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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
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Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
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X-Files
Young Jedi
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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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Odor of Skunk - Unlimited$0.35No creature except spirits and Wyrm creatures will initiate an attack on the Gift user. This Gift lasts until canceled.
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No Escape - Limited$0.45Play when attacker announces that he will not continue combat. Your defending Garou has trapped him, and combat will continue until you choose to end it.
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New Moon - Unlimited$0.25Play at the beginning of any turn or to cancel and supersede any Crescent Moon just played. No one may frenzy and all Ragabash gain 1 Gnosis while New Moon is in effect. Discard this card when a ne...
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Nerve Agent - The War of the Amazon$1.75Play on 1 target in combat with the equipped character. That target is removed from combat for 1 round. Discard Nerve Agent upon use.
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Naomi - The Umbra$0.25At the controlling player's option, Naomi can begin any game in the Umbra. Naomi cannot be in a pack with any other Uktena.
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Mother's Touch - Unlimited$0.25This Gift heals the lowest damage card from the target, up to a damage 4 card. This Gift will heal aggravated damage. Discard this Gift after its effect takes place.
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Morgan the Unworthy - Limited$0.30Born mad as a hatter, Morgan has embraced the half moon of his birth sign. Every time Morgan uses a Gift or Rite decide randomly whether it works or is discarded (equal chance for each).
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Moon Sign - Limited$1.55A character equipped with this fetish can force any 1 Garou to revert to her breed form. The Moon Sign is played in place of a combat card during a combat round. Discard the Moon Sign after use.
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Mists of Vengeance - The War of the Amazon$1.75The Gift user may immediately enter combat with any Character(s) who has killed a packmate during the current turn. Mists of Vengeance will not interrupt a combat in progress. Discard this Gift aft...
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Messenger's Fortitude - Unlimited$0.35The user outruns his opponent(s) before combat begins. The character acts at -1 Renown until he engages in combat with at least 1 of the attackers from whom he escaped. Discard this Gift after its ...
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Matriarch Mourning - Limited$1.25The Black Furies have lost 1 of their elders. All Black Furies can take no actions for the next 2 turns, though they may defend themselves if attacked. Only 1 Matriarch Mourning may be played per g...
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Master of the Pack - Unlimited$1.40Play as this creature attacks an Enemy. The Garou are called to fulfill their sacred duty as Gaia's Warriors. The Gift user recruits one Garou in play for each point of Renown that he has. They for...
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Luna's Links - Unlimited$1.45This delicate necklace, forged from an unknown metal, allows the Garou to use Gifts from any auspice.
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Luna's Armor - Unlimited$0.35The user of this Gift gains 2 Health. This Gift lasts until canceled.
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Lunar Eclipse - Unlimited$1.45Remove any 1 Lunar Phase from play. No Lunar Phase may be played while Lunar Eclipse is in play. Remove all auspice Gifts in play. No auspice Gifts may be played while Lunar Eclipse is in play. Dis...
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Lost in the Jungle - The War of the Amazon$12.40Play after alphas are chosen, but before any alpha actions occur. Select 1 alpha - that alpha may not take his alpha action this turn.
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Lord of the Jungle - The War of the Amazon$1.75The Gift user can attack any character or ally in play immediately but will not interrupt a combat that has already taken place (like a Sneak Attack). This does not count as an alpha action. Discar...
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Lord of the Battlefield - The War of the Amazon$0.75The Gift user can reduce the number of combat cards drawn by an opposing player in a Battlefield by 1. This Gift is permanent until canceled.
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Longwalker's Glade - Legacy of the Tribes$3.55Many Garou seek out Longwalker's Glade for the peace and tranquility it offers. The pack controlling Longwalker's Glade may recruit any spirit Allies, regardless of that Ally's requirements. The pa...
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Kithain Freehold - Legacy of the Tribes$1.85The Fey will often aid Garou if their aims coincide. Faeries and changelings in the Hunting Grounds will join the pack which controls the Kithain Freehold as Allies at the end of any Combat Phase i...
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Kiss of Life - The War of the Amazon$1.75The Gift user can remove any 1 damage card from a target. Up to a damage 6 card can be healed. Discard this Gift once its effect takes place.
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Kinfolk - Soldier of Fortune - Unlimited$1.45The Soldier of Fortune is considered to be armed with a shotgun. No Equipment card is needed. If the Soldier of Fortune is disarmed, his Rage becomes 3.
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Kinfolk - Environmental Activist - Unlimited$1.40The Environmental Activist can remove 1 member of your pack from the Hunting Grounds per turn.
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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