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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Lord of the Battlefield - The War of the Amazon$0.75The Gift user can reduce the number of combat cards drawn by an opposing player in a Battlefield by 1. This Gift is permanent until canceled.
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Lord Albrecht - Limited$0.50Any Wyrm creature of Renown value 4 or greater that are killed by Albrecht or in pack combat involving Albrecht are worth +1 Renown for victory points.
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Lander's Nylon Stocking - The Wyrm$3.45The character's frenzies cannot be canceled. Only 1 Lander's Stocking can be played per game.
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Kithain Freehold - Legacy of the Tribes$1.85The Fey will often aid Garou if their aims coincide. Faeries and changelings in the Hunting Grounds will join the pack which controls the Kithain Freehold as Allies at the end of any Combat Phase i...
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Incarna Sigil - Unlimited$1.45The owner of this fetish can freely interact with anything in the Umbra. This includes using Gifts, attacking, or swapping Equipment.
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Incarna Avatar - The Wyrm$1.30The Incarna exists only in the Umbra. The Incarna can use any Gifts of any Gnosis and is unaffected by other Gifts.
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Impergium - Unlimited$1.45If this vote is successful, discard all human Kinfolk allies in play. Only Lupus can vote on this moot.
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Hunts-At-Night - The Wyrm$0.35Opponents cannot pack attack Hunts-At-Night, nor can they pack defend if Hunts-At-Night attacks them. Hunts cannot participate in any pack actions.
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Horns of the Impaler - The Wyrm$0.35The user gains 2 additional Rage. This does not affect their original Rage for the purposes of turning into their Crinos or Battle form. A character cannot use more than 1 Horns of the Impaler at a...
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Hell's Hand Hive - The War of the Amazon$12.40All Black Spiral Dancers can automatically pack defend (no additional cards are drawn). Only one Hell's Hand Hive can be in play at any time.
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Heavy Machine Gun - The War of the Amazon$1.75Weapon. Firearm. Only useable in Crinos form. Play up to 2 damage-dealing Combat Actions of Rage 5 or lower each round of combat. However, if the Rage of either of your Combat Actions equals your o...
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Head Wound - Limited$0.45A victim damaged by this attack may not play any Combat Actions during the next round of combat.
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Guides-to-Truth - Limited$0.90Twice per game, Guides-to-Truth allows you to look at an opponent's sept or combat hand.
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Ghost Raptor Membership - The War of the Amazon$1.95Play on any Garou you control of Renown 4 or higher. This Garou has undergone initiation into the Ghost Raptors. His challenges cannot be refused and he is at -2 Renown for the purposes of joining ...
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Gang Beating - The Wyrm$0.35Play when a single character of yours is fighting 2 or more opponents. The single character draws 1 additional combat card per opponent he's facing and can play up to 3 Combat Actions per round of ...
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Gaia's Grace - Legacy of the Tribes$0.60The Gift user communes with Gaia, swearing fealty to Her cause. Until this Gift is canceled, the user is considered +2 Gnosis for the purposes of equipping fetishes.
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Gaia's Breath - The War of the Amazon$1.75All Gaia characters in the Umbra can regenerate 2 additional damage cards during the next Regeneration Phase. Discard Gaia's Breath during the Equip/Ally Phase following its effects.
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Full Moon - Unlimited$0.25Play at the beginning of any turn or to cancel and supersede any Gibbous Moon just played. Any Garou can freely enter Crinos form, and all Ahroun gain 1 Gnosis while Full Moon is in effect. Discard...
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Fenris's Bite - Limited$1.45The character using this Gift may not be in Homid form. The user's next non-weapon attack is a powerful bite which maims her opponent. In addition to the normal damage, the victim acts at -5 Rage u...
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Fangthane Bloodjaw - The Wyrm$0.25When Fangthane is the attacker, decide randomly whether or not he withdraws at the end of each round.
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Excitable Good Ol' Boy - The War of the Amazon$0.85The Good Ol' Boy will run amok and attack the lowest Renown alpha before any alphas can act at the beginning of each Combat Phase. If alphas are tied, the Good Ol' Boy will attack a Gaia alpha befo...
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Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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