-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
-
Martyr's Quest - The Wyrm$1.45Play when 1 of your characters dies while killing an opponent of greater Renown. You gain 1 victory point.
-
Mamu - Unlimited$1.40When Mamu is killed, he immediately frenzies, but draws only 3 additional combat cards for the death frenzy. Combat continues as Mamu tries to take his killers with him to the grave.
-
Maim - The War of the Amazon$1.95An attacking character who has been maimed may not withdraw from a combat until the damage from this wound is healed. He can, however, still yield a Battlefield.
-
Mad Scientist - The Wyrm$0.35You may discard the Mad Scientist to bring any 1 enemy of 8 or less Renown from the Hunting Grounds into your pack as an ally. The Mad Scientist can use Odyssey Gifts.
-
Lunar Eclipse - Unlimited$1.45Remove any 1 Lunar Phase from play. No Lunar Phase may be played while Lunar Eclipse is in play. Remove all auspice Gifts in play. No auspice Gifts may be played while Lunar Eclipse is in play. Dis...
-
Lost Map - The War of the Amazon$0.85The character can act as defending alpha for ANY Battlefield in play.
-
Lord of the Battlefield - The War of the Amazon$0.75The Gift user can reduce the number of combat cards drawn by an opposing player in a Battlefield by 1. This Gift is permanent until canceled.
-
Liberal Pop Singer - The War of the Amazon$7.15The Liberal Pop Singer counteracts the effects of 1 Mass Pollution Card while he is in play.
-
Kithain Freehold - Legacy of the Tribes$1.85The Fey will often aid Garou if their aims coincide. Faeries and changelings in the Hunting Grounds will join the pack which controls the Kithain Freehold as Allies at the end of any Combat Phase i...
-
Kiss of the Wyrm - The Wyrm$3.45Removes any 1 damage card (up to damage 7) from the target. Discard this Gift after its effect takes place.
-
Kinfolk - TV Reporter - Limited$1.15Your pack gains 2 votes during all moots while the TV Reporter is in play, due to his ability to sway public opinion around events.
-
Journey Onward - Unlimited$1.45Choose another player. The player must select 1 Stargazers from her pack to discard. The discarded character is worth no victory points. Only 1 Journey Onward can be played on each pack.
-
Jacky Gecko - Unlimited$0.25Jacky can start the game equipped with either the .38 Special or the 9mm Semi-Auto pistol Equipment cards.
-
Ivan Korda - Limited$0.30Ivan is a master of blackmail. For any moot that Ivan's pack calls, Ivan can cause one other character in play to have -2 Renown for voting.
-
Iron Will - The War of the Amazon$1.95Iron Will affects a single character. It allows that character to overcome the effects of any Combat Action or Gift that would normally force her to lose her next Combat Action. The affected charac...
-
Inbred Disorder - Limited$1.00Choose 1 Silver Fangs. The character suffers from a slight mental abnormality. She acts at -2 Gnosis for the rest of the game. A character may not be affected by more than 1 Inbred Disorder.
-
Icy Chill of Despair - Unlimited$0.35The user appears to become larger, looming, shadowy and terrible. No creature of lower Renown than the user may initiate an attack against the user. This Gift lasts until canceled.
-
Hunts-At-Night - The Wyrm$0.35Opponents cannot pack attack Hunts-At-Night, nor can they pack defend if Hunts-At-Night attacks them. Hunts cannot participate in any pack actions.
-
Howard Koar - Limited$0.30When Howard takes damage that turns him into Crinos but does not kill him, he immediately frenzies.
-
Horns of the Impaler - The Wyrm$0.35The user gains 2 additional Rage. This does not affect their original Rage for the purposes of turning into their Crinos or Battle form. A character cannot use more than 1 Horns of the Impaler at a...
-
Homestead - Legacy of the Tribes$1.00The Homestead is an excellent place in which to forge alliances. Once per game, the pack controlling the Homestead may select 1 Victim in play and make them an Ally. If the pack loses control of th...
-
Heart Breaker - The Wyrm$3.45When all else fails... punch right through some chump's sternum and give his heart a wrenching. This card cannot be bluffed.
-
Guides-to-Truth - Limited$0.90Twice per game, Guides-to-Truth allows you to look at an opponent's sept or combat hand.
-
Grudge Match - The Wyrm$0.35Play this quest during the Regeneration Phase of the game. You immediately select 1 opponent of equal or greater Renown. If your character can kill that opponent within 2 turns, you gain 2 addition...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'