-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
-
Moon Bridge Assault - The Umbra$0.25The character can 'sneak attack' any other character or ally in play, providing they and their target both have Caerns. This sneak attack can also cross the Gauntlet, allowing a physical character ...
-
Mindspeak - Unlimited$0.25The user communicates telepathically with 1 other member of her pack. The user and her packmate may join in pack attacks or defenses for the remainder of the turn. Draw 1 additional combat card if ...
-
Mindspeak - Limited$0.30The user communicates telepathically with 1 other member of her pack. The user and her packmate may join in pack attacks or defenses for the remainder of the turn. Draw 1 additional combat card if ...
-
Miles Kent - The Wyrm$0.25Miles' alpha can decline any attacks if she has killed a victim in the Hunting Grounds during the current turn.
-
Messenger's Fortitude - Limited$0.45The user outruns his opponent(s) before combat begins. The character acts at -1 Renown until he engages in combat with at least 1 of the attackers from whom he escaped. Discard this Gift after its ...
-
Merciful Blow - Unlimited$0.35The user cuffs any 1 opponent she is in combat with. This is played as an attack. It does no damage, but removes the victim from the current combat. This Gift will fail if the victim has a higher R...
-
Merciful Blow - Limited$0.45The user cuffs any 1 opponent she is in combat with. This is played as an attack. It does no damage, but removes the victim from the current combat. This Gift will fail if the victim has a higher R...
-
Memory Ribbon - The Umbra$0.20A character wearing a Memory Ribbon cannot frenzy. Opponents facing him in combat also cannot frenzy.
-
Meat Puppet - The Wyrm$0.35A Meat Puppet can pack attack or defend (at the controlling player's option) with any other Meat Puppets in the game. The player controlling the Meat Puppet initially involved in the combat will g...
-
Matriarch Mourning - Unlimited$1.45The Black Furies have lost 1 of their elders. All Black Furies can take no actions for the next 2 turns, though they may defend themselves if attacked. Only 1 Matriarch Mourning may be played per g...
-
Mantle Of El Dorado - The War of the Amazon$12.40When equipped by a character, her pack may draw 3 additional sept cards during the Equip/Ally Phase. The Mantle may not be used on the turn it is brought into play. Only 1 Mantle of El Dorado can b...
-
Malfeas (Foil) - The Wyrm$44.95While defending, Wyrm characters must receive 1 additional damage card above and beyond the killing blow before they will actually die. Your pack can only have 1 Realm in play.
-
-
Luna's Links - Limited$1.50This delicate necklace, forged from an unknown metal, allows the Garou to use Gifts from any auspice.
-
-
Lost Cub - The Wyrm$0.35If the Lost Cub survives for 2 turns in the Hunting Grounds, he becomes an ally of a Gaia pack. If there is more than 1 Gaia pack in play the Lost Cub will join the pack with the lowest remaining R...
-
Lost Calling - Unlimited$1.45The Wendigo have lost their focus. Wendigo cannot frenzy for the remainder of the game.
-
Lone Wolf Lupo (Foil) - Unlimited$24.95You may search through your deck as often as you wish and equip Lone Wolf with any non-fetish Equipment which then cannot be disarmed or destroyed. All Glass Walkers will vote as Lupo does in moots...
-
Lion's Pelt - The Wyrm$0.35The character can decline ANY attack or challenge - even those which cannot normally be declined. If a character is equipped with the Lion's Pelt for more than 2 consecutive turns, discard the Pelt...
-
Lesser Banishment - Unlimited$0.25The user cancels any 1 Gift that requires Gnosis 5 or less. Remove the target Gift from play. Discard this Gift after its effect takes place.
-
Lesser Banishment - Limited$0.30The user cancels any 1 Gift that requires Gnosis 5 or less. Remove the target Gift from play. Discard this Gift after its effect takes place.
-
Legal Chicanery - The War of the Amazon$12.40Restricted. Any Wyrm character may play this card to remove any single Homid form victim or Gaia pack ally from play. The target is embroiled in frivolous lawsuits and passport problems. The target...
-
Leadership Challenge - Unlimited$1.40Any pack with 2 or more Shadow Lords must choose to discard 1 of their 2 highest-Renown Shadow Lords. The discarded character is worth no victory points. Only 1 Leadership Challenge can be played p...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'