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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Renew the Cycle - Legacy of the Tribes$5.45The Gift user invokes great power to recall a vampire to the earth. Select any one vampire in play. That vampire is immediately discarded. Vampire characters may not be affected by this Gift. No vi...
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Renegade Werewolf Hunter - The Wyrm$0.35All damage from the Werewolf Hunter is aggravated. At the end of each Combat Phase, the Werewolf Hunter attacks the Black Spiral Dancer with the highest Renown for 3 rounds.
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Reject - The Umbra$0.25These Wyld spirits are always unpredictable. At the beginning of every Combat Phase, when the Reject is in play, randomly select one bound spirit in play and return it to the Hunting Grounds.
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Rat - Unlimited$0.35Each pack member gains 1 Health. A pack may not have more than 1 Pack Totem at any time.
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Ragnor the Terror - The Wyrm$0.25Ragnor is a member of Pentex First Team #21. He can pack attack or defend with any other member of Team #21 in his pack.
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Ragnarok - Unlimited$1.45The Get of Fenris believe that the Final Battle is upon them. All Get of Fenris go to the Hunting Grounds until the next Regeneration Phase. Only 1 Ragnarok can be played per game.
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Quoting the Litany - Limited$0.45Play this card during any Moot to give a Philodox you control double his Renown for 1 vote only.
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Questor Treetalker - Limited$0.30When Questor declares an attack against an opponent in the Hunting Grounds, his howls can call one other packmate to join the attack.
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Pumpkin Man - Limited$0.45Characters attacking the Pumpkin Man can retreat only after all their combat action cards have been played. The Pumpkin Man can use any Theurge or Philodox Gifts.
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Playground Full of Kids - The Wyrm$0.25Combat with the Playground will never (ever) last longer than 3 rounds. These kids, they scare easy.
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Pipe Bomb - The Wyrm$3.45Weapon. The Pipe Bomb does 1 point of aggravated damage to any 1 opponent you are in combat with right before the first round of combat. A character may not use more than 1 Pipe Bomb per combat. On...
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Persuasion - Limited$0.30The user of this Gift gains +1 Renown for moot voting. This Gift lasts until canceled.
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Pentex Supply Lines - The War of the Amazon$1.75While in play, Pentex characters and allies can regenerate during the Regeneration Phase.
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Parting the Velvet Curtain - The Umbra$0.20The Garou can choose one non-Garou and bring him into the Umbra when stepping sideways. This may include individuals who cannot normally access the Umbra (like Kinfolk). The 'hitchhiker' must leave...
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Pack Reprimand - The Umbra$0.25Choose a pack with a caern. On a successful vote that pack is punished for poorly managing their caern. That caern is discarded.
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Pack Defense - Limited$0.45Play before one of your defending characters begins combat. You may pull members from your pack into the combat, up to 15 Renown worth of characters (including the original character). You may draw...
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Outcast Bastet - The War of the Amazon$12.40Outcast from her tribe, this Bastet now lives on the run. After three turns in the Hunting Grounds, she will join a Gaia pack, selected at random, as an ally. If the pack she intends to join has Ba...
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Orville - The War of the Amazon$13.65A defector Fomori, Orville knows things about things. When he is engaging a Battlefield the engaging Renown of the opposing side is reduced by 3. Orville can only reduce the opposing side of a Batt...
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Organ Puncture - Unlimited$0.35A character damaged by the Organ Puncture cannot initiate combat until this wound is healed. He can, however, defend if attacked.
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Opening the Silver Window - The Umbra$0.85The Garou can create a lasting opening between the physical world and the Umbra. This opening allows characters to step sideways against a Gauntlet of 5. The portal lasts until the Gift is removed....
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Oisin Mac Gaelach (Foil) - Unlimited$24.95Any Faerie Kin in play become Oisin's allies for the remainder of the game. Oisin can recruit any number of Faerie Kin. Faerie Kin gain +3 Rage while Oisin is in play. Can use ANY Galliard Gift of ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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