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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
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Shadowfist
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Star Trek
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Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
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- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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Kinfolk Shaman - The Umbra$0.20The Shaman can use any Theurge or Lupus Gifts. Spirits will not attack the Shaman, but they will defend themselves against him if attacked.
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Kills-the-Weak - The Wyrm$0.35Kills-the-Weak will not attack an opponent of higher Renown, but can defend himself if attacked.
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Kelly Still Waters (Foil) - Unlimited$29.95Kelly can end any combat after the second round. This can be done once per turn. Weakness: Play combat cards at -2 Rage. Kelly cannot frenzy.
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Ka Spirit - The Umbra$0.25The Ka Spirit (the soul of a Mummy) is truly immortal and can never be destroyed. If the Ka Spirit is killed, place it back into its owner's sept deck and shuffle. The Ka Spirit is not affected by ...
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Justice Under Gaia - Unlimited$1.45On a successful vote, no Equipment can be used during the next Combat Phase.
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Julisha of the Thousand Masks - Unlimited$1.45Every kill Julisha makes after her first is worth +1 victory Renown.
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Journey to the East - Unlimited$1.45Play this card on any Garou you control, except on a Garou in combat. The Garou goes to the mythic East to learn the mystical art of Kailindo. Remove the character from play for 2 full turns, at wh...
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Journey Onward - Unlimited$1.45Choose another player. The player must select 1 Stargazers from her pack to discard. The discarded character is worth no victory points. Only 1 Journey Onward can be played on each pack.
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Joseph Herlech (Foil) - The War of the Amazon$149.95Joseph Herlech found his way to the Dorado Realm through sheer force of will in 1933. Discard all Realms when Joseph enters play. No new Realms may be played while Joseph is in play. Only 1 Joseph ...
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Johnson P. Donnovan - The Wyrm$0.25Once per turn, (except during combat) Johnson allows you to search through your sept deck and equip him with any 1 piece of non-fetish Equipment. Reshuffle your sept deck when finished.
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Jannok - The Umbra$0.20These Wyrm spirits are ferocious hunters and often travel in groups. For every additional Jannok in the Hunting Grounds, raise this enemy's Rage by 1.
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Jam Technology - Unlimited$0.35The character may disable any 1 non-fetish item. The chosen item is immediately discarded. Discard this Gift after its effect takes place.
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Jam Technology - Limited$0.45The character may disable any 1 non-fetish item. The chosen item is immediately discarded. Discard this Gift after its effect takes place.
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Jackal's Quest - The Umbra$0.25A character undergoing this quest must convince a character from another pack to give him a piece of Equipment. Play this card immediately after the Equipment has been traded. This card is worth 2 ...
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Jackal's Curse - Limited$0.30The Ragabash calling this vote selects any 1 kill from a pack's victory pile. On a successful vote, that kill is discarded and no longer worth any victory points. Only Ragabash may vote on this iss...
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Jack Debiltongue (Foil) - Unlimited$29.95Can pack attack the highest-Renown target in play. Up to 10 Renown of pack can join him. Draw 1 additional card for every member of the pack. This attack may be taken as Jack's alpha action. Weakne...
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Jack Debiltongue (Foil) - Limited$44.95Can pack attack the highest-Renown target in play. Up to 10 Renown of pack can join him. Draw 1 additional card for every member of the pack. This attack may be taken as Jack's alpha action. Weakne...
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Insightful Eyes - Limited$0.30Combat Actions played by the user of this Gift may not be dodged. This Gift lasts until canceled.
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Incarna Sigil - Limited$1.70The owner of this fetish can freely interact with anything in the Umbra. This includes using Gifts, attacking, or swapping Equipment.
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Icy Chill of Despair - Limited$0.45The user appears to become larger, looming, shadowy and terrible. No creature of lower Renown than the user may initiate an attack against the user. This Gift lasts until canceled.
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Hyperion - The Umbra$0.25Members of your pack can regenerate aggravated damage. Flame Spirits will not attack members of your pack. A pack may not have more than one Pack Totem at any time.
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Howard Koar - Unlimited$0.25When Howard takes damage that turns him into Crinos but does not kill him, he immediately frenzies.
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Horns of the Impaler - The Wyrm$0.35The user gains 2 additional Rage. This does not affect their original Rage for the purposes of turning into their Crinos or Battle form. A character cannot use more than 1 Horns of the Impaler at a...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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