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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Mage's Talisman - The Wyrm$3.45The Mage's Talisman allows its user to use any Gifts, whether of Gaia or the Wyrm (the character must still meet the Gnosis requirements of the Gift in Question).
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Mage of the Celestial Chorus - The Wyrm$1.60The mage can use ANY Gifts. Being in the business of saving lives, the Mage will remove the lowest Renown victim from play at the end of any turn the Mage is in play. The Mage will never remove her...
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Lord Albrecht - Limited$0.50Any Wyrm creature of Renown value 4 or greater that are killed by Albrecht or in pack combat involving Albrecht are worth +1 Renown for victory points.
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Lander's Nylon Stocking - The Wyrm$3.45The character's frenzies cannot be canceled. Only 1 Lander's Stocking can be played per game.
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Incarna Sigil - Unlimited$1.45The owner of this fetish can freely interact with anything in the Umbra. This includes using Gifts, attacking, or swapping Equipment.
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Incarna Avatar - The Wyrm$1.30The Incarna exists only in the Umbra. The Incarna can use any Gifts of any Gnosis and is unaffected by other Gifts.
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Impergium - Unlimited$1.45If this vote is successful, discard all human Kinfolk allies in play. Only Lupus can vote on this moot.
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Hell's Hand Hive - The War of the Amazon$12.40All Black Spiral Dancers can automatically pack defend (no additional cards are drawn). Only one Hell's Hand Hive can be in play at any time.
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Heavy Machine Gun - The War of the Amazon$1.75Weapon. Firearm. Only useable in Crinos form. Play up to 2 damage-dealing Combat Actions of Rage 5 or lower each round of combat. However, if the Rage of either of your Combat Actions equals your o...
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Head Wound - Limited$0.45A victim damaged by this attack may not play any Combat Actions during the next round of combat.
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Ghost Raptor Membership - The War of the Amazon$1.95Play on any Garou you control of Renown 4 or higher. This Garou has undergone initiation into the Ghost Raptors. His challenges cannot be refused and he is at -2 Renown for the purposes of joining ...
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Gere Hunts-the Hunters - Limited$0.25Gere's pelt has a scar fetish, which gives him strong health. Any Garou who kills Gere can wear his pelt and gain +2 Health, but will suffer -4 Renown.
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Gaia's Breath - The War of the Amazon$1.75All Gaia characters in the Umbra can regenerate 2 additional damage cards during the next Regeneration Phase. Discard Gaia's Breath during the Equip/Ally Phase following its effects.
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Full Moon - Unlimited$0.25Play at the beginning of any turn or to cancel and supersede any Gibbous Moon just played. Any Garou can freely enter Crinos form, and all Ahroun gain 1 Gnosis while Full Moon is in effect. Discard...
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Frankweiler Sword - Legacy of the Tribes$3.55Weapon. The Frankweiler Sword protects its wielder from the tyranny of arrogant nobility. If his Renown is less than his opponent's, the bearer of the weapon gains a number of Rage equal to the dif...
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Fenris's Bite - Limited$1.45The character using this Gift may not be in Homid form. The user's next non-weapon attack is a powerful bite which maims her opponent. In addition to the normal damage, the victim acts at -5 Rage u...
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Excitable Good Ol' Boy - The War of the Amazon$0.85The Good Ol' Boy will run amok and attack the lowest Renown alpha before any alphas can act at the beginning of each Combat Phase. If alphas are tied, the Good Ol' Boy will attack a Gaia alpha befo...
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Drunken Vandals - Legacy of the Tribes$0.60Vandals roar through the area, breaking and burning things. At the end of every Combat Phase that they are in play, they will destroy 1 randomly determined Territory.
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Dragon's Breath - The War of the Amazon$1.75The Gift user can do 2 points of aggravated damage to any opponent she's in combat against. Once used, this card becomes a damage card.
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Doc Chaney's Power Goggles - Legacy of the Tribes$0.60A character equipped with Doc Chaney's Power Goggles can see the Gauntlet part just before someone steps through it. When equipped with the Goggles, a character may attack another character who ret...
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Cynic's Quest - Legacy of the Tribes$0.60Play this card whenever you are the attacker in a combat and you withdraw after suffering damage and doing none yourself. You gain 1 victory point.
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Coup De Grace - Limited$1.15During the first round of combat, the user of this Gift may not play damage cards. In any single round thereafter, Coup de Grace may add +4 damage to any 1 attack played by the user. Discard this G...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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