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CookieRun
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topThere are 1301 productsSort
Translation missing: en.sections.collection_template.product_count
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Roger Daly - Unlimited$1.45Roger can destroy the guns and techno-Equipment of any opponent facing him. Opponents must discard such Equipment cards before combat begins.
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Ritual Of the Dark Spiral - The War of the Amazon$7.15Select 1 non-Black Spiral Wyrm character. On a successful vote that character must walk the Black Spiral. Decide the following randomly (equal chance of each): A - The character is driven mad and d...
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Rite of Wisdom - Unlimited$0.25Play this card on any 1 of your characters at the beginning of the current Moot Phase, before characters vote on any moots. At least 1 issue must be voted on. This character must always vote first....
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Rite of Return - The Umbra$0.80This Rite allows your character to immediately return to the physical world in her breed form, regardless of the Gauntlet or closed realm.
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Rezoning Committee - Legacy of the Tribes$0.60Territories give their owners no benefits for the remainder of the turn. Discard Rezoning Committee at the end of the Combat Phase of the turn in which it was played.
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Rescue Mission - The War of the Amazon$1.75Choose 1 dead Gaia character in a Wyrm pack's victory pile. As an alpha action you may play the Rescue Mission. The Wyrm pack's alpha has the option of defending. If the Wyrm alpha declines or is k...
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Reinvesting Profits - The Wyrm$2.50Select 1 card from a Wyrm pack's victory pile. If the board meeting passes, the selected card is discarded. However, that pack gets to draw an additional number of sept cards equal to the discarded...
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Questor Treetalker - Unlimited$0.25When Questor declares an attack against an opponent in the Hunting Grounds, his howls can call one other packmate to join the attack.
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Punitive Damages - The Wyrm$0.25Select 1 piece of Equipment held by a Wyrm character or ally. On a successful vote, that piece of Equipment is immediately transferred to the character calling the board meeting.
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Pumpkin Man - Unlimited$0.35Characters attacking the Pumpkin Man can retreat only after all their combat action cards have been played. The Pumpkin Man can use any Theurge or Philodox Gifts.
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Passer - Unlimited$0.25Passer has just begun serving his tribe as a scout against the Wyrm. He is worth zero Renown for victory points.
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Passer - Limited$0.40Passer has just begun serving his tribe as a scout against the Wyrm. He is worth zero Renown for victory points.
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Pandora's Box - Legacy of the Tribes$3.95Named after the legendary Greek scapegoat, Pandora's Box stores troubles. At any time other than during the Combat Phase, the owner of this Fetish may 'trap' a spirit with less Gnosis than she insi...
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Overextended Attack - Unlimited$0.25Your character may not play a Combat Action next round. If your character is the attacker, she may not withdraw before the next round.
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Overextended Attack - Limited$0.30Your character may not play a Combat Action next round. If your character is the attacker, she may not withdraw before the next round.
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Old One-Eye - The Wyrm$0.25If Old One-Eye is killed, you may transfer any of his Equipment to a pack member of your choice, who must still meet any special requirements in order to use it.
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Odor of Skunk - Unlimited$0.35No creature except spirits and Wyrm creatures will initiate an attack on the Gift user. This Gift lasts until canceled.
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New Moon - Unlimited$0.25Play at the beginning of any turn or to cancel and supersede any Crescent Moon just played. No one may frenzy and all Ragabash gain 1 Gnosis while New Moon is in effect. Discard this card when a ne...
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Nerve Agent - The War of the Amazon$1.75Play on 1 target in combat with the equipped character. That target is removed from combat for 1 round. Discard Nerve Agent upon use.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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