-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
-
Sower of Thunder - Promo Apocalypse$4.40Sower-of-Thunder is a Wyrm-tainted Ronin Red Talons who is now horribly twisted and mutated by the Wyrm. He can play 2 combat cards per round and use any Ahroun or Red Talons Gift.
-
Song of Rage - Unlimited$0.35The user sends any target with a lower Gnosis than her own into frenzy. Discard this Gift after its effect takes place.
-
Sky River Caern - The War of the Amazon$12.40Non-alpha members of your pack cannot be challenged or sneak attacked. Only one Sky River Caern can be in play at any time.
-
Silver Record - Unlimited$0.25Select 1 pack in play. A successful vote includes 1 of this pack's exploits in the legendary Silver Record. If the vote passes, this card is worth 2 victory points to the chosen pack. A pack may no...
-
Silver Record - Limited$0.30Select 1 pack in play. A successful vote includes 1 of this pack's exploits in the legendary Silver Record. If the vote passes, this card is worth 2 victory points to the chosen pack. A pack may no...
-
Shu Horus (Foil) - Unlimited$39.95Can automatically step into the Umbra. Once per game, Shu Horus can bring his entire pack into the Umbra for 1 full turn. +1 Health. Vampires attack Shu Horus at +3 Rage. Weakness: Vampire attackin...
-
Shroud of the Jungle - The War of the Amazon$12.40The Gift user can hide any 1 Battlefield for 1 full turn. The affected Battlefield cannot be engaged for any reason. This Gift will not affect a Battlefield that a character has already engaged.
-
Shroud - Limited$0.45The character summons an all-encompassing cloud of darkness which enshrouds any 1 target. This immediately ends any combat involving the target. No other attacks may be initiated against the target...
-
Shogeka Hunter Moon (Foil) - Unlimited$44.95Her frenzies cannot be cancelled. During moots, all Wendigo and Uktena in play will vote as she does. +3 Health. Weakness: Will never vote in favor of Tribal Alliances. You must select Shogeka as y...
-
Shakar - Unlimited$1.40Shakar is of the Bagheera (panther) tribe of the Bastet (werecats). He can use Theurge and Philodox Gifts.
-
Sept of Gold (Foil) - The War of the Amazon$249.95A pack controlling the Sept of Gold will never lose its Redraw or Regeneration Phases. A pack can only have 1 Caern in play at a time. Only one Sept of Gold may be played per game.
-
Scouting Mission - Unlimited$1.45Choose a pack containing at least 1 Silent Striders. The player controlling the pack must select 1 Silent Striders to be sent into the Hunting Grounds for 1 full turn. If the character returns aliv...
-
Scourging the Wyrm - Unlimited$0.25Select 1 character and 1 enemy in the Hunting Grounds. If that character can single-handedly slay the enemy within one turn, that enemy is worth +1 victory points.
-
Savage Fury - The Wyrm$0.25You and your opponent both enter frenzy. Discard this Gift after its effect takes place.
-
-
Run Like Hell - Limited$0.45When this card is played on a character, she immediately flees, exiting combat. A character cannot participate in Junta voting until she has engaged in combat with the foe or foes she ran from. Thi...
-
Ritual Challenge - Unlimited$0.25Name 2 characters. On a successful vote, these 2 characters immediately enter combat for 3 rounds. Combat proceeds as normal, except that pack tactics and actions may not be used.
-
Rite of Passage - Unlimited$0.25For the next Combat Phase, only Garou of 1 or 2 Renown may be selected as pack alphas. If a pack does not have a character of that Renown level, then it has no alpha this turn.
-
Revilement - Legacy of the Tribes$2.70The patron totem of a pack turns his back on the pack, believing them to have strayed from his path. Select a Pack Totem in play; that Pack Totem is discarded immediately. Discard this Gift after i...
-
Renegade Werewolf Hunter - The Wyrm$0.35All damage from the Werewolf Hunter is aggravated. At the end of each Combat Phase, the Werewolf Hunter attacks the Black Spiral Dancer with the highest Renown for 3 rounds.
-
Reject - The Umbra$0.25These Wyld spirits are always unpredictable. At the beginning of every Combat Phase, when the Reject is in play, randomly select one bound spirit in play and return it to the Hunting Grounds.
-
Rat - Unlimited$0.35Each pack member gains 1 Health. A pack may not have more than 1 Pack Totem at any time.
-
Ragnarok - Unlimited$1.45The Get of Fenris believe that the Final Battle is upon them. All Get of Fenris go to the Hunting Grounds until the next Regeneration Phase. Only 1 Ragnarok can be played per game.
-
Questor Treetalker - Limited$0.30When Questor declares an attack against an opponent in the Hunting Grounds, his howls can call one other packmate to join the attack.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'