-
AMC
Artbox
Funko
-
Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
-
.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
-
Rite of the Black Spiral - The Wyrm$0.35Play on any Gaia pack Garou this character has just killed. The target does not die, but instead descends into the maddening Black Spiral. The killing damage card is discarded, and the defeated cha...
-
Rite of Talisman Dedication - Legacy of the Tribes$0.60The character invoking this Rite binds his possessions to him spiritually. None of this character's Equipment may be stolen from him, nor may he trade it to another character. The Equipment may sti...
-
Rezoning Committee - Legacy of the Tribes$0.60Territories give their owners no benefits for the remainder of the turn. Discard Rezoning Committee at the end of the Combat Phase of the turn in which it was played.
-
Retaking the Field - The War of the Amazon$0.75Select one Battlefield in a victory pile. That Battlefield can now be attacked as though it were in the Hunting Grounds. Only the pack it belonged to may defend it. If that defense is defeated, the...
-
Resource Appropriation - Legacy of the Tribes$0.60The character calling for Resource Appropriation selects any single Territory, in play. If this vote passes, the vote-caller's pack acquires the Territory, even if they cannot meet that Territory's...
-
Rescue Mission - The War of the Amazon$1.75Choose 1 dead Gaia character in a Wyrm pack's victory pile. As an alpha action you may play the Rescue Mission. The Wyrm pack's alpha has the option of defending. If the Wyrm alpha declines or is k...
-
Remove Gaia's Blessing - Limited$0.45The user cancels any 1 Gift that requires Gnosis 7 or less. Remove the target Gift from play. Discard this Gift after its effect takes place.
-
Reinvesting Profits - The Wyrm$2.50Select 1 card from a Wyrm pack's victory pile. If the board meeting passes, the selected card is discarded. However, that pack gets to draw an additional number of sept cards equal to the discarded...
-
Red Alert - The Wyrm$0.35Any Wyrm character entering combat can assume their Battle form (Crinos form) during the Red Alert. Discard the Red Alert after 2 turns. Characters in Battle form may remain in that form.
-
Rampage - Legacy of the Tribes$0.60If Rampage passes, Wyrm characters must attack the Territories of Gaia packs, if there are any, during the next Combat Phase. If there are no Territories left in play, Wyrm characters may declare t...
-
Questor Treetalker - Unlimited$0.25When Questor declares an attack against an opponent in the Hunting Grounds, his howls can call one other packmate to join the attack.
-
Quest of Valor - The Umbra$0.25A character undergoing this quest cannot refuse any challenges for three turns. If the character survives, this card is worth 1 victory point per player in the game.
-
Pumpkin Man - Unlimited$0.35Characters attacking the Pumpkin Man can retreat only after all their combat action cards have been played. The Pumpkin Man can use any Theurge or Philodox Gifts.
-
Praise The Malformed - Unlimited$1.50A Ragabash may play this card before voting begins. All Metis in play must vote as you choose.
-
Praise The Malformed - Limited$1.40A Ragabash may play this card before voting begins. All Metis in play must vote as you choose.
-
Portable Computer - Unlimited$1.45Can only be used by a Glass Walkers. A portable computer gives its user +2 Gnosis. The owner can discard the computer at any time to look at an opponent's hand.
-
Poignant Parable - Legacy of the Tribes$0.60For the duration of the Moot Phase, the Galliard telling the Poignant Parable may double his Renown (before any modifiers) for the purposes of voting.
-
Pine Cone - Legacy of the Tribes$5.70While equipped with the Pine Cone, the Red Talons's senses are honed to razor-sharpness, making it easy to track wounded prey. As her alpha action, she may attack any character currently suffering ...
-
Petrov Tzarovitch - The Umbra$0.85When in the Umbra, Petrov can escape from any combat he is in after the third round. Petrov can use Ragabash, Theurge and Silent Striders Gifts.
-
-
Overextended Attack - Unlimited$0.25Your character may not play a Combat Action next round. If your character is the attacker, she may not withdraw before the next round.
-
Overextended Attack - Limited$0.30Your character may not play a Combat Action next round. If your character is the attacker, she may not withdraw before the next round.
-
Orb of The Umbra - Legacy of the Tribes$7.80This legendary orb affects Banes profoundly. Bane spirits and Bane characters may never declare an attack against the bearer of this Fetish. Only 1 Orb of the Umbra may be in play at any time.
-
Oil of Corruption - The Wyrm$0.35A character with Oil of Corruption can equip with any piece of fetish Equipment providing she can still meet the Gnosis requirements of the fetish.
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'