and controlled. The Gaffling can use Gifts of any breed.
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Forceful Wind - Unlimited$1.40Kailindo. Combat immediately ends after both sides have dealt damage.
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Flame Spirit - Limited$0.45The Flame Spirit can burn itself out in one damage 3 attack (aggravated). The spirit may only be affected by Umbral attacks and Gifts.
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Feint - Limited$0.45You may play any Combat Action in immediate response to your opponent's Combat Action. If your Feint is a bluff and your opponent's Combat Action is not, you may not play another card. Attacks that...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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