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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Concertina Wire - Legacy of the Tribes$0.60A character equipped with Concertina Wire may discard it when any alpha declares an attack against any of his pack's Territories. That Territory may not be attacked and the alpha must select anothe...
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Close the Bawn - Limited$1.55A successful vote banishes all spirit allies. Discard any spirit allies in play. Only Homids can vote on this moot.
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Clever Diversion - The War of the Amazon$1.75An attacker may play Clever Diversion after an attack and a defense have been declared on a Battlefield but before combat begins. She may remove the lowest Renown defender from the Battlefield and ...
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Checking the Classifieds - Legacy of the Tribes$0.70You may search through your sept deck and immediately bring any Territory into your hand.
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Cellular Phone - The Wyrm$0.35A character equipped with a Cellular Phone can pack attack or defend with any other pack member also equipped with a Cellular Phone. This pack action can begin once 2 rounds of combat have passed. ...
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Calling a Champion - Unlimited$1.40Select any character. This character must act as alpha for his pack if this vote succeeds. Only Ahroun may vote during this moot.
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Caern of the Weeping Daughter - The Umbra$0.75When members of the pack controlling this caern are attacked, the attackers cannot frenzy and must play their combat actions at -1 Rage. Only one Caern of the Weeping Daughter can be in play at an...
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Caern of the Blood God - The Wyrm$2.00You may discard any kill from your victory pile to allow one of your characters in combat to frenzy. You do not draw a frenzy hand equal to the size of your character's Rage. Instead your frenzy ha...
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Caern of Bygone Visions - The Umbra$0.85Every other turn during your Moot Phase, you may sort through your sept deck and equip one of your characters with a fetish Equipment card. The equipped characters must still meet the Gnosis requi...
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Buggerhead - Unlimited$0.35While in play, Buggerhead allows you to discard and redraw any 1 sept card at the end of your normal Redraw Phase.
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Bottlecap of Shakey Mac - Limited$1.30Once per turn, the owner can select 1 spirit in play and use it as an ally for the remainder of the turn. Only 1 Bottlecap of Shakey Mac can be played per game.
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Body Blow - Unlimited$0.25This well-placed blow will give all but the mightiest warriors pause for thought.
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Black Dog Game Factory - Legacy of the Tribes$0.60The Game Factory spreads a subtle evil into the world. All Gaia characters of Homid breed lose 1 Gnosis while the Game Factory is in play. Only 1 Black Dog Game Factory may be in play at any time.
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Beast-of-War - The Wyrm$0.35All pack members gain 3 Rage and lose 1 Gnosis. This does not affect a character's transformation into Crinos or Battle form. A pack may not have more than 1 Pack Totem at any time.
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Beastmind - Unlimited$0.35The target of this Gift finds his mind reduced to that of an animal for 1 turn. The target may not use any Equipment during this time. Discard this Gift after its effect takes place.
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Battle of Vista Cataract - The War of the Amazon$0.85Attacker: 15 Renown Wyrm Pack. Draw 1 additional combat card. Attackers may not yield this Battlefield. Defender: 15 Renown Gaia Pack. Draw 1 additional combat card. No Combat Actions of Rage 7 or ...
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Aura of Confidence - Unlimited$0.35The Shadow Lords gives himself a spiritual aura of prestige, increasing his Renown by 1. This Renown increase does not affect the character's victory point worth. This Gift lasts until canceled.
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Ambush - The War of the Amazon$1.75The character can use a Gift that targets an opponent(s) in a combat this character is not directly involved with. The Gift user can never gain victory points for a combat he ambushes.
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Alias - Unlimited$1.50The character creates an exact duplicate of himself, including both Crinos and Breed form. The duplicate has the same printed stats and special abilities as the Gift user. It may vote only in Junta...
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Alaskan Wolf Hunt - Limited$1.55Humans are exterminating native wolves. Red Talons are caught in the hunt. All Red Talons characters must go into the Hunting Grounds until the next Regeneration Phase. Only 1 Alaskan Wolf Hunt may...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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