-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
-
Ancestral Burial Mounds - Legacy of the Tribes$3.35The mounds are a source of Rage for the Wendigo, who look to them when they feel the chill of Harano. Once per turn, a pack controlling the Burial Mounds may ignore any single card effect that woul...
-
Amazon Warriors - The War of the Amazon$1.75Amazons are the native Black Fury Kinfolk. They can use Black Fury Gifts.
-
Allies Below - The Wyrm$0.35The Gift user can create a temporary pack out of enemies in the Hunting Grounds. Up to 10 Renown worth of enemies can be brought into the pack. You may draw 1 additional combat card per enemy recru...
-
Old Wolf of the Woods (Foil) - Limited$24.95Can Use ANY Lupus Gift of ANY Gnosis. Play combat cards at +3 Rage when fighting Homids or Kinfolk. Weakness: Cannot use any Equipment.
-
Shu Horus (Foil) - Limited$44.95Can automatically step into the Umbra. Once per game, Shu Horus can bring his entire pack into the Umbra for 1 full turn. +1 Health. Vampires attack Shu Horus at +3 Rage. Weakness: Vampire attackin...
-
The Battleground (Foil) - The Umbra$19.95When defending, your character can replay any one exchange of cards, once per combat. This must be done immediately after the exchange in Question. The cards being replayed are discarded. Your pack...
-
Summer Country (Foil) - The Umbra$19.95When an opponent attacks one of your characters, that opponent cannot frenzy and plays combat actions at -1 Rage. Your pack can only have one Realm in play.
-
Legendary (Foil) - The Umbra$24.95While defending, your character's lowest attribute (Rage, Gnosis, or Health) is increased by 2. This will not affect a character's change into Crinos form if her original Rage is reached. Your pack...
-
MockMaw (Foil) - The Wyrm$29.95Mockmaw allows you to add 1 to your maximum sept hand size for every kill he makes. Weakness: If the character channeling Mockmaw is ever killed, you must discard your entire sept hand. Your sept h...
-
-
Victory Party - Promo Apocalypse$9.95Play this Rite immediately after a pack defeats an enemy in the Hunting Grounds of Renown 8 or more. This card is worth +2 victory points.
-
Nemesis - Legacy of the Tribes$0.60Select two characters from different packs. These characters now have a Rivalry.
-
Zhyzhak (Foil) - The Wyrm$24.95Zhyzhak will never refuse a challenge. Zhyzhak is the Warder of the Trinity Hive Caern. If it belongs to her pack, Zhyzhak gains 1 Rage and 2 Health. Zhyzhak can never benefit from Past Lives or Pe...
-
Zachary Ellison - Unlimited$0.35Zachary cannot be in any pack unless a Shadow Lords is the highest-Renown character in the Pack. Discard Zachary if he is forced into such a pack.
-
Wyrm Taint - Limited$1.00Evidence surfaces implicating the Glass Walkers tribe in dealings with the Wyrm. All Glass Walkers act at -1 Renown during moots.
-
Wyrm Hide - The Wyrm$0.25The user's skin is coated with a thick black hide. The user gains 2 Health. A character cannot be affected by more than 2 Wyrm Hides at a time. This Gift is permanent until canceled.
-
Whelp Body - Unlimited$0.35The target of this Gift acts at -3 Rage. The target's Rage may never drop below 1 as a result of this Gift. This Gift lasts until canceled.
-
Web Drive Interface - Legacy of the Tribes$3.55The user of the Web Drive Interface has access to vast amounts of information. As long as the Interface is in play, the player controlling it may see any Equipment cards in any player's sept hand a...
-
War of Attrition - The War of the Amazon$1.75Attacker: 20 Renown, any pack. Draw 4 additional combat cards. Defender: 20 Renown, any pack. Draw 4 additional combat cards. If this combat does not last 5 rounds, this Battlefield remains in the...
-
Walks-with-Might - Unlimited$1.40Walks-with-Might may escape from any combat after the fourth round.
-
Walks-with-Might - Limited$1.40Walks-with-Might may escape from any combat after the fourth round.
-
Vital Blow - Limited$0.45You strike your opponent in the, er, um.. sensitive area. For the next round of combat, your opponent is considered to have a Rage of 1 for the purposes of playing Combat Actions.
-
Virus-to-Wyrm - Limited$0.30Virus is +2 Rage when combating Wyrm opponents, but is still considered Rage 2 for changing to Crinos form.
-
Vampire Blood - The Wyrm$3.45Discard to remove (heal) the lowest damage card from the equipped character. This can be done at any time.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'