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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 1300 productsSort
Translation missing: en.sections.collection_template.product_count
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Martyr's Quest - The Wyrm$1.45Play when 1 of your characters dies while killing an opponent of greater Renown. You gain 1 victory point.
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Maim - The War of the Amazon$1.95An attacking character who has been maimed may not withdraw from a combat until the damage from this wound is healed. He can, however, still yield a Battlefield.
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Mad Scientist - The Wyrm$0.35You may discard the Mad Scientist to bring any 1 enemy of 8 or less Renown from the Hunting Grounds into your pack as an ally. The Mad Scientist can use Odyssey Gifts.
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Lost Map - The War of the Amazon$0.85The character can act as defending alpha for ANY Battlefield in play.
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Lord Albrecht - Limited$0.50Any Wyrm creature of Renown value 4 or greater that are killed by Albrecht or in pack combat involving Albrecht are worth +1 Renown for victory points.
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Legendary Leadership - Limited$1.20Play immediately after a successful moot vote. If a moot you played passed, your pack gains a number of victory points equal to that moot's Renown requirement.
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Leadership Challenge - Limited$1.40Any pack with 2 or more Shadow Lords must choose to discard 1 of their 2 highest-Renown Shadow Lords. The discarded character is worth no victory points. Only 1 Leadership Challenge can be played p...
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Kiss of the Wyrm - The Wyrm$3.45Removes any 1 damage card (up to damage 7) from the target. Discard this Gift after its effect takes place.
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Kinfolk - TV Reporter - Limited$1.15Your pack gains 2 votes during all moots while the TV Reporter is in play, due to his ability to sway public opinion around events.
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Journey to the East - Limited$1.15Play this card on any Garou you control, except on a Garou in combat. The Garou goes to the mythic East to learn the mystical art of Kailindo. Remove the character from play for 2 full turns, at wh...
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Ivan Korda - Limited$0.30Ivan is a master of blackmail. For any moot that Ivan's pack calls, Ivan can cause one other character in play to have -2 Renown for voting.
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Iron Will - The War of the Amazon$1.95Iron Will affects a single character. It allows that character to overcome the effects of any Combat Action or Gift that would normally force her to lose her next Combat Action. The affected charac...
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Inbred Disorder - Limited$1.00Choose 1 Silver Fangs. The character suffers from a slight mental abnormality. She acts at -2 Gnosis for the rest of the game. A character may not be affected by more than 1 Inbred Disorder.
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Icy Chill of Despair - Unlimited$0.35The user appears to become larger, looming, shadowy and terrible. No creature of lower Renown than the user may initiate an attack against the user. This Gift lasts until canceled.
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Homestead - Legacy of the Tribes$1.00The Homestead is an excellent place in which to forge alliances. Once per game, the pack controlling the Homestead may select 1 Victim in play and make them an Ally. If the pack loses control of th...
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Hollow Heart Caern - The War of the Amazon$0.85Pack members can never be forced to lose Gnosis. Only one Hollow Heart Caern can be in play at any time.
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Heart Breaker - The Wyrm$3.45When all else fails... punch right through some chump's sternum and give his heart a wrenching. This card cannot be bluffed.
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Grudge Match - The Wyrm$0.35Play this quest during the Regeneration Phase of the game. You immediately select 1 opponent of equal or greater Renown. If your character can kill that opponent within 2 turns, you gain 2 addition...
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Griffin Avatar - Legacy of the Tribes$0.85The Griffin Avatar is a retainer who serves the mighty Totem-spirit of the Red Talons. The Avatar must join any pack actions that his pack uses if he is eligible. Griffin Avatar is not a spirit.
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Gates of Malfeas - The Wyrm$3.45Any character unfortunate enough to be in the Umbra should not take any actions this turn. If a character chooses to take an action they will be destroyed at the end of the turn.
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Gaia's Grace - Legacy of the Tribes$0.60The Gift user communes with Gaia, swearing fealty to Her cause. Until this Gift is canceled, the user is considered +2 Gnosis for the purposes of equipping fetishes.
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Fool's Quest - The Wyrm$1.20Play when 1 of your characters of Renown 3 or less survives at least 3 rounds of combat with an opponent of Renown 8 or more. The Fool's quest is worth 2 victory points.
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Feint - Unlimited$0.35You may play any Combat Action in immediate response to your opponent's Combat Action. If your Feint is a bluff and your opponent's Combat Action is not, you may not play another card. Attacks that...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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