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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Alaskan Wolf Hunt - Limited$1.55Humans are exterminating native wolves. Red Talons are caught in the hunt. All Red Talons characters must go into the Hunting Grounds until the next Regeneration Phase. Only 1 Alaskan Wolf Hunt may...
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.38 Special - Limited$0.30Weapon. Firearm. Only usable by creatures in Homid form. This Firearm allows this creature to play combat cards of Rage 3 or less. .38 Special does not count as a Weapon for purposes of determining...
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"Wyrm Slayer", Ronin Garou - Limited$1.00The Ronin Wyrm Slayer may not vote in moots. Only 1 Wyrm Slayer may be played per game. Wyrm Slayer may not refuse a challenge. This ally is considered to be in Crinos form.
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Pangaea (Foil) - The Umbra$12.95While defending, your characters are not affected by any non-fetish Equipment. Your defending characters also gain 1 Gnosis. Your pack can only have one Realm in play.
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Flux (Foil) - The Umbra$17.95When defending, any time your opponent plays a card equal to your combat action's Rage it is treated as a bluff - regardless of your opponent's Rage. Your pack can only have one Realm in play.
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Nemesis - Legacy of the Tribes$0.60Select two characters from different packs. These characters now have a Rivalry.
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Wyrm Taint - Limited$1.00Evidence surfaces implicating the Glass Walkers tribe in dealings with the Wyrm. All Glass Walkers act at -1 Renown during moots.
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Wyrm Skin - Unlimited$1.45Armor. Enemies in the Hunting Grounds fight at -2 Rage when in combat against the owner of this fetish.
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Wild Animals - The War of the Amazon$1.75Guided by Gaia herself, this pack of jungle creatures will attack the highest Rage Wyrm character at the end of each Combat Phase.
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Whip of the Wicked - The Wyrm$3.45Weapon. Opponents facing the equipped character in combat must play any and all block- and dodge-related combat Actions before any other actions can be played.
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Web Drive Interface - Legacy of the Tribes$3.55The user of the Web Drive Interface has access to vast amounts of information. As long as the Interface is in play, the player controlling it may see any Equipment cards in any player's sept hand a...
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Warehouse Brawl - The War of the Amazon$0.85Attacker: 10 Renown Gaia Pack. Draw 1 additional combat card. No weapons may be used. Defender: 10 Renown Wyrm Pack. Draw 1 additional combat card. No weapons may be used.
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War Knife of Benning Simon - The Wyrm$3.45Weapon. The War Knife allows its user to do aggravated damage with Combat Actions of Rage 4 or less. Alternately, the character can use the War Knife to lock up any 1 piece of her opponent's Equipm...
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Vital Blow - Limited$0.45You strike your opponent in the, er, um.. sensitive area. For the next round of combat, your opponent is considered to have a Rage of 1 for the purposes of playing Combat Actions.
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Virus-to-Wyrm - Limited$0.30Virus is +2 Rage when combating Wyrm opponents, but is still considered Rage 2 for changing to Crinos form.
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Uktena Wyrmfoe - Unlimited$1.45A Bane spirit enters the Hunting Grounds. No Uktena may attack anything except the Bane spirit until it is killed.
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Tribal Wisdom - The War of the Amazon$1.75The Gift user may search through her sept deck and bring any 1 Battlefield into play immediately. Discard this Gift after its effects take place. Reshuffle the sept deck when used.
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Trackless Waste - Limited$0.45The Garou can interrupt any declared attack to cause the target of this Gift to become helplessly lost. Combat is aborted and attacker(s) cannot declare any other attacks for the rest of the turn. ...
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The General - The Wyrm$2.10The General can pull any and all police out of the Hunting Grounds to assist him in a pack attack or defense. Although the controlling player draws no extra cards, she may choose which members of t...
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The Calyx - Legacy of the Tribes$3.30Located in the Black Furies' native Greece, the Calyx is a seat of consolidated Black Fury power. Members of the pack who control the Calyx may use Ahroun Gifts. Only 1 Calyx may be in play at any ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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