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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Frankweiler Sword - Legacy of the Tribes$3.55Weapon. The Frankweiler Sword protects its wielder from the tyranny of arrogant nobility. If his Renown is less than his opponent's, the bearer of the weapon gains a number of Rage equal to the dif...
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Firebomb - Legacy of the Tribes$0.75The bearer of the Firebomb may, as her alpha action, plant the bomb on any Territory in play. Any member of the pack who controls the Territory may defuse the bomb, but will suffer 3 damage doing s...
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Fast Shift - The Umbra$0.80Your character can immediately enter the Umbra (ignore Gauntlet) during any phase of the game. However, this character must act as alpha during the next Combat Phase. If more than one pack member u...
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Fang Dagger - Limited$3.50Weapon. The Fang Dagger allows its user to play 2 damage cards per round of combat.
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Drunken Vandals - Legacy of the Tribes$0.60Vandals roar through the area, breaking and burning things. At the end of every Combat Phase that they are in play, they will destroy 1 randomly determined Territory.
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Dragon - The War of the Amazon$1.75If there are more Wyrm characters in play than Gaia characters, the Dragon allows packs which take him as their totem to take 1 additional alpha action at the end of the Combat Phase. A pack may no...
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Doc Chaney's Power Goggles - Legacy of the Tribes$0.60A character equipped with Doc Chaney's Power Goggles can see the Gauntlet part just before someone steps through it. When equipped with the Goggles, a character may attack another character who ret...
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Cynic's Quest - Legacy of the Tribes$0.60Play this card whenever you are the attacker in a combat and you withdraw after suffering damage and doing none yourself. You gain 1 victory point.
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Cult Leader - The Wyrm$3.45Any Cultists in play will automatically combine with the Cult Leader for a Pack Defense. The Cult Leader cannot be killed until all Cultists are dead. The Cult Leader can use any Theurge Gifts.
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Coup De Grace - Limited$1.15During the first round of combat, the user of this Gift may not play damage cards. In any single round thereafter, Coup de Grace may add +4 damage to any 1 attack played by the user. Discard this G...
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Concertina Wire - Legacy of the Tribes$0.60A character equipped with Concertina Wire may discard it when any alpha declares an attack against any of his pack's Territories. That Territory may not be attacked and the alpha must select anothe...
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Circular Attack - Limited$1.00Any attacks directed at the user are either redirected to another character in the same combat, or simply dodged. No character may be forced to damage herself. This card may be played to interrupt ...
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Checking the Classifieds - Legacy of the Tribes$0.70You may search through your sept deck and immediately bring any Territory into your hand.
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Charging Bull - Unlimited$0.35No character of higher Renown than Charging Bull can refuse his challenges.
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Cellular Phone - The Wyrm$0.35A character equipped with a Cellular Phone can pack attack or defend with any other pack member also equipped with a Cellular Phone. This pack action can begin once 2 rounds of combat have passed. ...
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Caern of the Weeping Daughter - The Umbra$0.75When members of the pack controlling this caern are attacked, the attackers cannot frenzy and must play their combat actions at -1 Rage. Only one Caern of the Weeping Daughter can be in play at an...
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Body Wrack - Unlimited$1.50The target of this Gift is enfeebled by spasmic pains coursing through her entire body. The target may take no actions during the next combat round and takes 1 damage from the intense pain. Place t...
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Black Spiral Dancer - Limited$0.45A lone Black Spiral Dancer has stumbled into the Hunting Grounds. He may use any Metis, Ragabash, or Ahroun Gifts. The Black Spiral Dancer is considered to be in Crinos form.
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Beast-of-War - The Wyrm$0.35All pack members gain 3 Rage and lose 1 Gnosis. This does not affect a character's transformation into Crinos or Battle form. A pack may not have more than 1 Pack Totem at any time.
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Balor's Gaze - Limited$0.95The eyes of the user glow a horrifyingly baleful red. For the current combat, any opponents with less Rage than the user are crippled with wracking pains and may take no actions. Discard this Gift ...
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Athena - The War of the Amazon$1.95Operating under a code name, this former government agent has been 'recruited' by Pentex for their guerilla warfare in the Amazon.
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Allonzo Montoya - The Wyrm$3.45Allonzo is a werewolf who has been turned into a vampire. Thoroughly insane, he now serves the Wyrm. Allonzo can use Shadow Lords, Metis and Black Spiral Dancer Gifts. He cannot be alpha 2 turns in...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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