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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Pumpkin Man - Limited$0.45Characters attacking the Pumpkin Man can retreat only after all their combat action cards have been played. The Pumpkin Man can use any Theurge or Philodox Gifts.
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Pipe Bomb - The Wyrm$3.45Weapon. The Pipe Bomb does 1 point of aggravated damage to any 1 opponent you are in combat with right before the first round of combat. A character may not use more than 1 Pipe Bomb per combat. On...
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Pentex Supply Lines - The War of the Amazon$1.75While in play, Pentex characters and allies can regenerate during the Regeneration Phase.
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Parting the Velvet Curtain - The Umbra$0.20The Garou can choose one non-Garou and bring him into the Umbra when stepping sideways. This may include individuals who cannot normally access the Umbra (like Kinfolk). The 'hitchhiker' must leave...
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Pandora's Box - Legacy of the Tribes$3.95Named after the legendary Greek scapegoat, Pandora's Box stores troubles. At any time other than during the Combat Phase, the owner of this Fetish may 'trap' a spirit with less Gnosis than she insi...
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Pack Defense - Limited$0.45Play before one of your defending characters begins combat. You may pull members from your pack into the combat, up to 15 Renown worth of characters (including the original character). You may draw...
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Outcast Bastet - The War of the Amazon$12.40Outcast from her tribe, this Bastet now lives on the run. After three turns in the Hunting Grounds, she will join a Gaia pack, selected at random, as an ally. If the pack she intends to join has Ba...
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Orville - The War of the Amazon$13.65A defector Fomori, Orville knows things about things. When he is engaging a Battlefield the engaging Renown of the opposing side is reduced by 3. Orville can only reduce the opposing side of a Batt...
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Organ Puncture - Unlimited$0.35A character damaged by the Organ Puncture cannot initiate combat until this wound is healed. He can, however, defend if attacked.
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Opening the Silver Window - The Umbra$0.85The Garou can create a lasting opening between the physical world and the Umbra. This opening allows characters to step sideways against a Gauntlet of 5. The portal lasts until the Gift is removed....
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Old One-Eye - The Wyrm$0.25If Old One-Eye is killed, you may transfer any of his Equipment to a pack member of your choice, who must still meet any special requirements in order to use it.
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Oisin Mac Gaelach (Foil) - Unlimited$24.95Any Faerie Kin in play become Oisin's allies for the remainder of the game. Oisin can recruit any number of Faerie Kin. Faerie Kin gain +3 Rage while Oisin is in play. Can use ANY Galliard Gift of ...
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Off-balanced Attack - Unlimited$0.25The character playing this card plays Combat Actions at -1 Rage for the next round of combat.
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Nerve Cluster - Unlimited$0.35Kailindo. A vital nerve is struck. For the rest of the combat, the victim of a Nerve Cluster is considered to have a Rage of 1 when playing Combat Actions.
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Naturae Boon - Unlimited$0.35Naturae Boon reduces the Gnosis cost of any Gifts the owner uses by 2.
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Natasha Moon Chaser - Limited$0.30Once per game, a player can speak the name Baba Yaga and Natasha will forfeit a declared attack in paranoid pursuit of the Hag.
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Monster Joe's Truck-n-Tow - Legacy of the Tribes$3.80Monster Joe's is a veritable fount of black-market goods. The pack that controls Monster Joe's may, during the Equip/Ally Phase, search through their deck for any single piece of non-Fetish Equipme...
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Might of Thor - Limited$0.45The user of this Gift gains 2 Rage in Crinos form. This Gift lasts until canceled.
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Maxmillian - The Wyrm$0.25Max may begin the game armed with either a 9mm Semi-Auto Pistol or a Flak Jacket.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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