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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Sands of Sleep - Unlimited$1.45The owner can play this card on any opponent in combat, immediately removing the character from combat. A target affected by the Sands of Sleep cannot take any actions for 2 full turns. If attack...
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Roshen One-Arm - Unlimited$0.25Roshen wields his lost Crinos arm like a club. The fetish arm-club is considered Equipment. If the arm is stolen, Roshen loses 1 Rage.
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Roger Daly - Limited$1.20Roger can destroy the guns and techno-Equipment of any opponent facing him. Opponents must discard such Equipment cards before combat begins.
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Ritual Challenge - Limited$0.30Name 2 characters. On a successful vote, these 2 characters immediately enter combat for 3 rounds. Combat proceeds as normal, except that pack tactics and actions may not be used.
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Rite of Wounding - Unlimited$0.35Play this card after a character declines a challenge. That character cannot regenerate until she engages in battle.
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Rite of Wounding - Limited$0.45Play this card after a character declines a challenge. That character cannot regenerate until she engages in battle.
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Rite of Wisdom - Limited$0.30Play this card on any 1 of your characters at the beginning of the current Moot Phase, before characters vote on any moots. At least 1 issue must be voted on. This character must always vote first....
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Rite of Return - The Umbra$0.80This Rite allows your character to immediately return to the physical world in her breed form, regardless of the Gauntlet or closed realm.
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Rite of Realm Binding - The Umbra$0.85This Rite binds its chosen target in the world in which she happens to be. The victim is trapped either in the physical world or in the Umbra and cannot breach the Gauntlet without the assistance o...
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Rite of Passage - Limited$0.30For the next Combat Phase, only Garou of 1 or 2 Renown may be selected as pack alphas. If a pack does not have a character of that Renown level, then it has no alpha this turn.
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Rite of Glory - Unlimited$0.25Play this card on 1 of your characters before alphas are chosen. This character immediately enters the Hunting Grounds. If the character survives the current Combat Phase without leaving the Huntin...
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Rite of Glory - Limited$0.30Play this card on 1 of your characters before alphas are chosen. This character immediately enters the Hunting Grounds. If the character survives the current Combat Phase without leaving the Huntin...
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Rite of Claiming - The Umbra$0.25When a character enacts this Rite you may choose any caern in play and claim it as your own. The owner of that caern selects one of his Garou to defend his claim. The characters immediately fight f...
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Rite of Binding - The Umbra$0.25Play this Rite on any spirit ally your character has just defeated. The spirit ally is not dead, but instead has been bound and is now an ally of your pack. This spirit ally is worth half of its Re...
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Rilkean Heart - Legacy of the Tribes$9.35The Fianna steels herself for the upcoming battle. For the duration of the combat, the character may not be forced to lose the ability to play Combat Actions. Rilkean Heart may not be used during a...
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Ribs Crushed - The War of the Amazon$1.95A character damaged by Ribs Crushed cannot bluff until this wound is healed.
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Rheya Wrath-of-Heaven (Foil) - Legacy of the Tribes$69.95Silver Pack. Rheya works closely with the Ghost Dance camp of Wendigo. She may use cards that have Wendigo prerequisites, including Gifts, Allies, Caerns, etc.
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Renew the Cycle - Legacy of the Tribes$5.45The Gift user invokes great power to recall a vampire to the earth. Select any one vampire in play. That vampire is immediately discarded. Vampire characters may not be affected by this Gift. No vi...
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Reclaiming the Stolen - Unlimited$0.25Play this card on a character in your pack who has had an item stolen from her. If that character can defeat the new owner in combat or otherwise reclaim her stolen property, this card is worth 2 v...
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Reclaiming the Stolen - Limited$0.30Play this card on a character in your pack who has had an item stolen from her. If that character can defeat the new owner in combat or otherwise reclaim her stolen property, this card is worth 2 v...
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Razor Claws - Limited$0.45The character's next claw attack that connects does +2 damage. Place the Razor Claws card with the combat card for the purpose of recording damage.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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