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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Elder Stone - Unlimited$0.35The owner of this stone gains an additional 3 votes during any moot. The owner can discard this stone during a moot and gain an additional 10 votes. A character cannot have more than 1 Elder Ston...
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Eater-of-Bears - Unlimited$0.25Eater-of-Bears has +2 Rage whenever she fights a character in Homid form or a human ally.
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Drunken Revelry - Limited$1.45All Fianna lose 1 Gnosis for the rest of the game. No more than 3 Drunken Revelries can be in effect at any time.
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Dodge - Limited$0.30Avoids one attack. Choose one damage card played this round on the character who has dodged and discard it.
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Diem - Unlimited$0.25Once per game, Diem can interrupt the vote on one moot and delay it until next turn. Voting begins next Moot Phase.
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Diem - Limited$0.30Once per game, Diem can interrupt the vote on one moot and delay it until next turn. Voting begins next Moot Phase.
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Den of Rorth, Son of Bast - The War of the Amazon$1.75Attacker: 20 Renown Wyrm pack or 15 Renown Garou. Wyrm draw 4 additional combat cards. Garou draw 3 additional combat cards. Only 1 Den of Rorth may be played per game. Defender: 25 Renown Bastet A...
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Crick Rumwrangler - Unlimited$0.25Crick has gained notoriety for battling the Wyrm in the Amazon jungle.
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Crick Rumwrangler - Limited$0.30Crick has gained notoriety for battling the Wyrm in the Amazon jungle.
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Coup De Grace - Unlimited$1.45During the first round of combat, the user of this Gift may not play damage cards. In any single round thereafter, Coup de Grace may add +4 damage to any 1 attack played by the user. Discard this G...
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Congressional Hearing - The Wyrm$1.00Members of the 7th Generation cannot use their special abilities for 1 full turn.
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Chainsaw - The Wyrm$1.85Weapon. Allows the character to play up to Rage 10 Combat Actions. The Chainsaw is discarded immediately after its user plays a Combat Action of Rage 6 or higher.
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Carleson Ruah - Limited$0.30Carleson can interrupt another alpha's action to allows his pack's alpha to act first, as long as Carleson's alpha attacks a Wyrm creature.
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Candomble Witch Doctor - The War of the Amazon$12.40Ancient and wise, the Witch Doctor has learned many of Gaia's secrets. He may use breed Gifts.
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Caern of the Western Eye - The Umbra$0.80Any Kinfolk allies of the pack controlling this caern can now vote in moots. Each ally has additional votes equal to his Renown. Only one Caern of the Western Eye can be in play at any time.
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Caern of the Waking Dream - The Umbra$0.80Members of your pack gain the full victory points for any spirits the bind. Only one Caern of the Waking Dream can be in play at any time.
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Caern of the Tri-Spiral - The Umbra$0.80All members of the pack that controls this caern gain 2 Gnosis for the purposes of using Gifts. Only one Caern of the Tri-Spiral can be in play at any time.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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